The reason I like Demon's/Dark Souls? The atmosphere and the combat. The setting and the story have this really nice "dark fantasy horror" aspect to them, like a more Western Castlevania, and each location feels very rich and connected, while still maintaining some great variety. Sure, most of the variety is of the dark, dark, depressing variety. But there is something to be said about a game that can connect a zombie-filled prison, a killer forest, a poisonous bog, and a castle that I assume made adventure movie traps as it's primary export and make it make sense. The lore shadowy and somewhat inconsistent, but instead of hurting the setting it kind of improves it; giving it this mysterious air where you can't ever really be sure of anything or anyone (which the game really uses to it's advantage.)
As for the combat, it's got a rewarding, visceral feel that manages to FEEL deep while remaining remarkably simple in execution. Like the old Metroid/Castlevania games, the overall strategy remains the same for most enemies (shoot/hit it until it dies), but how you go about it can vary wildly. There aren't many strategies that can be effectively applied to consecutive encounters, and even in the same area you'll find enemies requiring wildly different approaches to their disposal. The bosses are fun, and rewarding when you score a victory.
But the biggest reason is that the game just STICKS with you. When I first played it, I really hated them. I did. I played for about 2 hours and then put it away, fully intent on never looking at it again. But the game got in my head, and I found myself thinking about it even while playing other games. Its difficult to explain, but there is this feeling of revelation to it that a lot of games don't really replicate. That feeling when everything finally comes together for a tough stretch of the game, and you just for a brief moment can look back and see how all your failures got you to that point. It's pretty cool.
I'm not going to tell you not to use a guide. In fact, I'd encourage it. Not a step-by-step walkthrough, mind. That ruins the fun of doing it yourself. However, the game can be downright obtuse in some ways, especially regarding item crafting and NPCs. I would not blame you for, say, looking up how to use the Giant crow, or how to trade with Snuggly, or things like that. The game sure as hell won't, and it can save you some real headaches.
As for the combat, it's got a rewarding, visceral feel that manages to FEEL deep while remaining remarkably simple in execution. Like the old Metroid/Castlevania games, the overall strategy remains the same for most enemies (shoot/hit it until it dies), but how you go about it can vary wildly. There aren't many strategies that can be effectively applied to consecutive encounters, and even in the same area you'll find enemies requiring wildly different approaches to their disposal. The bosses are fun, and rewarding when you score a victory.
But the biggest reason is that the game just STICKS with you. When I first played it, I really hated them. I did. I played for about 2 hours and then put it away, fully intent on never looking at it again. But the game got in my head, and I found myself thinking about it even while playing other games. Its difficult to explain, but there is this feeling of revelation to it that a lot of games don't really replicate. That feeling when everything finally comes together for a tough stretch of the game, and you just for a brief moment can look back and see how all your failures got you to that point. It's pretty cool.
I'm not going to tell you not to use a guide. In fact, I'd encourage it. Not a step-by-step walkthrough, mind. That ruins the fun of doing it yourself. However, the game can be downright obtuse in some ways, especially regarding item crafting and NPCs. I would not blame you for, say, looking up how to use the Giant crow, or how to trade with Snuggly, or things like that. The game sure as hell won't, and it can save you some real headaches.