The pre-order DLC for LA Noir has brought to mind a question that I probably should've been asking a couple of years ago.
DLC is quickly becoming just a method of getting extra cash off the consumer rather than a method of adding what the consumer felt was missing.
It seemed that what used to happen (and this does still happen with some devs) is that a game would release and as more people played it, the devs would get a better idea of what was missing and/or what kind of additional content would make for a better experience.
Now it seems that the publishers look at a title before it's release and say "what can we cut out of this to sell as dlc later."
It seems to me that the experience we get on the consoles for our $60 is much more shallow and shorter than what we used to get last gen when we were unable to buy dlc for our console games. This is obvious with titles from Capcom where the dlc is made and on the disc but requires the consumer to unlock it through purchase.
I'm just wondering where in the sand do I draw the line? I've generally not bought games at launch when it's obvious that dlc has already been made: Capcom. And I'm tempted to make the same distinction for LA Noir. It looks like an interesting game but if I have to buy it from a particular retailer for additional game content and still know (at launch) that there is more game content that I did not get for my $60 and I will have to buy later if I want to play, I think I have a new line in the sand. It's also kind of surprising that the company which developed one of the best values in gaming last gen (San Andreas) is treating it's consumers like some gold farm with games it publishes this generation.
And it seems ironic that the method that they are using to squeeze another $10 out of the consumer here and there just lost them a sale of $60 from this consumer.
The question is should the publisher be using dlc as a means of getting more money out of the consumer or a better performance from the game? What role should DLC play? Should the publisher hold back gameplay content at launch? Should the publisher hold back any content at launch?
The ultimate question I have for you individuals out there is: at what point would you say this is absurd and I'm not buying this game?
DLC is quickly becoming just a method of getting extra cash off the consumer rather than a method of adding what the consumer felt was missing.
It seemed that what used to happen (and this does still happen with some devs) is that a game would release and as more people played it, the devs would get a better idea of what was missing and/or what kind of additional content would make for a better experience.
Now it seems that the publishers look at a title before it's release and say "what can we cut out of this to sell as dlc later."
It seems to me that the experience we get on the consoles for our $60 is much more shallow and shorter than what we used to get last gen when we were unable to buy dlc for our console games. This is obvious with titles from Capcom where the dlc is made and on the disc but requires the consumer to unlock it through purchase.
I'm just wondering where in the sand do I draw the line? I've generally not bought games at launch when it's obvious that dlc has already been made: Capcom. And I'm tempted to make the same distinction for LA Noir. It looks like an interesting game but if I have to buy it from a particular retailer for additional game content and still know (at launch) that there is more game content that I did not get for my $60 and I will have to buy later if I want to play, I think I have a new line in the sand. It's also kind of surprising that the company which developed one of the best values in gaming last gen (San Andreas) is treating it's consumers like some gold farm with games it publishes this generation.
And it seems ironic that the method that they are using to squeeze another $10 out of the consumer here and there just lost them a sale of $60 from this consumer.
The question is should the publisher be using dlc as a means of getting more money out of the consumer or a better performance from the game? What role should DLC play? Should the publisher hold back gameplay content at launch? Should the publisher hold back any content at launch?
The ultimate question I have for you individuals out there is: at what point would you say this is absurd and I'm not buying this game?