I was playing the demo for Kingdom of Amalur and I realized that I suck at the combat, mostly because I don't like all that rolling around and acrobatics. I felt like I was playing Street Fighter or Dynasty Warriors instead of an RPG. On the other hand, you have stat-intensive games like Morrowind, and it can be particularly jarring watching your sword repeatedly pass through enemy character models for 0 damage because you didn't put enough points in the right ability.
I'm very conflicted about which type of combat I prefer. I do like some amount of timing and precision, like you see in Mount and Blade. However, ultimately that game punishes the player who is slower and not as good at twitch gameplay, because player skill trumps stats most of the time. While stat-heavy combat games give you more control and feel more strategic like chess, I hate the fact that the "wrong" build completely screws you over in certain situations. Also, at a certain point these games become an exercise in mathematics and Excel, which takes the fun out of the game.
I'm very conflicted about which type of combat I prefer. I do like some amount of timing and precision, like you see in Mount and Blade. However, ultimately that game punishes the player who is slower and not as good at twitch gameplay, because player skill trumps stats most of the time. While stat-heavy combat games give you more control and feel more strategic like chess, I hate the fact that the "wrong" build completely screws you over in certain situations. Also, at a certain point these games become an exercise in mathematics and Excel, which takes the fun out of the game.