What parts of a game do you prefer to be realistic?

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Nimbus

Token Irish Guy
Oct 22, 2008
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Acceleration due to gravity. I hate it when things fall at a constant speed.
 

BolognaBaloney

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Mar 17, 2009
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SatuMitsumi said:
I'm not going to lie.

I'm a sucker for the physics.

It's probably one of the reasons why I liked grabbing onto a ball-swing in LittleBigPlanet and letting go just to watch the way the rope and ball reacted to how I grabbed it, where, and how forcefully. (Trust me, that's not all I did in LBP. xD)
Physics games are the best. Any time I see a game with good physics, I jump onto that sucker and don't let go.
 

Julianking93

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May 16, 2009
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The physics. And some of the story, but my favorite game is Metal Gear Solid so I cant really stand by that one.
 

timmytom1

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Feb 26, 2009
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Spawning ,i`m tired of people materialising behind my back ,and taking about 8 hours to reach some of the later targets in crackdown because of the run ,shoot a few people ,run to cover ,wait for shields to recharge routine ,happening everytime you take one step forward,or the tardis esque houses in the early COD`s
 

timmytom1

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Feb 26, 2009
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somelameshite said:
Xyphon said:
Instead of the round automatically striking the target (IE. Halo), it takes time to hit and the point of impact depends on how high you aimed due to bullet drop and how far you lead your target.
Jandau said:
The mere concept of health (regenerating or otherwise) is not realistic. Some games try to make your character fragile to approximate, but for the most part, it's a matter of "Roll with it".
Man are you guys gonna loooove Red Orchestra. Sniping has to account for distance, wind speed, movement, all sorts of stuff. And damage and effects range from where is hit. Like lungs = slow death, wrist = accuracy impared, leg = movement slowed and of course head = dead.

I do like it when guns are realistic. But when it gets too realistic (Far Cry 2 weapon jamming system. My gun blew up at the worst times) then its no fun any more.
I need to go back to red orchestra,is the turn corner,panic ,teamkill thing still common?
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Nothing except for the the methods of character development. I like the Elder Scroll series' system of "if you suck at something, do it more"
 

obex

Gone Gonzo ..... no ..... wait..
Jun 18, 2009
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Game should either go completely realistic ala COD or just not both that much (physics engines exempted as those always strive for realism unless its some kind of stylised game)
 

Jinx_Dragon

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Jan 19, 2009
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Anything related to the physics engine. Be it gun accuracy, bullet drop or other nice twists of... you know... physics. Just having rag dolls (often weightless in the engine at that, causing some strange affects) and gravity does not a physics engine make.
 

Insanum

The Basement Caretaker.
May 26, 2009
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Simulators I like to be realistic.

I agree about shotgun ranges, the only thing i like unrealistic is my health on an FPS.
 

Zombie Badger

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Dec 4, 2007
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Xyphon said:
For me, I prefer realism when it comes to firearms. I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off. It's the reason I like the Battlefield series more than any other game. The realism in firing a weapon. Instead of the round automatically striking the target (IE. Halo), it takes time to hit and the point of impact depends on how high you aimed due to bullet drop and how far you lead your target.
Definitely. I like an almost anally-retentive (does that have a hyphen?) attention to detail. I find firing single shots at someone hiding behind a block of concrete of a log than gunning down someone from long range with a minigun fired from the hip. If my computer didn't hate stalker with a passion, I'd play it more often.
 

Spoonius

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Jul 18, 2009
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Xyphon said:
HardRockSamurai said:
No parts.

Seriously, I want game developers to abandon all ideas of realism in video games. Think of it this way; every game ever created, from hopscotch to Halo 3, has had us play as a role. In that sense, every game is a "role-playing game"; we give ourselves a new identity, and we have fun with it.

As time progressed, we learned that games are a lot more fun when roles are more supernatural. That's how comic books began, that's how movies began, and that's how video games began. By making games realistic in any way, shape or fashion, we neglect our evolution.

For in the end, what purpose does our new and advanced technology have if it only serves to make a character walk the same way we do?

1000th post! Yay!
I like only a LITTLE realism in my game. That's why GTAIV dissapointed the fuck out of me. Some realism is good but too much can throw it off balance with the fun factor. Falling 6 feet and being hospitolized is NOT fun.
But that can be avoided by being pseudo-realistic!

I know that being able to deploy a parachute for a 5 metre fall in BF2 is going a little to far, but, in a futuristic game especially, technology can be implemented in order to allow long-distance drops, being shot without taking damage, superhuman strength and/or speed, arsenal increases (some bloke carrying around 9 full-size weapons can be annoying), superior weapon/bullet properties, regenerating health and/or shielding, etc.

For example - guided small-arms munitions and supportive/protective exoskeletons are a near-certified possibility in future warfare. I for one would much rather know that my character can survive a kilometre-long freefall due to cliched jetpacks rather than unrealistic physics.
 

Panzer_God

Welcome to the League of Piccolo
Apr 29, 2009
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I want realism only in graphics and inventory.
Has anyone played Diablo 2? Best. Inventory. System. EVER.