Bootleg fireworks. I want to see a western animated series based on practically any bootleg fireworks package you can find.
Guess they'd have to do 40k, since they can't do WHFB anymore...Smooth Operator said:Done properly they can just roll out Warhammer 40k everything, we are talking every chapter, every race, there is almost 40 years of material on this stuff right now and more is being written constantly.
Of course you can't go kids cartoon with that, the heavy brutal narrative is what makes Warhammer special, if you aren't serving that tone then shit just goes to same old bland action hero nonsense which there is plenty of.
I find that's the appeal of Dan Abnett's work though, to inject some realism into the universe through the struggles of ordinary humans against impossible odds. Yes yes, I know we could argue back and forth all day whether 40K *can* be realistic with all the greenskined biker gangs whose weapons work through the power of belief and 8ft tall super soldier monks punching tanks to death, but over-emphasizing that stuff gets nonsensical and tiresome fast. There's so much more you can do with the setting and the Gaunt's Ghosts series pulls this off superbly in my opinion: cut-throat politicking behind a thin facade of courtesy amongst allies in a bitterly contested war-zones, elite teams of assassins infiltrating Chaos occupied Hive-cities to hunt down warlords and officers whilst being hunted themselves, defending a literal saint reborn against a cross-section of alien bounty-hunters and more!Silentpony said:Eh? Dan Abnett has a dedicated following sure, but I absolutely hate his interpretation of 40k. Basically, his stories are a waste of the setting. Gaunts Ghosts could realistically take place in Star Wars, Starship Troopers, Star Trek or even StarGate and you'd have to change almost nothing for it to fit. It's dudes and dudettes with lasers fighting other dudes and dudettes with lasers, and on the rare occasion, generic alien race with lasers. Nothing unique or lore-centric at all.bartholen said:Hoo boy, now that's a good fit. Though it still remains to my understanding that lore-wise Spehhs Mahreens are supposed to be pretty much emotionless, stoic fanatics, and therefore quite fundamentally unrelatable as protagonists. How about Gaunt's Ghosts? I haven't read the books, but have heard good things about them, and they're set in the most human faction of the 40k-verse.Silentpony said:But if that's too fun loving, how about a Warhammer 40k toon? Centered on a DeathWatch kill team as they try to survive each other. Have like...a Dark Angel, a Space Wolf, a Flesh Tearer, Minotaur and an Inceptor. Maybe throw in a Lamenter and Mortifactor in season 2.
Just be a good ol' everyone hates everyone else but there are orks and necrons around fluster cluck.
I mean if you're not going to do giant armored super soldiers punching daemons and orks in the face with power fists and thunder hammers, why bother? That's the point of 40k! If the choice is giant drunk burly werewolf space vikings with axes fighting giant plague filled walking cancer space zombies or Prvt. Bill and Prvt. Steve arguing about shift changes...ten bucks which I choose.
I'll second Psychonauts - the setup is really good and even if they didn't take from the game's story directly, it would work well as sort of a campy, adventure blah blah because of the art style and the fact that all the characters have, well, character.inu-kun said:I'm ashamed nobody said psychonauts.
Er, strongly disagree that GG is realistic, rather the complaint was that it is often very generic, would work in any other setting.Dragonlayer said:I find that's the appeal of Dan Abnett's work though, to inject some realism into the universe through the struggles of ordinary humans against impossible odds. Yes yes, I know we could argue back and forth all day whether 40K *can* be realistic with all the greenskined biker gangs whose weapons work through the power of belief and 8ft tall super soldier monks punching tanks to death, but over-emphasizing that stuff gets nonsensical and tiresome fast. There's so much more you can do with the setting and the Gaunt's Ghosts series pulls this off superbly in my opinion: cut-throat politicking behind a thin facade of courtesy amongst allies in a bitterly contested war-zones, elite teams of assassins infiltrating Chaos occupied Hive-cities to hunt down warlords and officers whilst being hunted themselves, defending a literal saint reborn against a cross-section of alien bounty-hunters and more!
Note that I said "some" realism, though I apologize if the meaning was unclear: I meant Abnett's Guard stories involve an expanded awareness of the military and civilian dimensions of 40K existence. While we are still fundamentally talking about people with future laser guns blasting away at evil ghost possessed people, the books go into aspects that are often forgotten by other 40K stories that heap on the cheesier parts of 40K, like the hard-partying wolfish pop-culture Vikings of the Space Wolf series. Stuff like inter-factional disputes, political considerations driving strategic aims, life under enemy occupation and logistics make the Ghosts books shine to me, whereas other books - while more often then not still enjoyable reads - just want to put the average 40K codex cover art to words (i.e. one giant battle involving everything in an army, fought as a duel). Does this make the stories generic? I don't think so, because while they share tropes common to other military sci-fi stories they are still firmly grounded in 40K's lore - the Imperial Guard is very different to the Mobile Federation.thaluikhain said:Hmmm...the Exile/Avernum games?
Er, strongly disagree that GG is realistic, rather the complaint was that it is often very generic, would work in any other setting.Dragonlayer said:I find that's the appeal of Dan Abnett's work though, to inject some realism into the universe through the struggles of ordinary humans against impossible odds. Yes yes, I know we could argue back and forth all day whether 40K *can* be realistic with all the greenskined biker gangs whose weapons work through the power of belief and 8ft tall super soldier monks punching tanks to death, but over-emphasizing that stuff gets nonsensical and tiresome fast. There's so much more you can do with the setting and the Gaunt's Ghosts series pulls this off superbly in my opinion: cut-throat politicking behind a thin facade of courtesy amongst allies in a bitterly contested war-zones, elite teams of assassins infiltrating Chaos occupied Hive-cities to hunt down warlords and officers whilst being hunted themselves, defending a literal saint reborn against a cross-section of alien bounty-hunters and more!
While I am at it, I'm going to spoil the ending to next Abnett story. Either they kill the enemy commander and the other side gives up, or some magic thing saves the heroes, or both. I've also spoilt everything else he's written for BL.
Also, the Ghosts are way overpowered, relying way too much on hero luck. People talk about him killing off characters, but it took 5 stories in to kill off someone anyone might actually care about, and maybe one a book (out of dozens) since then, alongside loads of MkRandoms. The units alongside them always get slaughtered to rack up the bodycount, just not the precious ghosts.
In of itself, that doesn't make him generic, it's the manner in which he does so.Dragonlayer said:Note that I said "some" realism, though I apologize if the meaning was unclear: I meant Abnett's Guard stories involve an expanded awareness of the military and civilian dimensions of 40K existence. While we are still fundamentally talking about people with future laser guns blasting away at evil ghost possessed people, the books go into aspects that are often forgotten by other 40K stories that heap on the cheesier parts of 40K, like the hard-partying wolfish pop-culture Vikings of the Space Wolf series. Stuff like inter-factional disputes, political considerations driving strategic aims, life under enemy occupation and logistics make the Ghosts books shine to me, whereas other books - while more often then not still enjoyable reads - just want to put the average 40K codex cover art to words (i.e. one giant battle involving everything in an army, fought as a duel). Does this make the stories generic? I don't think so, because while they share tropes common to other military sci-fi stories they are still firmly grounded in 40K's lore - the Imperial Guard is very different to the Mobile Federation.
Not his stories, his endings. He's done many, many stories for BL, and they all share the same endings.Dragonlayer said:Well of course he sounds like an incredibly basic writer when you sum up his stories like that
The Big D... prrfrfhhhsftshshststhhhh! I can already see the fan campaign to fund the series: "Give us the D!"Zen Bard said:The Diablo series.
Blizzard's created such a rich world with all three games, it would be interesting to see an animated series set in the world of Sanctuary featuring some of the character classes banding together to either fight one of the Lesser Evils or dealing with the chaos after banishing The Big D himself.
You probably know they did a couple of animated one offs then.inu-kun said:Discworld, just have Rincewind wander from place to place each episode. An occasional episode in the ramtops will be great.
thaluikhain said:*Snipped in the name of Him on Terra*
As much as I'd love to see it, I'd have trouble imagining an implementation which could stay true to the source material without muting some of the more outlandish elements of the universe.Dragonlayer said:*Snipped by the ordos postus editica*
Didn't they make an (obscure) animated thing by Abnett about marines?Mikeybb said:As much as I'd love to see it, I'd have trouble imagining an implementation which could stay true to the source material without muting some of the more outlandish elements of the universe.
That said, if there's a chance of doing it, likely that it'd come from the works of Abnett.
Aside from him being prolific, he has a pedigree in pacing his work to an episodic format given his status as an alumni (still contributing) of 2000ad.
Gaunts Ghosts is Sharp in space and as a series goes it's unafraid of killing off major characters at pivotal moments.
While I'd love the Inquisitor style of story, A good old war story like Gaunts would survive the transition to an animated series I feel.
Yeah, it was his script that was used for the Ultramarine 'movie' they made.thaluikhain said:*Razed by Snippodon the postspoiler*
My concern with doing 40k is that there'd be a temptation to cram every army in somehow, which would tend to go very badly. It'd be "The" 40k show, not "a" 40k show.
OTOH, well, Event Horizon or Pitch Black could easily have been 40k films.