What really ruins an FPS for me

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Mirroga

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Jun 6, 2009
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The only thing that ruins an FPS for me is me getting nauseous. Any form of turning really doesn't suit me well for the genre.

Lack of legs, as well.
 

Pimppeter2

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Dec 31, 2008
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You are the OP, you don't need to use CAPS LOCK LIKE DIS. WERE ALL GOING TO READ YOUR TOPIC SINCE YOU ARE THE OP. YOU DON'T NEED TO TRY TO GET OUR ATTENTION BY USING CAPS FOR NO REASON LIKE THIS
 

hagaya

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Sep 1, 2008
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Keenanr1234 said:
hagaya said:
Keenanr1234 said:
Well, really what ruins them for me is....you will have a really cool firefight going like...in a movie and its awesomely cool and you actually can get a sniper around to flank them or something...but before any of this is possible someone rushes...its just like COME ON DUDE WTH OMG AGH BLURG AEHJDN because almost all of the time they shoot you in the face before you can do anything...this really ticks me off. For the replys i would rather have people explain what ruins it for them rather than just saying RUSHING IS A LEGITIMATE STRATEGY BLAH BLAH YOU JUST SUCK CHICKENS NOOB HAHAHAHAHA, even though i agree rushing IS IN FACT a legitimate strategy...just like camping
Allow me to translate:

There is one aspect of Multiplayer First-Person-Shooters that ruins the fun to be had in them. When I am engaged with an enemy -- as if I were in an action film -- with a sniper around the enemy's flank to surprise attack, somebody comes and attacks me head on and kills me before I can get my kills in. I am about ready to spout random nonsense and type in all caps because this happens to me all the time. It really irks me.

Please, my fellow escapists, I would rather you not question my skill. I am actually quite skilled at my previously unmentioned game, but people somehow do better than me. Attacking somebody when they are hidden is not a legitimate tactic, much like camping.

I fail to see the logic in your statement. If you are in a spot to attack the enemy, and they come and counterattack because they see you, that doesn't seem too unfair to me. It just means that they saw you and your hiding spot isn't exactly wonderful. Rushing is a legitimate strategy. "Let's send our entire team to do a devastating frontal attack!" seems like a pretty good idea depending on the context. It just seems that you were unprepared for somebody to strike without warning. Also, if they attack head on, you should be able to see them and give them a good bullet to the brain.
uh... yea, i'm not that good at games :0
Then I fully concede to you in the weirdest way possible.
 

delroland

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Sep 10, 2008
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Camping is bullshit because directional sound isn't good enough in games to pinpoint where a sniper is hiding unless the game also comes with ME/Halo gun trailers to track back to the source. Furthermore, unlike real life, MP maps are essentially closed-in boxes, so sometimes you can't flank an opponent if he finds a good hiding spot in a secluded corner of the map.

Oftentimes, the only skill involved with camping is the ability to exploit map design, and in many cases in ways that disrupt gameplay balance.

For the OP to complain that rushing and flanking are invalid but camping somehow is... frankly, it just comes off as petulant whining to me, along the lines of, "Why can't developers customize games so that I win all the time?"
 

woodduck_406

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Feb 6, 2009
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battlefield bad company because apparantly getting shot by a shotgun from 40 feet away will kill you but a shot to the head from an assult rifle wont do the job
 

Nimbus

Token Irish Guy
Oct 22, 2008
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Zeeky_Santos said:
..."your welcome"...
Damn! In a normal post, this wouldn't even be worth pointing out. But in a post like this, where you are just showing off your skill with english... Ouch!
 

Halbyrd

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Feb 17, 2009
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Re: OP's grammar -
Yeah, it was pretty atrocious in places, but by now I think we can put down the club; anything further would just be an exercise in equine sado-necro-bestiality. Basic takeaway: put a bit of effort into making your post as clear as possible when starting a topic, and all concerned will be happier for it.

Re: Rushing complaints -
Your complaint about rushing seems to boil down to "I found a really comfy hiding spot, but this guy with the shotty killed me anyway; I don't like that!" While I can sympathize with you somewhat?sniper is one of my favorite roles, after all?rushing in with a short-ranged weapon is one of the few successful ways to eliminate an entrenched sniper, along with counter-sniping and flushing the sniper out with a well-placed grenade.

If you don't like getting rushed in a camping spot then...don't camp! Being a skilled sniper is at least as much about knowing when to move on as it is being able to perforate the skull of a spastic gun-bunny. Scout out all the sniping nests, and learn the most protected routes between them. Practice moving from one to another quickly, and get in the habit of doing so after 2-3 shots fired, whether you hit or not. Once you master the knack, I guarantee your success as a long-distance head-cheese ventilator will improve dramatically.

RE: FPS annoyances -
I'm doubtless going to be repeating some of what has been said here already, but I might as well add in my $0.02 after going this far. So, Things Wot Get On My Tits About Camera-In-The-Head Shooty Games:

*Shepherd missions: I would call them Escort missions, but 'escort' implies that the person you're supposed to be protecting knows where they're going, who's likely to try stopping them, and how to Not Get Shot. More often, these missions feel like herding an especially dumb and aggro breed of sheep, whose natural instinct at the first sign of trouble is not to flee, but to run towards the aforementioned Lead Sammich like a starving Ethiopian kid towards an all-you-can eat buffet. This is stupid, and moreover it is not a way in which real people are stupid (often). If you want to include such a character, then either make them durable enough to survive being shot in the head a few times, or give the player the option to let them die and continue on with the game.

*Taking One For The (other) Team: Most often encountered in FPS games designed for co-op, AI-controlled NPCs often have the inexplicable urge to dance back and forth in front of your point of aim during an intense fire fight, even when you've been sending a pretty much continuous stream of lethal and highly visible projectiles downrange. Players will do this too on occasion, but politely asking them to watch lanes of fire will usually do the trick after one or two mishaps. (Unless you're teamed with a Leeroy, in which case there's no hope for them anyway.) AI-controlled Survivors in L4D are particularly bad about this, and will have the added gall to complain about being shot, as if it's your fault they leapt in between you and an Infected. *facepalm*

*Invisible Walls: Slapping down invisible walls everywhere to funnel me into a pre-defined path is lazy and stupid, and every last ghostly one of them is a huge immersion-breaker. Game designers who use these, and then prattle on about the 'incredible realism' in their game need to be beaten upside the head with a bag of carrots, because they are obviously blind. Three slaps for every pile of ankle-high rubble I can't scramble over should drive the point home.

*Magic One-Inch Ledge: Perhaps the opposite of Invisible Walls, the Magic One-Inch Ledge is a tiny bit of architecture jutting out from somewhere, usually high up, that allows a player skilled with rocket/grenade jumping to utilize a camping spot where none should be possible. I realize that the mechanics of hitboxes make it impractical to determine exactly how wide a ledge needs to be to support a player, but when you're building a multiplayer arena from scratch, you have full control over how everything is placed. Going over the map a time or two to check for this surely couldn't hurt, and it will prevent silly crap like this.

There are others, of course, but these crop up often enough to graduate from irritation to actual problem.
 

Kain0025

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Jun 17, 2009
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Things in FPS' that grind my gears - players that call you a "n00b" and kick you from their server if you aren't up to their current level of skill (or whatever they deem acceptable to play on their server)

I'm a fairly low skill pc gamer (I started on consoles) yet I've not found a single game server where people just accept the fact that you are either A) learning the ropes or B) just not that good at it.

People in FPS games just seem to love being dicks for the sake of it because they can trash you in a virtual world. I'd love to see most of the guys that diss me online say it to my face.

Mind you I've met some nice gamers online... although maybe they were a trap...
 

Kajt

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Feb 20, 2009
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Flashbangs, stun grenades and pretty much anything like that. So fucking annoying to get stunned in the middle of a firefight.
 

Jupsto

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Feb 8, 2008
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How can anyone complain about rushing? rushing gives you the disadvantage, camping is the opposite and gives you advantage.

Depends slightly on the game but I always run around and play the game for fun and rarely ever play like its real life and I'm scared of actually dieing like alot of lame campers.
 

Deadpool062

New member
Jul 9, 2008
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Halbyrd said:
Re: OP's grammar -
Yeah, it was pretty atrocious in places, but by now I think we can put down the club; anything further would just be an exercise in equine sado-necro-bestiality. Basic takeaway: put a bit of effort into making your post as clear as possible when starting a topic, and all concerned will be happier for it.

Re: Rushing complaints -
Your complaint about rushing seems to boil down to "I found a really comfy hiding spot, but this guy with the shotty killed me anyway; I don't like that!" While I can sympathize with you somewhat?sniper is one of my favorite roles, after all?rushing in with a short-ranged weapon is one of the few successful ways to eliminate an entrenched sniper, along with counter-sniping and flushing the sniper out with a well-placed grenade.

If you don't like getting rushed in a camping spot then...don't camp! Being a skilled sniper is at least as much about knowing when to move on as it is being able to perforate the skull of a spastic gun-bunny. Scout out all the sniping nests, and learn the most protected routes between them. Practice moving from one to another quickly, and get in the habit of doing so after 2-3 shots fired, whether you hit or not. Once you master the knack, I guarantee your success as a long-distance head-cheese ventilator will improve dramatically.

RE: FPS annoyances -
I'm doubtless going to be repeating some of what has been said here already, but I might as well add in my $0.02 after going this far. So, Things Wot Get On My Tits About Camera-In-The-Head Shooty Games:

*Shepherd missions: I would call them Escort missions, but 'escort' implies that the person you're supposed to be protecting knows where they're going, who's likely to try stopping them, and how to Not Get Shot. More often, these missions feel like herding an especially dumb and aggro breed of sheep, whose natural instinct at the first sign of trouble is not to flee, but to run towards the aforementioned Lead Sammich like a starving Ethiopian kid towards an all-you-can eat buffet. This is stupid, and moreover it is not a way in which real people are stupid (often). If you want to include such a character, then either make them durable enough to survive being shot in the head a few times, or give the player the option to let them die and continue on with the game.

*Taking One For The (other) Team: Most often encountered in FPS games designed for co-op, AI-controlled NPCs often have the inexplicable urge to dance back and forth in front of your point of aim during an intense fire fight, even when you've been sending a pretty much continuous stream of lethal and highly visible projectiles downrange. Players will do this too on occasion, but politely asking them to watch lanes of fire will usually do the trick after one or two mishaps. (Unless you're teamed with a Leeroy, in which case there's no hope for them anyway.) AI-controlled Survivors in L4D are particularly bad about this, and will have the added gall to complain about being shot, as if it's your fault they leapt in between you and an Infected. *facepalm*

*Invisible Walls: Slapping down invisible walls everywhere to funnel me into a pre-defined path is lazy and stupid, and every last ghostly one of them is a huge immersion-breaker. Game designers who use these, and then prattle on about the 'incredible realism' in their game need to be beaten upside the head with a bag of carrots, because they are obviously blind. Three slaps for every pile of ankle-high rubble I can't scramble over should drive the point home.

*Magic One-Inch Ledge: Perhaps the opposite of Invisible Walls, the Magic One-Inch Ledge is a tiny bit of architecture jutting out from somewhere, usually high up, that allows a player skilled with rocket/grenade jumping to utilize a camping spot where none should be possible. I realize that the mechanics of hitboxes make it impractical to determine exactly how wide a ledge needs to be to support a player, but when you're building a multiplayer arena from scratch, you have full control over how everything is placed. Going over the map a time or two to check for this surely couldn't hurt, and it will prevent silly crap like this.

There are others, of course, but these crop up often enough to graduate from irritation to actual problem.
Well, that seemed very well thought out. And you actually replied to the topic... Kudos to you!
 

Nimbus

Token Irish Guy
Oct 22, 2008
2,162
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Zeeky_Santos said:
Nimbus said:
Zeeky_Santos said:
..."your welcome"...
Damn! In a normal post, this wouldn't even be worth pointing out. But in a post like this, where you are just showing off your skill with english... Ouch!
Since when were you apart of this? I was just teaching him some basic posting grammar.
#1. I was just making an observation.

#2. If you mean, "Since when was I a part of this thread?",I was also teaching him some basic posting grammar. Check the fisrt two pages.
 

Deadpool062

New member
Jul 9, 2008
398
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0
delroland said:
Camping is bullshit because directional sound isn't good enough in games to pinpoint where a sniper is hiding unless the game also comes with ME/Halo gun trailers to track back to the source. Furthermore, unlike real life, MP maps are essentially closed-in boxes, so sometimes you can't flank an opponent if he finds a good hiding spot in a secluded corner of the map.

Oftentimes, the only skill involved with camping is the ability to exploit map design, and in many cases in ways that disrupt gameplay balance.

For the OP to complain that rushing and flanking are invalid but camping somehow is... frankly, it just comes off as petulant whining to me, along the lines of, "Why can't developers customize games so that I win all the time?"
Well, that is a blunt way to put it and I have now made an observation. It seems that when I try to direct my topic at the relatively ticked off group of gamers it seems I instead attracted the attention of English majors and people who just hate hearing other people's concerns and/or problems. I apparently fail at even trying to make an interesting forum topic. And furthermore, it is not camping if you are a sniper I myself try to not camp as a sniper but let them get a ways away from their base before taking a shot. Camping with say a machine gun or any type of BFG is as you say "bullshit".