I'm not sure I can agree with this. I mean, look at the Mario RPGs, Or Mega Man Battle Network. Or hell, even World of Warcraft. All of them Drastically different, all of them range from pretty good (WoW) to Top Ten Worthy (Thousand Year Door) and they all came about from taking a pre-existing franchise and doing some radical changes to the series.Lightknight said:Exactly correct here. This is how existing IPs need to be treated.Orga777 said:What people want is the same but different. They have to change up level design, game play mechanics, and exploration in such a way to make the series feel fresh, but familiar. They can't go too far and change things completely and make it unrecognizable, and they can't stay put and change nothing. There needs to be a balance between the two.
Use new IPs to introduce the drastically different mechanics unless they make particularly good sense with existing IPs. Otherwise you run significant risks of alienating your existing fanbase while failing to attract new ones who weren't attracted by the original IP.
And, honestly, I don't see a problem with Samus not being playable in Federation Force. I mean, she's basically a Sci-fi lady Link. Minimal personality, minimal speaking, you don't connect or relate to her, she's just the playable avatar. When they tried to change that, well, Other M happened. Hell, If the rando guys you play as look, act, and have the same power-ups as Sam, then does it matter all that much? Especially in a first person game.