What should be done with assassins creed.

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nomotog_v1legacy

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Jun 21, 2013
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Some how, I have gotten assassins creed on the mind and I figure it will be fun to talk about what can be done with the series. The thing I really like about assassins creed is that the concept is a basically a blank check to make almost any game you want. All you need is a reference to an assassin a Templar or a piece of Eden and you have your excuse.

One game I really want to see would be something like a cross between Assassins Creed and mount and blade. With AC3, they teases the idea that there were going to be these big battles and you were going to be able be apart of them. They didn't deliver though. I want to see a game deliver what AC3 teased. A Open world third person RTS. Crazy impossible? Yes, but I can dream can't I.

The setting would be the Hun invasion of china. You would get to play commander of an army directing troops to different strategic points on a big open map then participating with them more directly in battles. You would still be doing a lot of the old AC tropes like climbing towers or building up your town, but they would have a direct effect on the larger strategic battle. (Climbing to a high point would let you establish it as a watch tower and give you sight on the enemy. Building new buildings in your town would raise your unit cap and unlock more kinds of units.)

I'm sure other people have more realistic and less out right crazy ideas though.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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I wish they would just ditch the futuristic narrative framing and concentrate exclusively on the history part. Make a game like that set in Feudal Japan and I will pre-order it.
 

Elfgore

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Dec 6, 2010
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Your idea sounds fun, but I'd prefer they stick to the original formula. Just less tailing missions.

I mostly just want to see a game set in Ancient Rome and Feudal Japan. If they do it right, an Assassin's Creed set in World War 1 or 2 could be fun as well.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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I'd settle for a redone combat system. Something a little more involved than mash-mash-mash and/or standing around waiting to insta-kill-counter everybody would be nice. It doesn't have to be the most complex thing ever, but I'd like it if I wasn't just snoozing through it on auto-pilot.

Less bullshit, more assassination. I mean, tell me AC fans, do you really buy those games thinking, "Ohh boy, I can't wait to take my piles of useless money and invest it in the local manufacturing industry for lack of anything else to spend it on so I can reap my reward of piles of useless money"? Or, "My golly gosh I just can't wait to see what I'll be collecting 300 of this time"?

I'd say that ditching the animus future 2012 end-of-the-world-just-kidding framing device would be an improvement, but I think they're basically stuck with it at this point. But tell me once again AC fans, would you really miss it if they just skipped straight into the historical shenanigans? Would you really be thinking, "God damnit, I was hoping for an extra 20 minutes of boring cutscenes featuring some future people who will be completely irrelevant to 99% of the game before I got started"?
 

Malbourne

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Sep 4, 2013
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I'd probably go the opposite route and suggest a protagonist with a more deceitful method of assassination. The currency system would be able to go to something more than improving blades or buying a nice chiffonier; for example, purchasing a poison that is undetectable to the person consuming it or could be a coating for a dart, or maybe purchasing disguises, or really any tools of the trade beyond bullets and armor. All of that neat flowing combat could be used on targets who actually know how to fight, rather than the mooks who don't have any training handling pointy stuff. You'd need to navigate environments from the inside rather than from without and without blowing your cover.
 

nomotog_v1legacy

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Jun 21, 2013
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Johnny Novgorod said:
I wish they would just ditch the futuristic narrative framing and concentrate exclusively on the history part. Make a game like that set in Feudal Japan and I will pre-order it.
I have ponder something like that too. Like why not just go straight up education games?
 

SuperSaiyanMajinBuu

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Nov 21, 2013
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I would love the idea of the next Assassin Creed having a massive twist like how Desmond is actually just another memory being played in the Animus by someone in the far future.
 

wooty

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Aug 1, 2009
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The one thing I would say to do with the series, is to tone down the release dates. Maybe one every 2 years instead of yearly. As much as I really enjoy the series (and I really enjoy the series), all the mechanics are too samey and the locales over the last 3 games now have just felt like reskins. Seeing as they are all set in the 18th century.

So for me, its either they slow down release dates and/or start looking at another century to expand into.
 

putowtin

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Jul 7, 2010
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SuperSaiyanMajinBuu said:
I would love the idea of the next Assassin Creed having a massive twist like how Desmond is actually just another memory being played in the Animus by someone in the far future.
Ohh plot twist! Do the plot twist dance!

I liked the change in the future sections in Black Flag, the slight link to the assassin brotherhood instead of being at the heart of it all you were on the side-lines, just a guy starting work for Abstergo. I have heard bits about how this will be handled in Unity and I like what I hear.

Confession time, I didn't mind Desmond, he was someone who tried to run away from the Assassin/Templar war but was dragged back in. He never really stood a chance next to Altiar and Ezio though, you got to spend very little time with him and the time spent with him was 90% moaning and 10% "look I can be an Assassin too!"
 
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I think it should be laid to rest, at least for a few years. Re-releasing the same game annually is a surefire way to kill excitement, innovation and good will. Using the same engine, a majority of the same art assets and just writing a new story is not innovative, it's just recreating what's already come before.

Each release of AssCreed could have just been an expansion or low cost DLC, but instead it's a full priced regurgitating of the same game. A one year development cycle does not a good game make (or even 2 year if there are two teams alternating releases). It's tiring, it's boring, it's a dead horse being flogged to death. Ubi execs IMO lack any imagination and hence all their games are formulaic rehashes and derivative of each other.

It's time to move on and make something new. Then in a few years, come back with a stellar new entry with excitement and interest. Sometimes more can be a good thing, but AssCreed has long outstayed its welcome and I'm only sad that gamers keep buying it prompting more to be made and holding back innovation.
 

MetalDooley

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Feb 9, 2010
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Things that probably won't happen..

- Drop the future segments.These have been the worst parts of every game so far.I can't imagine there's a lot of people out there who actually enjoy these bits

- Drop the yearly release schedule

Things that could happen...

- Fix the parkour.It works for the most part but can be fairly annoying at times usually when you're chasing someone.It's been 6 games now these little annoyances shouldn't be happening anymore

- Change the combat.For 6 games now it's basically been hold block button,counter when someone attacks,repeat step 1 and 2

- Get rid of the climbing towers to reveal the map.It was cool in the first game.it's just a chore now that it's been in every single game since
 

L. Declis

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Apr 19, 2012
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I like the yearly injection of Assassin's Creed, partly because it almost always falls on my birthday (seriously, Unity falls exactly on my birthday).

I like what they're doing. I liked all of the Assassin's Creed except for 3 (the only one I haven't finished- I can't believe Connor is related to Kenway).

The plan of "Same as before, except with new people in new places with a new gimmick" works fine to me. Hell, if Watchdogs had a hidden blade, it works as a perfect Assassin's Creed game set in modern times as well (and so get put in my head canon).

What else would I like? Perhaps during the Taipei Rebellion in China, or maybe the Maoist revolution? Maybe you could be a Concubine Assassin and do something similar to Shadows of Mordor and play with the politics via killing and poison and sleeping with people and such? Think Wu Zetian.

I would love Fuedal Japan, maybe as the US invaded it during the 1800's?

Ancient Rome would be all kinds of sexy, obviously you'd be the bloke who first stick Julius with a knife. Maybe you're Egyptian and you're trying to stop the rise of the Templars through Rome?

I would love one set in World War 1 and 2, done right. Plenty of espionage during that time. Hell, the tutorial would probably be you killing Franz Ferdinand.

Perhaps during the time of the Tudors, what with all the historical figures about, and the wars with France and Spain and all the people getting killed or beheaded. That could be fun.

I could keep going, but my point is that there is SO MUCH they could do with the series. I actually have very few problems with it.

I would like more mechanics, I would like them to sort out the occasional time you run and accidentally climb up a building, and I would love more diverse characters (yes, including women), but we have had a Muslim, an Italian, a Native American and a Welshman so far, and a Frenchman in the future, so give them time.

That said, I am also not a particular fan of the future stuff, but I think that Ass Creed 4 handled it a lot better.
 

bug_of_war

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Nov 30, 2012
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MetalDooley said:
- Fix the parkour.It works for the most part but can be fairly annoying at times usually when you're chasing someone.It's been 6 games now these little annoyances shouldn't be happening anymore

- Change the combat.For 6 games now it's basically been hold block button,counter when someone attacks,repeat step 1 and 2
Parkour - From the looks of the game play trailers and what not, they've been putting a lot of work in the locomotive system, this may actually be addressed (fuck knows I've been hating on the "Hold right trigger/R2 to run, climb and jump" that was introduced in AC3(still liked AC3 tho)).

Combat - Same as above really. Apparently they have actually gotten rid of the counter button, and you now have to focus on keeping a crowd of guards from butt rushing you.

OT: I fucking love the AC games. Each one (though Revelations being somewhat of a struggle) has made me fully interested in the story and I just dig the fact that each game is a new character (Ezio trilogy withstanding).

Having said that, I would like to see an AC game set during the era of Rome vs Scandinavia/Germanic Europe. It would be really cool (In my opinion) to play as an assassin from Germanic/Nordic background during the conflict between the superpower that was Rome. It would be interesting to see an Assassin loose the fight, to see them put up their very best, but their best not being enough. It's already been speculated that Unity will be about a time where in which the Assassin's went too far and actually caused more grief than good, how bout a game where they outright loose? Or at the very least fail to a degree?
 

nomotog_v1legacy

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Jun 21, 2013
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KingsGambit said:
I think it should be laid to rest, at least for a few years. Re-releasing the same game annually is a surefire way to kill excitement, innovation and good will. Using the same engine, a majority of the same art assets and just writing a new story is not innovative, it's just recreating what's already come before.

Each release of AssCreed could have just been an expansion or low cost DLC, but instead it's a full priced regurgitating of the same game. A one year development cycle does not a good game make (or even 2 year if there are two teams alternating releases). It's tiring, it's boring, it's a dead horse being flogged to death. Ubi execs IMO lack any imagination and hence all their games are formulaic rehashes and derivative of each other.

It's time to move on and make something new. Then in a few years, come back with a stellar new entry with excitement and interest. Sometimes more can be a good thing, but AssCreed has long outstayed its welcome and I'm only sad that gamers keep buying it prompting more to be made and holding back innovation.
Last I checked, they were a 3 year cycle with 3 teams. It's kind of crazy when you think about it. I don't really think short development cycles are the cause of stagnation. I think it's more that Ubi is kind of rutted. I mean it's not just the AC series, almost every ubi game has the same flow to it.
 

nomotog_v1legacy

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I think they should take a 2-3 year break after Unity and develop one massive game with a massive online mode. I like AC a lot, and will play each new game that comes out eventually, but with the series I play one and I'm done with that game, that's not usually good. Let us gamers wait a few years and deliver us one giant game and wait another 3 years or so to deliver another. And if they so desire, they can go back to yearly after this.
 

King Billi

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Jul 11, 2012
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I'd like to see a bunch of different historical eras explored all within one game.

Specifically rather than have three major cities to explore just have one city but in three seperate time periods each focused around a different protagnist, perhaps all members of the same assassins family(father,daughter,great granddaughter etc)?
Let the player switch to different chracters memories within the animus whenever they want with each narrative adding up to one big story told across generations(Templars,conspiracy all their usual nonsense)

Probably won't happen, I just think it would be cool.
 

gargantual

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Jul 15, 2013
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Zhukov said:
I'd settle for a redone combat system. Something a little more involved than mash-mash-mash and/or standing around waiting to insta-kill-counter everybody would be nice. It doesn't have to be the most complex thing ever, but I'd like it if I wasn't just snoozing through it on auto-pilot.
THIS. and it would have to have as many creative exploits for stealth as the Hitman series. (Considering the time period and resources available)
 

Racecarlock

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Jul 10, 2010
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I want some scientist to randomly invent some animus predictive DNA analysis bullshit coding that allows people to see into the future and what their descendants are up to.

Then I can have Assassin's Creed: Rocket Skateboard Wars On Mars.