What should Zelda change?

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Captain Epic

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Jul 8, 2010
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Shawn MacDonald said:
More sword fighting. You got a sword and shield and half the time you are fighting slimes and bats, ect. Really don't mind those types of enemies being in there, I want more baddies that wield weapons. Pretty much want them to have the A.I. of wanting to block and parry. Have them look for a weakness and then strike. You see a Stalfos in the game and you know your in for an intense battle.
You are so right. I remember this really cool boss fight in twilight princess against a giant sword and shield wielding guy. It was pretty damn awesome. Stuff like that should be more commonplace.
 

mjc0961

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Nov 30, 2009
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Crono1973 said:
- Get rid of the long intro's, take a look at A Link to the Past. People are really losing patience with having to sit through an hour (or 3) of hand holding and exposition before they finally get control.

- We don't need to know what a Red Rupee is worth every time we reload a save. Tell us once, set a flag and never tell us again. This also applies to other things like certain items that give you a description every time you pick them up. Think Joy Pendants in Wind Waker.

- Text speed needs to be adjustable, instant should be an option.
This.

Also, I'd like to expand on the hand holding and exposition thing: We don't need a goddamn helper character to constantly interrupt gameplay to state the obvious. I spent half my time playing Skyward Sword yelling at the TV for Fi to shut the hell up so I could get back to playing the game.

But yeah, options. Nintendo games are really lacking these lately. Skyward Sword won't let you fix the text speed. Super Mario 3D Land won't let you fix the controls (I've been jumping with A and running with B for years and years, don't force me to switch to this Y and B crap!). In fact, I want to ask all game developers this: WHY DO YOU ALL HATE OPTIONS SO MUCH?! Especially PC games. I'm sick of editing INI files all the time. Make proper options menus for your games.
 

Lunar Templar

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Sep 20, 2009
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how about a story i can give a shit about.

story wise they pretty much ALL the same (pretty much gameplay wise to)

the reason (well ONE of the reasons) Darksiders ranks higher on my list of 'favorite Zelda games' is cause it had a story that was a lot more interesting, with a character that HAD A REASON TO GIVE A SHIT THE WORLD WAS/HAD ENDING/ENDED. seirusly Link has like zero reason to care what happens save a couple games, (IE: Wind Waker: his sister was kidnapped, thus there's an actual, relateable motivation for him to set off) outside the 'its your destiny' crap. the destiny card can still be played, but shouldn't even come up until later in the game, no sooner the half way I'd say

another thing i don't like about 3D Zelda games. combat, both Darksiders and Okami are 'Zelda' games, both i consider BETTER then the games they barrow heavily from, why? COMBAT IS ACTUALLY FUN AND NOT A CHORE. Darksiders takes the god of war/DMC rout while Okami has the Celestial Brush to make the simple combos more interesting (some enemy needing to be dealt with, with the brush on top of normal attacks)

Zelda has ... none of that, one button for the sword, and a charge move for the bulk of it. I'm aware Twilight Princess and Skyward Sword of extra sword techniques, but those don't really add enough imo, combat in these games is still very shallow and down right boring
 

gigastar

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Sep 13, 2010
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At this point anything Nintendo does on the Wii will end up being a step backwards from what they can apparently do on the 3DS.

Anyway, i think Zelda could benefit from adding an actual combat mechanic. Not saying turn it into Devil May Cry but i struggle to think of another series that still uses the One Button = One Attack system.
 

Mr. Omega

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Crono1973 said:
- Get rid of the long intro's, take a look at A Link to the Past. People are really losing patience with having to sit through an hour (or 3) of hand holding and exposition before they finally get control.

- We don't need to know what a Red Rupee is worth every time we reload a save. Tell us once, set a flag and never tell us again. This also applies to other things like certain items that give you a description every time you pick them up. Think Joy Pendants in Wind Waker.

- Text speed needs to be adjustable, instant should be an option.
I disagree with the first one, but the other two, I agree with 100%.

Also:
-While I don't think "lack of voice acting" is a real point to be had against it, I do think voice acting in the next one would be interesting. But Link needs to remain silent. And they mention that he doesn't talk much.

-I agree with the previous post that said more of an emphasis on sword fighting. The highlights of Skyward were when you were fighting enemies with swords as opposed to slimes and bats.
 

Quaidis

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I really don't know what they should change. I loved the Zelda games I've played so far. The only thing that bugged me even remotely about SykwardSword was the sword never shutting up. That needs to be toned down a bit.

I really like secret or hidden dungeons, separate from the game story. So you wander and instantly know you've found some hole in a wall or empty well that leads to an unknown path.


I also want more challenging side-quests. I spent forever playing side quests in WindWaker, especially the sliding picture one in the remote house.



As for changing the actual formula of the game or characters, I... Just don't think they should. Make things new and interesting, sure. But keep the same general stuff. Don't add voices, but add more colorful characters. I think the way Zelda's been going, it's in a good direction.
 

jackpackage200

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I would be down for voice acting as long as it is not the Metroid Other M voice acting.

The intro sequences of the newer ones take way to long and I start losing interest.

I hope Nintendo learns from Fi and stop giving us support characters.

Make boss fights that are not just hitting their projectiles back at them
 

ImperialSunlight

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Nov 18, 2009
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They shouldn't change anything. I loved Skyward Sword just as much as I loved any of the old Zelda games and I see no reason to change anything.
jackpackage200 said:
I hope Nintendo learns from Fi and stop giving us support characters.
Except maybe this.

It's not her existence that's the problem, though, just that she would keep telling you pointless things like "your health is low".
 

Guffe

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Well there was a point about always when we restart the game we need to get to know the name and value of everything we pick up, it got kind of pointless / nerv wracking towards the end.
In most Zelda games you have to go to the same dungeon twice, first to get something then to find some hidden thing you missed because you weren't able to find it last time, make Huryle or where ever we are bigger and more to explore or just the dungeon longer from the start.
The boss fights are of course a classic with "hit eye that is somewhere on the enemy" but they could take it to another level and make it more combat and less "puzzle".
 

isometry

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I think a big reason the series got fossilized was because "The Legend of Zelda II: the Adventures of Link" had lower sales and a lot of vocal critics. It was arguably the most experimental Zelda game, and now a lot of people see it as a great classic, but at the time it was "WTF, we want a game like Legend of Zelda!".

I think Nintendo remembered that burn for a long time and it taught them to play it safe. It's the same lesson that N learned from Super Mario World 2.
 

Syzygy23

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Outside of a major shift in plot and core gameplay, I don't see myself ever returning to the fantasmical land of Hyrule ever again.

Give me a Zelda game where you play as Ganondwarf in a post-industrial dungeonpunk far future version of Hyrule and MAYBE I'll give it another chance.
 

Smiley Face

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MaxiP62 said:
- Voice acting. After seeing Kid Icarus: Uprising, Nintendo clearly has the resources to create great voice acting, even in English. Kid Icarus' writing was top notch and made me enjoy the game even more than I already was, if they added that humour to Zelda, which is generally an already funny game, it could really improve the game. However I am against the idea of Link having a voice.
Nuh-uh. As voice acting becomes more and more mainstream, something that doesn't have it, pulls it off well, and manages to make it part of its charm, should not update itself to conform to current gaming norms. Not having voice acting and still managing to bring across all that humour with the odd vocalization is one of the things that really sets the tone for Zelda, and I don't feel that adding voice acting would really lead to any substantial improvements.
 

Risingblade

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Get rid of Link, have Zelda be the the green tunic wearing hero with the master sword. Make enemies look threatening at least. Add some speed to fighting, just a tad of DMCness.
 

Vern

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Matthew94 said:
I just finished Link's Awakening and I say they should do more of whatever it had.

Fucking amazing game.
I would have to second. Or third, depending on how many people have responded. I got that for Christmas the year it came out, my mother explained how difficult it was to get a copy, but it was just plain awesome-sauce. After Link to the Past it's my second favorite Zelda game. I guess third would be Wind Waker. I'm playing through Twilight Princess finally, but it just feels like Ocarina of Time with a Furry slant. And I was never really a fan of Ocarina of Time, much more was promised than it could deliver, and it ended up feeling extremely clunky. But they really got it right with Link to the Past and Link's Awakening. They were fun, and it didn't feel like I was trying to steer a Bobcat with my feet when I was playing them.

Oddly enough, I didn't have that problem in Wind Waker either. The controls almost always felt pretty tight and intuitive. There's just something about the controls in Ocarina of Time and Twilight Princess that make me feel like I'm trying to push a rhinoceros up a spiral staircase.
 

Smithburg

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May 21, 2009
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- More villages and characters, Skyward Sword felt pretty lifeless to me

-More options, text speed and such

-Give link a voice maybe? Or at least end the silent hero crap, you can tell he responds in Skyward sword from how characters react to what he says, you just don't hear his side of the talking.

-Maybe break up the formula somewhat? even if it's just changing up the temples/dungeons, make new ones and put them in a different order or something.
 

Charli

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Nov 23, 2008
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Steam-punk theme. Lets do it. A little pseudo-scifi won't hurt the series. And they need to get out of the 'run down castle and cave' cycle for abit.

There's lots of things they can change but I think maybe it's time for a breather of the pure fantasy setting. Mesh in some more grit (not in the terrible way you're thinking) but some social disharmony would make the game world a little more interesting to move around in...

Or maybe I just miss Jak 2. I dunno that combined fantasy and scifi fairly well but I think Zelda's characters could polish it and make it with that Nintendo charm. No voice acting required.