What new mmo are you looking forward to?

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wrussell1982

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Mar 23, 2009
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There are 3 that I'm looking forward to. Star Wars The Old Republic, Fallen Earth, and Star Trek Online. Given Bioware's track record, TOR will be nothing short of awesome. Hopefully Fallen Earth and STO bring the awesome too.
 

Woe Is You

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Jul 5, 2008
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Jumpgate: Evolution.

Dog fights in space and a player driven economy not unlike EVE online... not the slightest bit realistic, but it sounds interesting enough to warrant a try.
 

Valiance

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Jan 14, 2009
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Global Agenda.
Huxley.
Valkyrie Sky.

^Games I might actually play.

Aion. (looks good, I hope it ends up good)
Darkfall. (will fail)

TOR. (Sorta, have high hopes but they will probably be dashed on the rocks below)
SG:W (sorta, don't plan on playing it anymore...)
Project V13 (Sorta, expect it to be horrible)
 

deadsparrow

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Jan 20, 2009
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damn no ones said APB yet.

im really lookin forward to that..getting so tired of the fantasy world with swords and magic...eh.

and champions online its not magic! its super powers :p
 

spacedockin

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Feb 27, 2008
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The Old Republic for sure. Let's just hope it won't be as disappointing as Galaxies. And why wont they remake XWing and Tie Fighter?!?! Damn you Lucas!
 

Jupsto

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Feb 8, 2008
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1. mortal online, this is where all my hope lies.
fallen earth, earthrise, jumpgate:evolution

the old republic even though I think it will be a suck ass wow clone.

does darkfall count as out yet?

edit: yeah gw2 isn't on radar yet since its a gona be a couple years till that comes out
 

Rivana

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Mar 26, 2009
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The Old Republic, and probably whatever Blizzard's next gen MMO is going to be. I am also going to try out Champions Online and maybe Funcom's Secret World.
 

Monocle Man

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Apr 14, 2009
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Darkfall looks interesting, it's still in beta apparently.
Full PVP, no safe zones, upon killing someone you can loot his whole inventory and equipment.

But reading their forums it appears to be less glamorous. Very gold reliant (instead of skill based like they were saying), you need reagents for spells (starting to sound like Runescape!) and players like to gang up without equipment against a single player who's harvesting resources without having to worry about losses themselves.

I hope they can solve those things while keeping the full PVP elements along with fixing the combat techniques because my first impressions show me there are a lot of broken builds.