What Ruins a Game For You?

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Kyr Knightbane

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Jan 3, 2012
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Single player:

1) Hype. If a game has been touted as the epitome of gaming and every single review has come out for it proclaiming it to be better than sex and sliced bread, and then once you play it, its terrible, monotonous, and short, that ruins games for me.

2) Lack of Customization. Unless a game is in an established series, and you are playing a well thought out, well characterized in game avatar, why can't i change their appearance? Why can't i color my armor or my hair or the tint of the blood on my blade? Games are a way to live vicariously doing things that you normally could not.

3) Rushed or Contrived endings. This speaks for itself. If a game has you questing/progressing for over 40+ hours and then shits itself in the end. It ruins the games replay value. Its not an excuse to have them shoe-horn in 'multiple' endings. God no. If a game is building to an explosive climax and then trails the words 'Thanks for Playing, see you next time' ( Looking at you Ultima) Then it should be burned at the stake.

Multiplayer:

1) People with no sense of 'Teamwork'. The main culprit of this that i see is LoL. (League of Legends). There are people that will see you going in for the kill, and walk up, use their ultimate ability, and take the kill. Which robs you of gold, experience and even Items. If you call them on it, they will say one of 3 things.
(1a)'What are you talking about?
(1b)'U mad bro?'
(1c)'Its just (bots or another player). Relax and STFU
I only mention that, because if you are in a group fight and mis click and take a kill, same person from taking your kill, will immediately flame you. Until the game ends. Now you can attribute it to chaos when there are 17+ things going on in the screen, but if i watch my mini map and see someone run up from their lane and take the kill by ulting and directly targeting my target, it tends to get old after awhile.

2) Campers that use cheap tactics as 'skill'. Mostly FPS and other games like this are where you can see the guilty parties. No. You are not elite by spamming grenade launchers or hiding in a corner sniping people. Try running around and engaging in shoot-outs. They are fun. People can laugh about how they were out of ammo and darting in for a 1v1 knife encounter. Nobody likes campers. NOBODY.
 

Ryotknife

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Oct 15, 2011
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the typical no-nos in video games:

horrible voice acting
bad camera
horrible controls
embarrassingly short

if i had to pick one? bad voice acting. oh god does it induce a state of rage in me. It is physically and mentally painful.
 

Rheinmetall

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May 13, 2011
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Difficult platform sections. It makes me instantly mad. Don't get me wrong, I love games like Tomb Raider, but I already know that difficult jumps are part of its game-play, afterall it's what TR is famous for, but don't throw on me a load of platforming in the middle of Metal Gear Solid 2.
 

babinro

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Sep 24, 2010
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Steep Difficulty

- Metroid Prime 2 is an example of a game I really enjoyed but hit a wall.
- Ninja Gaiden as a current gen series is no good since I can't beat the first 1/8th of the games.
- Rock Band 3 Keyboard: Jumping from medium to hard was too much to stick with it.

The opposite can be a problem as well. I'd rather a game be to easy than to difficult since at least that way you can watch the story unfold.
 

teebeeohh

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Jun 17, 2009
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i don't really get the sands of time-zombie thing, the game was released in 2001(?), back when zombies were not an integral part of everything

bad cameras, bad PC ports(looking at you binary domain, WHY WOULD YOU NOT USE ENTER AND ESCAPE AS MENU BUTTONS), super obvious plot twists
 

hermes

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Glitches. Not the visual ones, but the hard ones. The ones that force you to restart your console.

I was enjoying Fallout 3 until I run into a conversation that restarted my game. I tried it a couple times with the same result... At that point I put the game on the shelve and its been there ever since.
 

Scarim Coral

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Oct 29, 2010
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It's usually two things- unconvincing story and characters that you don't care about.
Example I stop playing Advance Wars because I didn't like the story. Yes I get that they made it alot darker but I couldn't exactly relate to how they feel and the characters were just unappealing.
 

nerd killer247

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Aug 6, 2011
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fans, sometimes they are so retarded they have to protect their game by swearing and dising other games. like COD and battlefield or how they do some random stuff.
 

marobidoux

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Oct 25, 2010
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majora13 said:
Objective compasses. I can't stand them! It seems like just every game to come out these days uses them, too. This really hurt Skyrim for me. Human Revolution, too, although there were... other things wrong with that game, which I won't go into now.
This. I always end up following a little dot on the map or compass instead of exploring and enjoying the scenery...

For the same reason, I think Fast Travel kinda ruins the game for me. Just having the option to teleport from quest to quest ruins my experience.
 

Austin Howe

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Dec 5, 2010
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Rawne1980 said:
Stupid "plot twists"....

You know the one....

You're playing a game, you have someone helping you somehow or telling you what to do and then it turns out they betray you/work with the enemy....

This isn't a "plot twist", we saw it coming the minute they started twirling their tache at the start of the game. The big flashing badge they wore saying "later on, i'm going to be evil".

Stop doing it. It's predictable.
Or . . . what if the Bionic Arm you were using the whole time . . . is your dead wife?! Eh?!
 

Austin Howe

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Dec 5, 2010
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marobidoux said:
majora13 said:
Objective compasses. I can't stand them! It seems like just every game to come out these days uses them, too. This really hurt Skyrim for me. Human Revolution, too, although there were... other things wrong with that game, which I won't go into now.
This. I always end up following a little dot on the map or compass instead of exploring and enjoying the scenery...

For the same reason, I think Fast Travel kinda ruins the game for me. Just having the option to teleport from quest to quest ruins my experience.
And not having it ruins mine.
 

Austin Howe

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Dec 5, 2010
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Rheinmetall said:
Difficult platform sections. It makes me instantly mad. Don't get me wrong, I love games like Tomb Raider, but I already know that difficult jumps are part of its game-play, afterall it's what TR is famous for, but don't throw on me a load of platforming in the middle of Metal Gear Solid 2.
Psh! The difference between TR and Metal Gear is that the latter has CONTROLS. That part wasn't hard at all.
 

Elamdri

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Nov 19, 2009
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Griever said:
Have you ever been really enjoying a particular game until something happens as part of the game that just completely ruins it for you? I'm sure everyone has experienced this at least once, I know I have. A serious pet peeve of mine is when a game feels like it has to jump on the band wagon and use an element of gameplay that has been popular recently but to the point where it gets boring.

The first example of this that springs to mind is the original Prince of Persia: Sands of Time. I was really enjoying the concept and gameplay of the game, fighting guards/soldiers for once instead of zombies all the time. But then, guess what? Sand zombies....COME ON! It just completely put me off the game, if i want to kill zombies i'll play Resident Evil or Left 4 Dead which, don't get me wrong, i love. Every now and then I want to play something different for god's sake, this is the main reason i preferred Warrior Within to Sands of Time. More examples of this would be Halo & Crysis. Loved the first games, was really enjoying the game in it's entirety until the flood for Halo, and the 'aliens' for Crysis. The covenant was enough for me in Halo and I was enjoying it, for Crysis it felt good to be fighting actual humans again without the restrictions of 'realistic' shooters.

I think if a game contains this kind of aspect from the beginning it isn't as annoying, simply because it is what you expect. Twists in games are great for the most part, although i could name examples where they aren't so great, but sometimes it just feels like the developers get to a certain point and can't think of anything new so they throw in something old. The same could be said for endings that completely bring the game to a stop, other than the obvious 'this is the end' part, i mean more along the lines of the storyline and your immertion into the game's universe. The most notable for me recently would be Deus Ex: Human Revolution, not much of spoiler but don't read on if you haven't completed the game yet - the ending consists of a machine with 4 buttons giving different endings with the pretty much the same outcome, I didn't want to mention this but no doubt someone will after reading the Deus Ex part...but ME3 as well. That's all i'll say on that ending.

So if you're really enjoying a game, what can/does the game do to ruin the experience for you?
For me, what ruins a game is games that are too buggy or just unplayable. Bethesda is the worst offender here. I have never finished Oblivion, Fallout 3, Fallout: New Vegas or Skyrim cause in each game I ended up encountering a catastrophic game bug that would have forced me to pretty much restart my playthrough.
 

Tazzy da Devil

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Sep 9, 2011
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First person perspective. I just can't enjoy a game if I can't see my character.

Also, the game's soundtrack can make or break a game for me. When I got to the Sky Temple in Zelda: Twilight Princess, I almost quit right there. I swear that's the track that's playing on repeat in hell.
 

marobidoux

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Oct 25, 2010
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Austin Howe said:
marobidoux said:
majora13 said:
Objective compasses. I can't stand them! It seems like just every game to come out these days uses them, too. This really hurt Skyrim for me. Human Revolution, too, although there were... other things wrong with that game, which I won't go into now.
This. I always end up following a little dot on the map or compass instead of exploring and enjoying the scenery...

For the same reason, I think Fast Travel kinda ruins the game for me. Just having the option to teleport from quest to quest ruins my experience.
And not having it ruins mine.
I'm not saying there shouldn't be any way of travelling quickly in a game world. In Morrowind you could fast-travel in various ways, just not as soon as you put a foot outdoors. It's just that having the capacity to teleport at will breaks the immersion for me.

Unlimited fast-travel, coupled with an objective compass that makes you beeline to the specific place you need to be without ever having to search a little, can quickly transform games like Oblivion and Fallout 3 into a boring list of chores instead of the deep, immersive experience they're supposed to provide. At least, that's what happened to me.

Captcha : lumpy gravy, mmm tasty...
 

Rheinmetall

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May 13, 2011
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Austin Howe said:
Rheinmetall said:
Difficult platform sections. It makes me instantly mad. Don't get me wrong, I love games like Tomb Raider, but I already know that difficult jumps are part of its game-play, afterall it's what TR is famous for, but don't throw on me a load of platforming in the middle of Metal Gear Solid 2.
Psh! The difference between TR and Metal Gear is that the latter has CONTROLS. That part wasn't hard at all.
From what I can remember Tomb Raider had a very accurate control system too.
 

Rheinmetall

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May 13, 2011
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Tazzy da Devil said:
First person perspective. I just can't enjoy a game if I can't see my character.
Same here. The only first person view game that I truly enjoyed was Bioshock, because other than that it was excellent.