In this world, you would be surprised.TalonsOfWar said:cutting ppl into bits with a chainsaw gun now that is realistic
jk or is it
In this world, you would be surprised.TalonsOfWar said:cutting ppl into bits with a chainsaw gun now that is realistic
jk or is it
if u want realistic car damage play GTA4iamq said:I want realism as in visible veichle damage. I'm in a tank in Bad Company and getting hit by a rocket launcher and the tank doesn't even react. And when you reach 0 health all the tank does is suddenly burn and explode within a second for no reason.
Aw man..... I miss that game! D:SsilverR said:types of blood and bleeding realism ... dark for minor wounds .. bright for major (brighter blood means you just hit an artery) ... how slow/fast, how much, the pattern or spray according to wound and heart rate ... and the blood/heartrate engine should effect poisons
tenchu 3 actually did the colour thing
same here .. although i loved 3 i preferred 1 and 2 ... 2 being my favoriteXyphon said:Aw man..... I miss that game! D:SsilverR said:types of blood and bleeding realism ... dark for minor wounds .. bright for major (brighter blood means you just hit an artery) ... how slow/fast, how much, the pattern or spray according to wound and heart rate ... and the blood/heartrate engine should effect poisons
tenchu 3 actually did the colour thing
dunno about that one (the dante situation) ... i can't type much coz i'm on the PS3 .. but study Dante as a character and the circumstances .. it fits well ... don't forget mundus created her a specific way just to fuck with him ... and don't forget the memories from the relationship with vergilKeiraZodiac said:To me it has to be the characters, them responding to the situation appropriately. To have someone yell "I should have been the one to fill your dark soul with LIIIIIIIGHT!" just really ruins it for me.
Pretty much this... and Goldy Looking ChainLimaBravo said:Bullet accuracy
(windage, spin,ballistic trajectory, recoil)
Weapon handling
(weapons do not point where your eyes are looking)
Hit Locations
(being shot in the balls, is radically different to being shot in the ear lobe)
Skeletons
(being shot in the bone is radically different to being shot in the muscle)
Vehicle components
(why in gods name do tanks have health bars, tanks were immobilized through track & turret damage not bloody health bar reduction)
Criticals but no fumbles
(why cant you fumble in an RPG ? what fun is that)
Gun stats as opposed to Bullet stats
(guns dont kill people bullets do I seen it on a documentary on BBC2Name the band for 1 internet)
Deformable terrain
(its insane we can model bodies exact (bullshit) reactions to physics but we cant work out how to model smaller items being destroyed like say ... oh ... well A BLOOMIN BRICK WALL )
Sorry actually I drew up a complaints list not a praise list ;D I wonder why that is.
background sound should play a huge role in stealth ... LOL ashamed to admit it but i tried stealthing cousins and random strangers ... here's what i got from itRhayn said:**CUT**