What makes a hero? Motivation vs Action

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Technopath

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Recently after reading the short mini-debate on morality in video games, karma meters and so on. I figured I would post a long stream of logic that ultimately creates the question of "how many 'Heroes'/'Villains' in video games are really what they are claimed to be.

The argument goes like this.

You have a dictator, an evil ruler of a country stereotypically called "the empire". He's literally dating the daughter of the devil, and would set off any detect evil spell in a 120 foot radius of him.

....but the hero has nothing on him.

This villain is the ultimate pragmatist, he realizes that if you enslave people and abuse them, they'll betray you. Some teenager with attitude and a 5-foot sword will kick down your door and murder you (and never get charged for it I might add). He is nice to his people, doesn't amass material wealth that he doesn't need, and overall if you kicked him out of the power, his people would just raise him from the dead and put him back in power.

But he's not nice because, it's the right thing to do, or anything like that. He's nice because he realizes it gives him better long term profit, and he basically gets to spit in any "heroes" face that come to overthrow him, calling them nothing more than petty assassins.

Is he still evil/a villain?

Ultimately even a psychologist that I debated this to said he would therefore be a good person. That basically creates the question for me.

Is it your action or your motivation that makes you 'moral'. The classic RPG hero who kills mooks to stop the empire. He's a hero right? What if you had a rpg protagonist who stops the empire, not because it's the right thing to do, but rather because he's a psychopath who realizes that so long as he stops the empire no one is going to care that he brutally murdered thousands of people on the way there.

Is he still the hero? Let's face it there are a LOT of silent protagonists out there who we never see the internal mental working of.

This is what I like to call the Hero's paradox. If you base things on action, the hero is now a murderer, and the villain is now a heroic leader. If you base thing on motivation, the leader that everyone loves is now a brutal villain, and the hero gets a "get out of jail free" card. Not to mention it negates a lot of heroes status AS heroes. Let's face it, how many video games have you played, where you could sum up your reason for doing the missions as "because person x told me so".

Ultimately the solution is obviously not to base morality systems on black and white morality, but those are brutally tricky to make, and often have problems of their own. Once you start analyzing a lot of actions, and realize that a lot of "good" solutions don't even need a good heart to do them, you just need a person who's smart enough to realize "you know, maybe leveling this forest for a minor amount of iron isn't that smart, instead of endlessly harvesting lumber and trading it to the other countries, and any attempt to add second or third axis, ultimately will enter similar problems.

So what do you people think? Can you think of examples from gaming or fiction in general, where the hero sometimes just seemed like a hero in name only? Where the "paragon of light" was more "psychopath with good PR"? How about the opposite?
 

Elamdri

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Technopath said:
Really, the answer to this question is my favorite answer of all "It Depends"

Usually, you have some sort of interplay between the two, action and motivation. However, only one is really needed. For example, if you look at it this way, to be a True villain (or Hero) you need both a villainous act and an evil mind to back it up. But it's possible to just commit bad deeds without meaning to. Likewise, it's possible to behave, but to live a life of spite, avarice, and selfishness.

Where things tend to get tricky is when you mix Heroic or Villainous acts with the opposite state of mind?

What if someone does some Heroic act, but for nefarious purposes? Or what if someone does something truly terrible, but has some greater goal in mind?
 

Technopath

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Elamdri said:
Technopath said:
Really, the answer to this question is my favorite answer of all "It Depends"

Usually, you have some sort of interplay between the two, action and motivation. However, only one is really needed. For example, if you look at it this way, to be a True villain (or Hero) you need both a villainous act and an evil mind to back it up. But it's possible to just commit bad deeds without meaning to. Likewise, it's possible to behave, but to live a life of spite, avarice, and selfishness.

Where things tend to get tricky is when you mix Heroic or Villainous acts with the opposite state of mind?

What if someone does some Heroic act, but for nefarious purposes? Or what if someone does something truly terrible, but has some greater goal in mind?
Ultimately I have to question what makes you a "True" villain (see no true Scotsman). An evil person who does evil for the sake of the evulz? Ok, he might be a villain by anyone's standards, but he's just going to get his ass kicked by some holy knight. A evil person who gets away with everything cause he doesn't do things for cheap laughs, or realizes that so long as their within the law a lot of heroes won't touch them. (seriously how many superheroes can you name that fight white-collar immoral).

I mean, there's a reason it's called "Xanatos planned this index" and not "the joker planned this index". You know what I mean?

I mean wouldn't a villain who basically always gets away with his plans, and spits in the hero's faces every encounter arguably be a greater villain than the person who gets his butt in jail every year. (Assuming you had a good writer who managed to make all his wins believable and not fall into boring invincible villain area).

Note: All arguments I make above should (in general) not be applied to parody or comedy. The reason I don't care that Coop from Megas XLR is a nut job who blows up New Jersey on a regular basis is because there is no attempt to play him as a serious hero. Once you put parody and morality together, it tends to create a lot of fridge logic.
 

Technopath

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totally heterosexual said:
Good balance of both.
The funny thing is, the simple statement is quite true a lot of time. A good balance of empathy and logic often make great people. lol
 

Zantos

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It all depends on doing the the right thing for the wrong reason, or the wrong thing for the right reason. Look at Fable 3, not too much obviously because then we'll have to once again acknowledge that it's nowhere near that paragonic godly gift that was Fable: TLC.

Without giving too much away you spend half the game with the choice of be nice to everyone but they all get murdered, or be an evil tyrant but everyone lives. Are you a hero because you kept all your promises and gave people a good quality of life right until you got them all consumed by a blob monster, or is the heroic thing to rule over them tyrannically and save all their lives?

Incidentally it seems that lionhead think getting them murdered is the good option and saving everyone is the evil option.

To summarise, motivation or action, or a bit of both can all make a hero. Unless you ask Peter molyneux at which point apparently it's all in the action.
 

Technopath

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Zantos said:
It all depends on doing the the right thing for the wrong reason, or the wrong thing for the right reason. Look at Fable 3, not too much obviously because then we'll have to once again acknowledge that it's nowhere near that paragonic godly gift that was Fable: TLC.

Without giving too much away you spend half the game with the choice of be nice to everyone but they all get murdered, or be an evil tyrant but everyone lives. Are you a hero because you kept all your promises and gave people a good quality of life right until you got them all consumed by a blob monster, or is the heroic thing to rule over them tyrannically and save all their lives?

Incidentally it seems that lionhead think getting them murdered is the good option and saving everyone is the evil option.

To summarise, motivation or action, or a bit of both can all make a hero. Unless you ask Peter molyneux at which point apparently it's all in the action.
Hmm....very interesting case here. I need a tad more detail. Was the fact that you did the good thing directly responsible for the killing, and was there anyway you could have forseen it happening?

For example, giving to a begger a ton of money, in a crime ridden hell-hole of a city, you can logically see that they might get robbed.

However.

Giving to a begger, who then gets up to go buy food and gets run over by a horse and cart....that's just bad luck. Yes, he got up cause you gave him the money, but the money was in NO way tied to the horse and cart hitting him. In other words if he had gotten up to move when you denied him the money he would've gotten hit anyways.

Although I must say that is quite a fresh twist on the whole karma meter from what you said. Not quite ultima 4 standard but it's certainly improving. Fable 4, should be interesting if it gets made.
 

Zantos

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Technopath said:
Zantos said:
It all depends on doing the the right thing for the wrong reason, or the wrong thing for the right reason. Look at Fable 3, not too much obviously because then we'll have to once again acknowledge that it's nowhere near that paragonic godly gift that was Fable: TLC.

Without giving too much away you spend half the game with the choice of be nice to everyone but they all get murdered, or be an evil tyrant but everyone lives. Are you a hero because you kept all your promises and gave people a good quality of life right until you got them all consumed by a blob monster, or is the heroic thing to rule over them tyrannically and save all their lives?

Incidentally it seems that lionhead think getting them murdered is the good option and saving everyone is the evil option.

To summarise, motivation or action, or a bit of both can all make a hero. Unless you ask Peter molyneux at which point apparently it's all in the action.
Hmm....very interesting case here. I need a tad more detail. Was the fact that you did the good thing directly responsible for the killing, and was there anyway you could have forseen it happening?

For example, giving to a begger a ton of money, in a crime ridden hell-hole of a city, you can logically see that they might get robbed.

However.

Giving to a begger, who then gets up to go buy food and gets run over by a horse and cart....that's just bad luck. Yes, he got up cause you gave him the money, but the money was in NO way tied to the horse and cart hitting him. In other words if he had gotten up to move when you denied him the money he would've gotten hit anyways.

Although I must say that is quite a fresh twist on the whole karma meter from what you said. Not quite ultima 4 standard but it's certainly improving. Fable 4, should be interesting if it gets made.
I don't think it's out for PC yet so for the benefit I think I'll use spoilers for more detail. It's an interesting twist so if you don't want it spoiled don't read.

Basically to take power you need to make loads of promises to people to jazz up their towns and stuff, which will inevitably cost money. Then when you take power it is revealed to you that some cosmic monstrosity is going to come to Albion and try to murder everyone and you need to save up 6 million gold to build an army to defend the country. Your choices are then keep your promises like expand the empire to include further away places and build a free university and all other manner of expensive things that drains the treasury. You're seen as a hero and a great ruler but with an empty treasury you have no army thus almost everyone dies. There's a direct link between you keeping your promises and everyone getting made dead. Or you can turn your back and exploit your power by putting people in factories and destroying the forests and stuff that is seen as evil but in exploiting everything you get huge stacks of cash for doing it. Same direct link.

There is also the options of keeping all your promises and donating your own money, likewise break all the promises and make off with the gold. But these aren't morally interesting.
 

Technopath

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Subbies said:
hell is paved with good intetions
Funny last time I was down there it looked like they were paved with broken glass and hot coals.

(and wow I need to work on my sense of humor)

Ok the Fable 3 thing is pretty interesting. Although I do have to question why you can't reveal that the cosmic monstrosity is coming to the people. I mean even if they don't believe you once you beat the thing it's not like they can deny it happened.

Still very nice twist, quite fresh.

@Trolldor

Look up "affably evil" and "pragmatic villainy" to get the idea of the villains i'm refering to.