I found Black Ops to be severely underwhelming, the problem arises from the fact that the people who make Call of Duty games have no incentive to add to the formula or expand the playability but instead just fix what was wrong with the last game.
The multiplayer seems balanced for now, but that's only because people are playing it the way they used to play MW2, and that's what they designed the game to be, a slightly upgraded MW2. The biggest problem I have with the multiplayer is that it only supports 1 style of play, assault rifles (and maybe sub-machine guns but they're practically the same). You can kiss your ass goodbye if you try to use any primary weapon besides an assault rifle, and lord knows why assault rifles are apparently more accurate at long range than fucking sniper rifles. Shotguns are a joke, as in every Call of Duty. I don't get why a fucking standard civilian hunting shotgun apparently can shoot further and more accurately than a high tech military grade combat shotgun. Knifing is still the latency contest it has always been. I'd like to see the programmer go to a shooting range and then explain why a 12 gauge shell to the center of mass wouldn't down a man at 30 feet. Also, why is there only 1 available mod each for every shotgun? Assault rifles have about 8 mods apiece, why cant I mod my SPAS to increase range or accuracy or something? Sniping is broken (ya know,when they removed quickscoping they could have added extra damage to compensate for the real snipers you unfairly gimped). The spawning system is still a pile of ass. The customizable tag only means that now I have to look at cartoon penises whenever I die. And there is still absolutely no reason to try and focus on mission objectives over kills unless you want 1/4 the points you would normally get.
The story seemed underwhelming, as because they reference so many real life events, and because the cold war didn't escalate, you have no reason to believe that if you failed, something bad might happen. The presentation was disjointed and cutscene-heavy, and I honestly think that if you removed the parts where you have full control the game would still feel very similar. Also, the overall tone has this nasty habit of making Americans look like the little underdogs of the Cold War, which any historian would probably laugh his ass off at.
The multiplayer seems balanced for now, but that's only because people are playing it the way they used to play MW2, and that's what they designed the game to be, a slightly upgraded MW2. The biggest problem I have with the multiplayer is that it only supports 1 style of play, assault rifles (and maybe sub-machine guns but they're practically the same). You can kiss your ass goodbye if you try to use any primary weapon besides an assault rifle, and lord knows why assault rifles are apparently more accurate at long range than fucking sniper rifles. Shotguns are a joke, as in every Call of Duty. I don't get why a fucking standard civilian hunting shotgun apparently can shoot further and more accurately than a high tech military grade combat shotgun. Knifing is still the latency contest it has always been. I'd like to see the programmer go to a shooting range and then explain why a 12 gauge shell to the center of mass wouldn't down a man at 30 feet. Also, why is there only 1 available mod each for every shotgun? Assault rifles have about 8 mods apiece, why cant I mod my SPAS to increase range or accuracy or something? Sniping is broken (ya know,when they removed quickscoping they could have added extra damage to compensate for the real snipers you unfairly gimped). The spawning system is still a pile of ass. The customizable tag only means that now I have to look at cartoon penises whenever I die. And there is still absolutely no reason to try and focus on mission objectives over kills unless you want 1/4 the points you would normally get.
The story seemed underwhelming, as because they reference so many real life events, and because the cold war didn't escalate, you have no reason to believe that if you failed, something bad might happen. The presentation was disjointed and cutscene-heavy, and I honestly think that if you removed the parts where you have full control the game would still feel very similar. Also, the overall tone has this nasty habit of making Americans look like the little underdogs of the Cold War, which any historian would probably laugh his ass off at.