Some how, I have gotten assassins creed on the mind and I figure it will be fun to talk about what can be done with the series. The thing I really like about assassins creed is that the concept is a basically a blank check to make almost any game you want. All you need is a reference to an assassin a Templar or a piece of Eden and you have your excuse.
One game I really want to see would be something like a cross between Assassins Creed and mount and blade. With AC3, they teases the idea that there were going to be these big battles and you were going to be able be apart of them. They didn't deliver though. I want to see a game deliver what AC3 teased. A Open world third person RTS. Crazy impossible? Yes, but I can dream can't I.
The setting would be the Hun invasion of china. You would get to play commander of an army directing troops to different strategic points on a big open map then participating with them more directly in battles. You would still be doing a lot of the old AC tropes like climbing towers or building up your town, but they would have a direct effect on the larger strategic battle. (Climbing to a high point would let you establish it as a watch tower and give you sight on the enemy. Building new buildings in your town would raise your unit cap and unlock more kinds of units.)
I'm sure other people have more realistic and less out right crazy ideas though.
One game I really want to see would be something like a cross between Assassins Creed and mount and blade. With AC3, they teases the idea that there were going to be these big battles and you were going to be able be apart of them. They didn't deliver though. I want to see a game deliver what AC3 teased. A Open world third person RTS. Crazy impossible? Yes, but I can dream can't I.
The setting would be the Hun invasion of china. You would get to play commander of an army directing troops to different strategic points on a big open map then participating with them more directly in battles. You would still be doing a lot of the old AC tropes like climbing towers or building up your town, but they would have a direct effect on the larger strategic battle. (Climbing to a high point would let you establish it as a watch tower and give you sight on the enemy. Building new buildings in your town would raise your unit cap and unlock more kinds of units.)
I'm sure other people have more realistic and less out right crazy ideas though.