What Makes a Monster truly scary?

Recommended Videos

The Abhorrent

New member
May 7, 2011
321
0
0
Call this case a bit of an odd one, but I was recently re-watching some episodes Jonny Quest... and "Monster in the Monastery" has actually managed to make me a bit jumpy. The monster in question here is the yeti (per,haps better known as "bigfoot"); which is presented as a large humanoid with piercing red eyes a thick coat of fur, and a horrible shriek. For most of the episode, the "yeti" are just disguises for human villains; it's the real one which shows up at the end just makes me feel uneasy. This is in contrast to some of the other episodes which scared me when I was younger, such as "The Robot Spy" and "The Invisible Monster"; they no longer bother me at all, but "Monster in the Monastery" retains its scare factor.

---

Based on that, what exactly makes a monster scary?
There are a few qualities that I can guess at, but there could be more to it as well:

Is remotely plausible
Yeti and the sasquatch are cryptids, large primates who have yet to be proven to exist; but at the same time, they haven't been shown to be myth yet. While I'm not one to usually believe in such things, there is a surprising large amount of evidence (some of it quite plausible) and it can't be dismissed entirely; and the fact they might be real triggers a primal fear. "Monster in the Monastery" plays this card right at the end, to chilling effect. Obviously fictional creatures from fantasy like invisible monsters and dragons can be dismissed, while ones which remain plausible can still trigger primal fears.

If I met this thing, I wouldn't know how to deal with it
First off, I'm not a small guy nor a physically weak one; I'm more or less as large as a person can be and still have "normal" physical proportions. As such, I'm not easily intimidated by people; and while I don't have any sort of training which would help me if confrontation should turn physical, I know full well that I'm capable of hurting people with my bare hands if I have to (not that I ever want to). This is part of what makes various monsters scary, in that it's clear you can't take them in a fair fight. In the case of say... running into a yeti/sasquatch/bigfoot in a dark alley, my options more or less boil down to grabbing anything which can serve as an impromtu weapon or running away (and there's no real indication either would work).

The creature is somewhat intelligent, but can't be reasoned with
An animal, while physically stronger than you are, isn't sentient; it could be fooled or sufficiently distracted, allowing for you to escape while it shifts its focus away from you. A sentient and intelligent creature, such as the vaguely humanoid yeti/sasquatch/bigfoot, can act based on a decision rather than instinct; but at the same time, you're unable to talk to it and convince it otherwise. Quite simply, there's no way to put it off the warpath if it's coming at you; if it decides it wants you dead, there's nothing you can do except kill it yourself (which is established as not really viable). The yeti's feral shriek in "Monster in the Monastery", which frightening in it's own right, establishes this as well; it's a distinctly inhuman sound coming from a humanoid creature. This factor doesn't necessarily have to involve a creature which is on the line between feral and higher thought-processes; more intelligent creatures can work just as well, but for one reason or another they still can't be reasoned with (it simply doesn't care what you or anyone else thinks, and is established as such).

---

The latter two clauses are probably the key details which define a monster, while the first clause is more or less stating that the "Willing Suspension of Disbelief" is at play. Effectively, a monster is something you can't fight nor reason with; anything which has you at it's mercy, and knows it. The net effect is something that's intimidating, making you feel both helpless & vulnerable.

While this could take many different forms, a monster consolidates that feeling into a single entity which radiates an aura of fear. By making it one creature, rather than an indiscriminate event/disaster or a group of entities, it is able to focus all that fear-inducing power at someone; this gives the outcome of its actions a dreadful certainty. The audience hopes that whatever the monster does, they hope that it does not come for them. If or when it does, the flight or fight instinct kicks in.... but at the same time, they dread that either course of action will be futile.

There is no escape from it, physically nor mentally.
The monster has them at its mercy, and knows it.
 

TwiZtah

New member
Sep 22, 2011
301
0
0
Hunter65416 said:
No ammount of CGI can possibly create something as horribe and terrifying as something we cant see, Take paranormal activity, If we got to see the slightest peek at the monster/demon it wouldnt be anywhere near as scary.
Someone actually thought Paranormal Activity was scary? America seems to be the most pansy-ass country in the world to me.

Amnesia did this right, the enemies were terrifying, mostly because the atmosphere was brilliant, the sound was brilliant, the poop smell was not so brilliant.
 

Hunter65416

New member
Oct 22, 2010
1,068
0
0
TwiZtah said:
Hunter65416 said:
No ammount of CGI can possibly create something as horribe and terrifying as something we cant see, Take paranormal activity, If we got to see the slightest peek at the monster/demon it wouldnt be anywhere near as scary.
Someone actually thought Paranormal Activity was scary? America seems to be the most pansy-ass country in the world to me.

Amnesia did this right, the enemies were terrifying, mostly because the atmosphere was brilliant, the sound was brilliant, the poop smell was not so brilliant.
Im not american and I found it scary..But I dont watch alot of horror movies and I did watch it by myself
 

CrashBang

New member
Jun 15, 2009
2,603
0
0
For me it's inhuman behaviour. Jim Sterling mentions how the monsters in the old Silent Hill games were creepy because the graphics were shit, so the movement was jerky and angular and... wrong.
I'm also freaked out by stop-motion animation for the same reason. Think: Coraline or the owl in the original Clash Of The Titans.
 

TwiZtah

New member
Sep 22, 2011
301
0
0
Hunter65416 said:
TwiZtah said:
Hunter65416 said:
No ammount of CGI can possibly create something as horribe and terrifying as something we cant see, Take paranormal activity, If we got to see the slightest peek at the monster/demon it wouldnt be anywhere near as scary.
Someone actually thought Paranormal Activity was scary? America seems to be the most pansy-ass country in the world to me.

Amnesia did this right, the enemies were terrifying, mostly because the atmosphere was brilliant, the sound was brilliant, the poop smell was not so brilliant.
Im not american and I found it scary..But I dont watch alot of horror movies and I did watch it by myself
I meant the movie was american and from the trailers and talking to people some had to go out, one had a heart attack etc. what in the fuck? I haven't met even one who thought it was scary.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
"The unknown" is definitely part of it, as are primal fears like disease/spiders/snakes/the dark/etc.

But the unknown is definitely a big part of it. Grimrock is the main game I'm playing now, and the "oh shit oh shit I can hear some kind of thing I haven't met yet walking around out there" aspect of it is scarier than anything in most of what passes for "horror" in vidya gaems these days.
 

Doneeee

New member
Dec 27, 2011
359
0
0
Well there are a number of factors. One of which s the twisted yet relatable and often sexually designed humanoids which are prominent in silent hill. Then there are the hulking beasts which are overwhelming and tough to deal with, these can be found in condemned and resident evil. And of course there are the grotesque fucks that you either can't kill or are nearly impossible to kill. Examples of this can be found in the penumbra series, amnesia and clock tower.
 

gigastar

Insert one-liner here.
Sep 13, 2010
4,419
0
0
The bottom point of the uncanny valley [http://tvtropes.org/pmwiki/pmwiki.php/Main/UncannyValley].

An implacability [http://tvtropes.org/pmwiki/pmwiki.php/Main/ImplacableMan] of sorts.

And enough stealth skill to get nearby realatively undetected, but not so much that you dont miss out on what got you.
 

dark-mortality

New member
Apr 7, 2011
248
0
0
The less one sees a monster, the more your imagination and paranoia comes into action. Who needs a monster at all? Just make random noises in an atmospheric scenery, and your own brain will conjure up the scariest monster ever.
 

iAmNothing

New member
Feb 22, 2012
66
0
0
Ambiguity is something that a scary monster needs to possess in order to be truly scary.

Like in any game, as soon as you've met a monster a few times it's not as scary as it originally was because you know what it's likely to do next.

The scariest thing is the unknown, if we're not sure what it's going to do next and it has already shown us that it can do something crazy-shit-scary then we'll be even more scared of what it /could/ do
 

F4LL3N

New member
May 2, 2011
503
0
0
I'd say it's more to do with the situation than the actual monster. Being alone, darkness, noises, feeling defenseless, not knowing what's after you, etc.
 

MercurySteam

Tastes Like Chicken!
Legacy
Apr 11, 2008
4,950
2
43
The harder it is for us to identify with (e.g. the less human it seems) the better your chances of making something insanely freaky. However, having something familiar, yet alien at the same time (e.g. the Necromorphs from Dead Space) is another good way to create a scary monster.
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
verdant monkai said:
The last monster I was actually scared of was that thing with the "hand eyes" in Pans labyrinth, it was just so odd. I was wondering what you lot thought made a monster frightening, and hoping you could give me some examples like no eyes, long hair, teeth etc.
Or if you cannot think of a certain terrifying aspect, an existing monster example (picture would be nice) would do just as well. Can we try and avoid silent hill monster images?, we all know they are terrifying, describing what makes them terrifying would be great though.
Thank you
Visually: It resembles something natural, enough to notice just how unnaturally it moves. In this sense, it has nothing to do with how the thing looks. A deer walking like a spider would be unsettling, for instance.

Conceptually: As disturbing as it is to look at, you're afraid to look away. You know that as soon as you do, it's going to move suddenly -- maybe toward you, maybe just somewhere you can't see. It doesn't matter what it does to you, just the fact that you know it will the instant you look away.

Aurally: Pay attention to the sounds. Too often, monsters are given animal sounds (howls, roars, etc.). I think a better approach are quiet sounds that could be mistaken for something else -- a house settling, or a door creaking, or something -- but not quite exactly. If it's loud, you can avoid it. If it's quiet, and you can hear it, you know it's already too late.