Physics games are the best. Any time I see a game with good physics, I jump onto that sucker and don't let go.SatuMitsumi said:I'm not going to lie.
I'm a sucker for the physics.
It's probably one of the reasons why I liked grabbing onto a ball-swing in LittleBigPlanet and letting go just to watch the way the rope and ball reacted to how I grabbed it, where, and how forcefully. (Trust me, that's not all I did in LBP. xD)
I need to go back to red orchestra,is the turn corner,panic ,teamkill thing still common?somelameshite said:Xyphon said:Instead of the round automatically striking the target (IE. Halo), it takes time to hit and the point of impact depends on how high you aimed due to bullet drop and how far you lead your target.Man are you guys gonna loooove Red Orchestra. Sniping has to account for distance, wind speed, movement, all sorts of stuff. And damage and effects range from where is hit. Like lungs = slow death, wrist = accuracy impared, leg = movement slowed and of course head = dead.Jandau said:The mere concept of health (regenerating or otherwise) is not realistic. Some games try to make your character fragile to approximate, but for the most part, it's a matter of "Roll with it".
I do like it when guns are realistic. But when it gets too realistic (Far Cry 2 weapon jamming system. My gun blew up at the worst times) then its no fun any more.
Definitely. I like an almost anally-retentive (does that have a hyphen?) attention to detail. I find firing single shots at someone hiding behind a block of concrete of a log than gunning down someone from long range with a minigun fired from the hip. If my computer didn't hate stalker with a passion, I'd play it more often.Xyphon said:For me, I prefer realism when it comes to firearms. I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off. It's the reason I like the Battlefield series more than any other game. The realism in firing a weapon. Instead of the round automatically striking the target (IE. Halo), it takes time to hit and the point of impact depends on how high you aimed due to bullet drop and how far you lead your target.
But that can be avoided by being pseudo-realistic!Xyphon said:I like only a LITTLE realism in my game. That's why GTAIV dissapointed the fuck out of me. Some realism is good but too much can throw it off balance with the fun factor. Falling 6 feet and being hospitolized is NOT fun.HardRockSamurai said:No parts.
Seriously, I want game developers to abandon all ideas of realism in video games. Think of it this way; every game ever created, from hopscotch to Halo 3, has had us play as a role. In that sense, every game is a "role-playing game"; we give ourselves a new identity, and we have fun with it.
As time progressed, we learned that games are a lot more fun when roles are more supernatural. That's how comic books began, that's how movies began, and that's how video games began. By making games realistic in any way, shape or fashion, we neglect our evolution.
For in the end, what purpose does our new and advanced technology have if it only serves to make a character walk the same way we do?
1000th post! Yay!