What Scene Made a Game Art?

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I Max95

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Mar 23, 2009
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Daystar Clarion said:
Surfing the sunken city in Journey.

Watch it and you'll understand why I love this game :D

This, a million times this

also this...
Adam Grove said:
A man chooses, a slave obeys

wow, ninja'd twice in one thread

well there was also the scene with Liara's "Project" in Mass Effect 3, flying the bird in Skward sword and the struggle with the spider in LIMBO, just to name a few
 

Aarowbeatsdragon

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Jan 27, 2012
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The_Lost_King said:
Aarowbeatsdragon said:
The ending to arkham city was just so amazing dont know how to spoiler tag but everyone thats played it knows what im talking about!
Also, the ending to mass effect 3 *puts up flame shield*.
Please explain to me how the ending of mass effect is better than all the other parts
the joy you see in the Krogans' when you cure the Genophage, the sadness when Thane dies and prays for you and when Modin goes up into the tower knowing he will die, the horror you feel when you find out that Cerberus is testing on innocent refugees, The hopelessness you feel when you leave earth which is amplified when you see Palaven and Thessia, the rage you feel at Udina's betrayal.
All these beautiful moments and you pick the end? What was good about the end it turns mass effect into Battle Star Galcticca,"Oh no the machines will evolve and wage war on us so we must stop that by making machines that will wage war on us!!"
Well its just my opinion that the ending was brilliant and emotional, no need to preety much attack someone from having a different opinion to yours.
 

Shinsei-J

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Apr 28, 2011
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Klonoa, at the opening scene.
<spoiler=Opening scene><youtube=_eGPwAhCF8k&feature>
I shall never stop raving about this game.
 

Froken Keke

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May 21, 2011
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I don't think a single well made scene would make a game a piece of art, there's more to it than that.

Would you seriously say to someone that;
- This game is art.
- Why so?
- Because there's this one part where a rich guy gets beaten to death with a golfclub.

Just as an example.

It's not a bad scene, I think it's neat and all that, but if we should seriously consider a game a work of art, it would have to be because of more than just a single scene. I think the overall actual gameplay in itself should be what classifies a game as art, if anything.
 

TheDuckbunny

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Riddle78 said:
I'm going to have to say...Nehrim: At Fate's Edge. All of it. In it's entirety. All encompassing. Seriously. The "game" is a total converison mod for Oblivion,and it's just...Beautiful. I love it to death,and I still play it. I just have to survive the nasties that populate the Northrealm's wilderness so I can level up enough to beat the damn game...
It really is a beautiful game, isn't it? What they've managed to create using Oblivion as a foundation is mind blowing. There's such detail in every single corner of the world and the entirety of it just oozes atmosphere. It might be the best depiction of a medieval fantasy setting I've ever seen in a game.

Plus the main story is really intriguing and the characters are pretty well defined. I'm sure you'll enjoy the remainder of the story!
 

Jimmy Sylvers

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Aug 30, 2011
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The moment artists were hired to create it...

That includes script writers, level designers, texture painters, modelers animators, concept artists, voice talent etc.
 

Veldel

Mitth'raw'nuruodo
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Every single scene and part of Okami and Killer 7

while one is sweet and loveable the other is fucked up so much
 

False Nobility

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I loved the scene in Crono Trigger where Marle vanished, making the player desperate to find a way to save her and figure out what went wrong. 'course...the game get's far more emotional than that, but that's were it started, ya know?
 

Ibage

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Aug 12, 2011
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Looking all the way back, nearing the end of Silent Hill 2 where James watches the video. I felt an odd mix anger, betrayal and sympathy. But what it made me realize is that I never liked the character before that point. There was a passive build up I failed to notice during the majority of the game and I wasn't able to put my finger on it.

Once you hit the moment of redemption when everything is made clear, the two way mirror is shattered and the truth is clear. Once you hit this part of the game, everything meshes together and you start to understand there's an underlying reason for almost everything from the monsters to the locations you visit.
 

adam352

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The final moments in Journey, when the blizzard gets worse and you and your companion struggle on up the mountain, and what happens after. I won't spoil it, but people who have played will know...

Also the Arsenal Gear section onward in MGS2, and the Boat/Microwave corridor scene in MGS4
 

bafrali

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Mar 6, 2012
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I don't think a "scene" alone makes the game art that it is. It makes it a film or a picture not a game. Therefore i don't think you can classify a game as art based on a fragment of it.
 

Vkmies

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ONE scene doesn't make a game art, the whole experience does. I cannot name just one thing in Half Life, Deus Ex or Portal that makes them art.

But in Bastion, there is one VERY SPOILERY scene that basically made me go "Whoah, this is fucking incredible".

DAT MUSIC

 

maninblue

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Nov 23, 2009
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I kinda love the intro to UFO: Enemy Unknown.
Even after all these years (and the full horror of the game's difficulty curve), the propaganda-cartoony action with popping music just gets me het up to go kick alien butt.
 

Iyon

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May 16, 2012
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I don't know if it's the best example of a artful scene, but the first one that comes to mind is John Marston riding home to reunite with his family. It showed how a well-crafted story can create real motivation for the player.