I prefer realistic physics. I hate the bits in Halo where you have the 23-hr a day player jump over your head and assassinate you every time you find him. It's partially why I liked Red Faction: Guerrilla because the building destruction physics where (generally) very impressive. However it did mess that up a bit by giving you a ridiculously high jump.
If a game is obviously not trying to be realistic because its more fun that way, then it works (TF2), but sometimes too much realism hampers the gameplay.
If a game is obviously not trying to be realistic because its more fun that way, then it works (TF2), but sometimes too much realism hampers the gameplay.