I could see this translating well to the type of format Heavy Rain used. Like when you're talking to Annie the different conversations options come up, but depending on how much you need a fix they could be all shaky.Cheesus333 said:Misery. I mentioned this recently in another thread. I'd just like to see how it would actually be managed, what the gameplay would even involve. Speech challenges, I would imagine there'd be a lot of those. Fatal ones too. It'd be like a text adventure - doing the wrong thing gets you murdered by Annie, whereas doing the right thing merits some sort of reward, like that drug that he gets addicted to (I forget the name).
But I dunno. It'd take a damn good developer to pull it off.
I agree with Desperation. After all, the monster wasn't seen but it controlled a lot of animals, plus the Final Boss Sheriff. It could work... maybe.leviticusd said:The Regulators and/or Desperation could work (both together would be weird, but good since they are "mirror" universes of each other). A small group making a last stand type scenario is the basic plot in both of them.
I agree with some of the others, most his stuff wouldn't work well as a game (I don't think they work well for movies either). His character development depends on hearing the character's inner dialogue...you can't do that in games/movies.
You should try some they are great. I am on The Stand and it is amazing but sort of long at 1159+ pagesbaddude1337 said:I don't know, maybe The Mist? I honestly haven't read any of his books just seen the films, but The Mist seems like it could be a great survival horror game.
So basically what the comic book's trying to do?Karma168 said:the dark tower series, but not following roland & co. probably set during the fall of gilead and the rise of the good man, thats gold plated movie/game material right there