rushing i don't care about because it is a valid strategy a player can employ and really is the whole point. of most combat, catch them off guard.
camping i don't care about too much because it is a valid defencive strategy. it does get a little annoying because being defencive gives you an advantage against attackers, so dealing with only a handful of campers tends to take twice as many as attackers.
the only thing i truely dislike in FPS games are these:
Jump spammers.
in games like battlefield 2, counter strike, and several other fps multiplayer games by 'bunny hopping' you can confuse the game and warp your hit box making it harder to hit you. hopping around the battle field is unrealistic and simply stupid. and the fact that you can unload your clip towards the enemy and have the same general accuracy as them makes it unfair.
weapon cyclers.
another glitch with in several games, but most prominent in counter strike since it has never been removed, is the cycle feature a trick used to bypass longer reloading times and animations by simply switching weapons at key times. in some cases allowing you to double the rate of fire of some weapons.
the AWP in counter strike for instance has a reload cycle (bolt action) of about 1 second. if you press 'change to last weapon' twice you'll put away and pull up the awp bypassing the bolt action and be able to fire again right that instant, effectively .25ths of a second.
camping i don't care about too much because it is a valid defencive strategy. it does get a little annoying because being defencive gives you an advantage against attackers, so dealing with only a handful of campers tends to take twice as many as attackers.
the only thing i truely dislike in FPS games are these:
Jump spammers.
in games like battlefield 2, counter strike, and several other fps multiplayer games by 'bunny hopping' you can confuse the game and warp your hit box making it harder to hit you. hopping around the battle field is unrealistic and simply stupid. and the fact that you can unload your clip towards the enemy and have the same general accuracy as them makes it unfair.
weapon cyclers.
another glitch with in several games, but most prominent in counter strike since it has never been removed, is the cycle feature a trick used to bypass longer reloading times and animations by simply switching weapons at key times. in some cases allowing you to double the rate of fire of some weapons.
the AWP in counter strike for instance has a reload cycle (bolt action) of about 1 second. if you press 'change to last weapon' twice you'll put away and pull up the awp bypassing the bolt action and be able to fire again right that instant, effectively .25ths of a second.