shootthebandit said:
another thing is cutscenes, ill admit as a huge fan of MGS the cutscenes can get alittle tedious but they add narative and you actually learn about snakes character and you can actually connect more with him as a person.
And here's why;
Cutscenes go directly against what makes videogames such a powerful, narritive tool. While playing videogames you
live the story, you're completely inside of it in a way unlike any other medium, you're a part of it. Cutscenes completely ignore this unique quality of videogames.
Cutscenes remove you from the videogame, they make you stop being a player, a living part of the story, and make you a static spectator instead. And that's not just a rotten shame, it's simply bad narrative design as well, to ignore the specific strenghts of the medium you want to tell your story with.
That's why I love Half Life 2 so much. It tells it's story not through static cutscenes you have to watch, but by embedding the narrative completely inside of the game world. Everything from little newspaper clippings to random lines of citizens to seeing the Combine do their work and the results of it, all to tell you the story of a world in peril.
That's a prime example of how to exploit the unique qualities of the medium that is videogames. MGS4 is the direct anti-thesis of it and an antiquated, backwards way of videogame narrative design. Design videogames as videogames, not movies.
Shoggoth2588 said:
I'd like to see a return (as in, a major return) of health-packs too. It really isn't all that fun waiting in a corner for your shield-bar to come back but, shooting the health out of an enemy's face could easily remedy that.
Neither is having to backtrack through a game looking frantically for a missed medpack because you're on low health and a difficult part is coming up. Even worse is when you can't find one.
I'm not a big fan of regenerating health either, but one thing it does is preserve the flow of the game. There must be some kind of middle ground, maybe something along the lines of Halo: CE, where you have both a shield and health you need to refill with medpacks. Doesn't fit with all settings though.