What makes Bioshock One so amazing?

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Russian Pancake

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I was playing Bioshock earlier today, going for a 100% playthrough on the game, I realized that I found I was able to beat the game about 6 times and I am still not bored of it. This was NOT the case in Bioshock 2 where I only beat the game once and I just disliked the multiplayer. What made Bioshock One so amazing compared to its sequal?
 

intheweeds

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I don't know. I actually couldn't get into Bioshock One. I never finished it and it sits unfinished on my shelf. Maybe you could tell me (if you want) why I should like it. I really want to like it. I really do. I mean I bought it new after all and I haven't traded it in.

Edit: I think I might actually give it another go tonight. Maybe this small thread has made me want to give it another go.
 

Turbowombat

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Pacing. The sequel is repetitive and predictable in it's pacing. It's very much "now you're in this level, and then you go to that level." Yeah Bioshock one has the occasional trip in a bathysphere to break things up but it's all more fluid and better told.

That said, I find the controls in 2 to be so much better that it makes playing 1 painful. I want a patch that lets me port the controls over.
 

Valagetti

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The way it tells the story through tapes, characters and pretty much gameplay. The story was tight, no loose threads. Interesting stream-punk theme overall.
I just really loved the intro and outro of the game. And thats what will be remembered. Ooh and that crazy guy, wanting you to kill his other friends and taking photos of the bodies and the soundtrack
and the guns
and the big daddies
and the little sisters
and Andrew Ryan
and Fountaine
and the scene with the golf-club.
 

Thaius

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Oh, I was prepared to defend its storytelling and the brilliant use of interactivity in the plot twist, but you're talking in comparison to the sequel?

Put simply, it's the atmosphere of Rapture. In the first one, we had never seen it before. It confused us, it terrified us, and it riveted us. It was compelling and original, and exploring it was exhilarating. Now, on subsequent playthroughs, you're reliving those wonderful experiences.

In the second one, the experiences were new, but the place was not. The wonder you first experienced while exploring Rapture for the first time is gone, replaced with a familiarity of your surroundings and a full understanding of what Rapture is and what it means. The story was compelling enough, but the setting had lost all its originality. That's the main reason.
 

Turbowombat

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intheweeds said:
Maybe you could tell me (if you want) why I should like it. I really want to like it. I really do. I mean I bought it new after all and I haven't traded it in.
It's very much the story. I don't want to give any spoilers. Suffice it to say, would you kindly continue playing the game.
 

neonsword13-ops

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Remeber the first time you saw Rapture.

[HEADING=2]FREAKING UDERWATER CITY. WHOA, AN OCTOPUS![/HEADING]

Just watch this again. Tell me it isn't impressive.

 

Dalisclock

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I rather liked the whole concept of utopia gone horribly wrong. That and the confrontation with Ryan when the whole FPS railroading concept was worked very nicely into the storyline.
 

Xprimentyl

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Bioshock One was fun, but I honestly don't know why it got half the buzz it did. Granted, in light of the other titles it released around, it probably was "special" enough to stand out, but insofar as it being a title I'll return to time and time again for sheer love of the experience... meh. Bioshock One is like a Plain Jane in a room full of burn victims; she's not notably pretty in general, but compared to the women in her immediate vicinity, she's a frickin' dime piece...
 

AperioContra

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Bioshock knew what it wanted to say, and it structured itself around it's message. Part of it was pacing, part of it was atmosphere, and most of it was that it didn't feel like it was trying to sell something to you, rather it felt like it wanted to give something back.

Bioshock was carefully put together, whereas it's sequel simply took the absolute worst part of the first game, and forced us to play it a dozen or so times. The sequel felt ungenuine, whereas Bioshock was the real deal.
 

NoNameMcgee

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Bioshock has a better story, I thought Bioshock 2 had more fluid gameplay though. I can't really decide which one I like more.
 

DEAD34345

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Absolutely nothing, as far as I can see.

I mean it has a fairly nice setting (though I'm pretty much bored of it now), and that's about it. I've tried playing through it many times, but I inevitably get bored and stop playing around the time...
... the scientist woman gets gassed.
 

Susan Arendt

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Thaius said:
Oh, I was prepared to defend its storytelling and the brilliant use of interactivity in the plot twist, but you're talking in comparison to the sequel?

Put simply, it's the atmosphere of Rapture. In the first one, we had never seen it before. It confused us, it terrified us, and it riveted us. It was compelling and original, and exploring it was exhilarating. Now, on subsequent playthroughs, you're reliving those wonderful experiences.

In the second one, the experiences were new, but the place was not. The wonder you first experienced while exploring Rapture for the first time is gone, replaced with a familiarity of your surroundings and a full understanding of what Rapture is and what it means. The story was compelling enough, but the setting had lost all its originality. That's the main reason.
Aaaand....I have absolutely nothing to add to this. You summed it up perfectly, I think. Being there was such a wonder, but revisiting just seemed pointless. The actual gameplay isn't all that remarkable, but the world of Rapture is something unforgettable.
 

Ordinaryundone

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In regards to its replay value? Better level design, I guess. Bioshock 2's levels are too big, with too many dull spots in between the interesting bits, while Bioshock 1 is pretty good about always having something to do or look at. That said, I've actually played through Bioshock 2 more times, as its just more fun to play in general. More plasmids with more possibilities, better weapons, enemy variety, etc.

Bioshock 1's areas have better atmosphere, too, but I chalk that up to having the pick of the litter in terms of where you were sent too. All the most interesting locals were used up in Bioshock 1, all 2 had left were slums and abandoned areas. And a silly theme park. Though it did have Fontaine Futuristics and Persephone, which are both pretty awesome.
 

Anthony Wells

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i never played the first one only the sequel so maybe thats why i had such fun with it..the place was new to me the story was pretty well told and paced..but im sure if i had played the first one that might be a completely different story but i never did so maybe thats why i can enjoy the second one, it might just be because the setting isnt new if you played the first one so it ruins the experience of the sequel and so it has less of an impact.
 

intheweeds

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Turbowombat said:
intheweeds said:
Maybe you could tell me (if you want) why I should like it. I really want to like it. I really do. I mean I bought it new after all and I haven't traded it in.
It's very much the story. I don't want to give any spoilers. Suffice it to say, would you kindly continue playing the game.
I kindly will. In fact I will kindly go do that right now. Right now as in immediately.

Reading one of the other posts i think it was the controls that got me. And getting killed too many times and respawning having used up all the health power ups around. (if i can remember correctly, it's been a while)
 

thelastmccabe

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I finished Bioshock 1 and actually didn't like it that much, so I can't really say why it's so great. I started on hard, then went to normal, and then went to easy just so I could finish it fast. It's tough for me to judge why I didn't like it because part of it is that I did not like the creepy, oppressive atmosphere with respawning lunatics around every corner, and it made me realize once and for all that I don't like scary games. Obviously that's just a personal preference. But I think part of it is that I just didn't like the gameplay very much. It's also a pet peeve of mine when a game forces you to explore every crevice in order to find story elements--I just end up reading them all online instead.

All that said, even if you don't like it you really ought to set it on easy mode and at least play until the big plot twist because it's really worth seeing.
 

Thaius

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Susan Arendt said:
Thaius said:
Oh, I was prepared to defend its storytelling and the brilliant use of interactivity in the plot twist, but you're talking in comparison to the sequel?

Put simply, it's the atmosphere of Rapture. In the first one, we had never seen it before. It confused us, it terrified us, and it riveted us. It was compelling and original, and exploring it was exhilarating. Now, on subsequent playthroughs, you're reliving those wonderful experiences.

In the second one, the experiences were new, but the place was not. The wonder you first experienced while exploring Rapture for the first time is gone, replaced with a familiarity of your surroundings and a full understanding of what Rapture is and what it means. The story was compelling enough, but the setting had lost all its originality. That's the main reason.
Aaaand....I have absolutely nothing to add to this. You summed it up perfectly, I think. Being there was such a wonder, but revisiting just seemed pointless. The actual gameplay isn't all that remarkable, but the world of Rapture is something unforgettable.
I almost quoted that article you wrote on this very subject, but then I decided I was too lazy to do that for a forum post. :p But if I remember right, it said basically the same thing. So I'm honored to receive such a compliment from the one who wrote that.