What pushed your buttons in Mass Effect?

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Loop Stricken

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Jun 17, 2009
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Oh, bad things? 'cos Tali 'lit my fuse' if you know what I... ah, you do. Right.

Matriarch Benezia and the bloody biotic spam the first... ooh, five times I tried that fight, before realising my cover was being Lifted away from me.
 

whittaker

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Jan 12, 2010
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MarsProbe said:
snip

Granted, it was probably for the best, as it didn't subject is to more of the rather bland planetary environments of Mass Effect 1.

Did you see what I did there?
I most definitely saw what you did there, but then again this was to bee expected...
 

MarsProbe

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Dec 13, 2008
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whittaker said:
MarsProbe said:
snip

Granted, it was probably for the best, as it didn't subject is to more of the rather bland planetary environments of Mass Effect 1.

Did you see what I did there?
I most definitely saw what you did there, but then again this was to bee expected...
I don't often go for the easy targets (ok, well, maybe I do sometimes) :p. Anyway, I just thought of something that does irk me in Mass Effect 2. It's the fact that they have done away with the little bars at the bottom of your screen that told you how much biotic/combat/tech strength your sqaud currently had. OK, so it's easy to tell that Samara and Jack are biotics and Tali is all tech as before, but it would have made picking squad mates to take along a bit easier if we had still had those little bars there.
 

Axolotl

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Feb 17, 2008
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The lack of meaninful or difficult choices, the whole genophage buisness at the end.

Oh and that the Psychic powers weren't intergrated into the setting at all. Iplayed thegame twice and didn't realoise they were there until I read about them on the internet about a month later.
 

MercenaryCanary

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Mar 24, 2008
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Ralphfromdk said:
Grayfayce said:
The hide-behind-cover system pissed me off.

When I am pushing the analogue stick at a wall-like surface, I want to get behind it, not spaz out a whole bunch.

Also, the Mako can burn in hell for all I care.
actually... it froze over instead :p but it's not coming back so it's just about the same :D

anywho.. in the first ME, the reporter b*tch really got to me :p but i was a paragon and didn't wanna screw it up so i was nice <.<

thank godness for puncing renegade move in ME2 :3
You can punch her in the first game as well.
 

Jenova65

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Oct 3, 2009
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Amnestic said:
Jenova65 said:
Amnestic said:
Jenova65 said:
like bumping into Helena Blake on Omega if you told her to buck her ideas up in one, I mean! A social worker????
If you don't kill Fist (Very unlikely, impossible if you bring Wrex along :p) you meet him on Omega as well (downstairs in Afterlife iirc). Not done it myself so I don't know what it's like, but I know he's there.
I know! :) Cos I am a smug goody two shoes in ME!
He was NOT happy to see me, lol
I'm good too, but I ascribe to Mordin's philosophy: "Lots of ways to help people, sometimes heal patients, sometimes execute dangerous people. Either way helps."

Plus Wrex is my bro.
You have to love Mordin..........
 

ShotgunSmoke

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Apr 19, 2009
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imahobbit4062 said:
The absurd amount of threads that it spawned on these forums..?
We talk about an amazing game on gaming forums. How dare we! Insolent bastards! It's not like these forums were made to discuss games! Making more than two threads about a single game should be forbidden, because apparently, people get upset when a game is praised. I mean, it's impossible to ignore a topic and not post in it, right?


Cry me a river.
 

StriderShinryu

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Dec 8, 2009
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Biggest thing is probably the Mako sections. Not because it's horrible but because it had so much promise. Being able to go down to these planets and explore is a great idea, as is combining on foot and in vehicle ground combat, but the stupid thing controlled so poorly and was so weak you were better off just getting out and fighting on foot. I ended up using the Mako just to get from one place to another faster considering how slow Shepard's run speed is. Also, far too much of the territory you had to explore in the Mako was so mountainous.. and mountains are the thing the Mako has the worst time dealing with, making the poor controls even worse. I'm still hoping for a return of the Mako in ME3, but in such a way that it fulfills all of the amazing promise the idea has.

.. oh and, as someone else mentioned, that stupid boss Krogan after rescuing Liara. I hated that fight with the burning of 1000 suns.
 

Souplex

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Jul 29, 2008
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General buggyness has always been my foe. When machines have a chance to fail me, they take it.
 

Eclectic Dreck

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Sep 3, 2008
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-Zen- said:
The extraordinarily mountainous terrain of most planets that made getting around in the Mako such a supreme pain in the ass.
I played ME and loved it three times (different characters). As ME2 approached, I decided to do a "for real" playthrough. Not certain what would carry over with my save I resolved that I would do every single mission. This is when I discovered something horrible - ME was only good so long as you stuck with the main quest. The more time I spent in my tank built of feathers trying to drive around ruined hellscapes to scan a rock or investigate an anomoly the more I realized that a HUGE chunk of the game was just awful.

On top of that, inventory managment was just a pain all around. I wouldn't be bothered if it weren't for the fact that so much of the stuff you pick up is simply garbage or if there was an easier way to clear one's inventory rather than one item at a time with confirmation messages and a short loading sequence. The action itself was only "servicable" and never became "challenging" or even interesting. On the hardest difficulty levels the only thing I noticed was it took ages to take down a room full of enemies, which meant that boredom quickly mounted. ME is a rare game where, in retrospect, I was there for the story. Were all those side missions actually required, I'd have stopped long before the end of the game.
 

Theron Julius

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Nov 30, 2009
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Hmph... bad things... bad things... ah can't think of much... I suppose lag can get nasty, but that never bothered me much... Texturing gets slow at times but didn't bother me much...

I guess the only real thing that bothered me was the fact that the combat got a bit stale when you reached a high level. Enemies were never scaled so it was like fighting cardboard cutout. The cardboard cutout might have been scary when you were weak back on Eden Prime, but by the end of the game my powers were so godly I could just casually glance at them and they would be propelled into the air and out of the map within an instant.
 

Fanatical

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Jul 31, 2009
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imahobbit4062 said:
yersimapestis said:
imahobbit4062 said:
ShotgunSmoke said:
imahobbit4062 said:
The absurd amount of threads that it spawned on these forums..?
We talk about an amazing game on gaming forums. How dare we! Insolent bastards! It's not like these forums were made to discuss games! Making more than two threads about a single game should be forbidden, because apparently, people get upset when a game is praised. I mean, it's impossible to ignore a topic and not post in it, right?


Cry me a river.
If it was 2 topics it wouldn't bother me, but 90% of the page full of Mass Effect 2 threads?
3 or 4 is enough, not a dozen or more.
I am betting that you dont like mass effect/havent played it. I bet the next game that you love would have a lot of threads and I bet yoou would be fine about that.
It's not about whether I like a game or not, flooding the forums with threads about a single game is overkill.
You want to talk about overkill go check out 4chan
 

Grigori361

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Apr 6, 2009
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General Bugs For me, it works more or less fine now, but until the last patch come out it had a ascendancy to crash, not just the game, but it crashed the whole computer, and frequently. That just destroyed the experience for me, I still have nightmares.

On a side note
Jandau said:
Jenova65 said:
tetron said:
How it had all these choices that didn't really impact the story. I would have loved(I'm talking major raging fanboy loved) this game if you could've turned down becoming a specter and become a real renegade, hunting down saren on your own terms. Or even joining saren to help him or betray him at a later point to become the main villain or destroy the threat from the inside. God I wish all games were like Langrisser II in that aspect.
I think you have a real valid point there, I only play paragon but my son does both and I think he would've liked to be able to 'do it on his own terms', the Systems Alliance could have funded you and still set you up with the Normandy.
That SOUNDS great, but it would require 2-3 times more work and content to cover for every eventuality, which would likely mean lower quality of content. Mass Effect was always a more focused experience where you go through a pre-determined story, but your actions determine the tone of the story and some minor causality. This is well represented in your interaction with your character. Shepard isn't a blank slate that you can mold in your own image, but rather a pre-determined personality and the player only decides which aspects of that personality to focus on in any given situation (Paragon or Renegade).
Ever Played Baulder's Gate 2 (SOA) ? That was fairly none linear, and it definitely wasn't lower quality depth or story telling for it.... yes I know it's Old, but we're talking about story telling here, and that game is second to none..... well sort of.
 

Grigori361

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Apr 6, 2009
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For those of you out there who don't know, "non-linear" means you can go in one of several directions, it's not just point A to point B.... eventually everything comes together at the end but the paths to get there are different, and the endings as well.