What the Fable Franchise should of been.

Recommended Videos

IamSofaKingRaw

New member
Jun 28, 2010
1,994
0
0
After reading up on Fable 3 details over the past 2 months and reading the Fable 3 thread in the Gaming forum I came to a revelation that Lionhead Studios had bought a big pile of this...


So I took it upon myself to thik of a way to revamp Fable to make it more fun then it is now.

[font color=red]SETTING[/font]

The two Fable games have very small worlds. The land of Albion is supposed to be huge. I mean its not impossible, Final Fantasy XII has more areas to explore then Fable 1 and 2 combined. (Well thats a little extreme but you get the point)

GAMEPLAY

This is the part you really need to pay attention to, please take time to actually read this you skimmers.

Fable should give you the ability to develop your avatar over time to become one of 4 ()because thats all I can think of) classes.

Ninja/Assassin
This character type should be agile, quick and should be able to silently move. They are able to wield Katanas, ninja stars etc... and should attack with ultra fast strikes.

Swordsman
The balanced knight class. You wield a sword, one handed axe etc.. with a shield. They are quick and agile but not like a ninja would be.

Barbarian
Big, towering guy that could rival Kratos in the killing department. You wield large claymores and such. You're slow but make up for that with with your brute strength.

Mage
Not the only class to have magic (don't worry) but your attacks are more magic based. You are stronger with "Willpower" than the other classes and can learn more advanced spells. You use staffs and poles.

Now here's the CATCH. In the beginning of the game you are given a small taste of each class and are free to make a choice on which class to start off from. The catch is that in order to grow in a certain class you'll need to find a 'master' (something like Oblivion) to teach you need abilities and skills associated with that class. For example, I choose to be a ninja and become an apprentice to a skilled one. After leveling up and spending valuable skills points on learning how to double jump or learn more lengthy katana combos. Your first 'master' though will only know so much so it would be your job to explore (the hopefully now larger) Albion to find a new more experienced masters. This will add more length to the game, something the Fable games ddon't have. Leveling up will take a lot of time so skill points would be hard to come by, making it nearly impossible to try and master every class.

Each class will have attribute restrictions. Ninjas can't have max strength but can have max speed, agility etc...

Last but not least, if above anything else I want to have my OWN legendary weapon. After becoming an apprentice to my first teacher i would be presented with a fully customized weapon that is built from the ground up. (I took this idea from Oblivion) I should be able to choose the legth, weight and attributes of the weapon. It will get stronger as you level up so when you become a badass you have a badass weapon to boot. (You can buy weapons too if you want...)

After completion of the weapon you will be able tto choose from a list of names so that the NPC's in the game know the name of the sword too :D. Personally, after becoming an apprentice ninja I would make a sword similar to Sephiroth's and call it the Death Bringer. :D
 
Apr 19, 2010
1,544
0
0
1. The setting could be improved upon.
2. Considering your second point is just 'you don't get to customize your character throughout the game you need to be restricted to one strategy' I disagree.
3. So you want to have the game littered with tutorials?
4. Weapon customization would just become some crappy gimmick and would remove pretty much half of the original items system
 

HT_Black

New member
May 1, 2009
2,845
0
0


What? What was that? I'm sorry, I was too busy playing the game you just described to hear you.

Seriously though, as far as I'm concerned, Fable should be Fable. Petey's done a good job with it thus far, and I trust him to keep doing it come #3.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
15,526
4,295
118
Gender
Whatever, just wash your hands.
ehh Im still curious about fable 3, I didnt really like the other 2 but for some reason I keep holding out hope for the series, and I do really like the idea of leveling by having people trust in you or however he put it
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
"What the Fable Franchise should have remained."

A thought in Peter Molyneux's head that didn't develop and eventually lead to me spending £20 on one of the worst game purchases I've ever made (on Fable 2).
 

DeadlyYellow

New member
Jun 18, 2008
5,141
0
0
Here's an idea: if you want Fable to play like a different game, go play a different game. I know it's a Microsoft exclusive franchise, but that doesn't mean it needs to drastically change from the established formula with each new iteration.

For everything else about Fable 3, I'll just point at this article from the typical source.
 

Geo Da Sponge

New member
May 14, 2008
2,611
0
0
The title should say 'should have', not 'should of'. More importantly I find your idea for a new leveling system boring and without merit. There's nothing really distinguishing your system from any other leveling system apart from the fact that you have to waste time acting apprentices to these 'masters'. People don't want to spend a game shackled to various NPCs, they want to explore. They want to make their own way in the world. And your idea for 'lengthening' the game boils down to making paper grind for experience.

Honestly though, you lost me around about the point you added in a video with people whining about Left 4 Dead 2.
 

number2301

New member
Apr 27, 2008
836
0
0
OP, your ideas are pretty awesome, I would be well up for more depth in the RPG part of the game. I haven't yet experienced a proper deep RPG with good proper combat. Fallout 3 gets almost there but the RPG side of things is a bit light due to the fact that you can max out all of your stats and the combat is a bit shonky.

Having said that, Fable 3 looks awesome, I was so psyched at seeing the intro cinematic I went and re-bought Fable 2 just to get any kind of exposure I could.

And while many sequels are more of the same, Lionhead have clearly gone to great lengths to make the sequels something different each time.

As for my ideas to make it more fun, make it more open world, more depth in the RPG system (OPs ideas are great so I'll just steal those) and have a genuinely good, epic storyline without all the things which brought Fable 2 down. Oh and finally, tie all the story lines together, if Fable 3 doesn't bring together all of the themes from the previous two games, AND explain what the hell was going on with Teresa in the last game I will be severely disappointed.
 

HeySeansOnline

New member
Apr 17, 2009
872
0
0
The game already has three classes, skill, will, and strength. Hammer of Strength, Reaver of Skill, Garth of Will, and you the balance of the three. The knight, ninja, barbarian, and mage idea is ok sounding, except replace knight with hero, all three combined.
 

IamSofaKingRaw

New member
Jun 28, 2010
1,994
0
0
Geo Da Sponge said:
The title should say 'should have', not 'should of'. More importantly I find your idea for a new leveling system boring and without merit. There's nothing really distinguishing your system from any other leveling system apart from the fact that you have to waste time acting apprentices to these 'masters'. People don't want to spend a game shackled to various NPCs, they want to explore. They want to make their own way in the world. And your idea for 'lengthening' the game boils down to making paper grind for experience.

Honestly though, you lost me around about the point you added in a video with people whining about Left 4 Dead 2.
I never said you couldn't explore. You just go to these people to learn new abilities (something like Assassins Creed 2 where you learn new skills from that training guy)
 

IamSofaKingRaw

New member
Jun 28, 2010
1,994
0
0
zyoto12 said:
Seems to me like you just want to play oblivion.
A simpler Oblivion. (I feel shitty for saying this) They don't hold your hand enough in that game. Thats why I suggested the 'master' thing so that you have someone to go to to learn how to develop your skills in that class. In Oblivion i wanted to be a master of the destruction spells but all the people I tried to get training from either asked for somethin to high or my skill level was to low. : (
 

Flamezdudes

New member
Aug 27, 2009
3,696
0
0
The one thing that annoys me now about Fable is how your character interacts with people. How the fuck does farting impress women or farting make people like you? That stuff really pisses me off.
 

IamSofaKingRaw

New member
Jun 28, 2010
1,994
0
0
HeySeansOnline said:
The game already has three classes, skill, will, and strength. Hammer of Strength, Reaver of Skill, Garth of Will, and you the balance of the three. The knight, ninja, barbarian, and mage idea is ok sounding, except replace knight with hero, all three combined.
No they don't. Admit it, everyone just maxs out magic and strength and gets pretty much the same character as everyone else. With the classes you'll have to devote your skill points into one class (or spend hours leveling up and raise skills for every class at the same time), thus making you a certain type of hero. Some people will have a quick, agile Sephiroth-like character by spending all their skill points in the Swordsman and Ninja classes. Whereas someone else could make a Hercules or something by focusing only onthe Barbarian skillset.

Fable as it is allows you to max everything so in the end everyone will turn out the same.
 

Iron Mal

New member
Jun 4, 2008
2,749
0
0
I can kind of see what you were trying to do there but the flexability of your character in Fable is one of the only features I actually liked about the game (aside from the comedy value of your dog digging up condoms for you and how spousal murder apparantly isn't very evil in the greater scheme of things).

Over the course of fable you could choose to specialise to a certain degree but you always had the option of using all forms of attack if you really had to (and because certain challanges/puzzles required specific skills and abilities), so imagine that you choose to play as a warrior (melee focus) and you encounter an area where you are required to snipe enemies from afar, you'll find yourself either a) unable to proceed or b) having a ludicrous amount of difficulty getting further because of your class choice.

I remember playing Too Human (I chose to be a beserker/pure melee class) and I was doing ok until I reached the boss of the second level (who's first 'form' requires ranged attacks to bring down), the next hour consisted of me slowly chipping away at the health bars of 20 platforms (I couldn't even touch the boss yet) with my pathetic ranged attacks because I was foolish enough to pick the 'wrong' class.
 
Sep 14, 2009
9,073
0
0
IamSofaKingRaw said:
zyoto12 said:
Seems to me like you just want to play oblivion.
A simpler Oblivion. (I feel shitty for saying this) They don't hold your hand enough in that game. Thats why I suggested the 'master' thing so that you have someone to go to to learn how to develop your skills in that class. In Oblivion i wanted to be a master of the destruction spells but all the people I tried to get training from either asked for somethin to high or my skill level was to low. : (
i can agree to that at least, oblivion was too 'loose', they needed to tighten some stuff up and have the game and main story progress better..it was all too loose and lost in just leveling and randomly running around in a forest that was copy and pasted 10000 times...


OT: fable wasn't bad, fable 2 wasn't as good i dont think, but they are both decent enough games, i like the way they do some stuff, and they could go deeper into the rpg stats and whatnot but oh well its not my game so can't really tell them what to do and not do..
 

IamSofaKingRaw

New member
Jun 28, 2010
1,994
0
0
Iron Mal said:
I can kind of see what you were trying to do there but the flexability of your character in Fable is one of the only features I actually liked about the game (aside from the comedy value of your dog digging up condoms for you and how spousal murder apparantly isn't very evil in the greater scheme of things).

Over the course of fable you could choose to specialise to a certain degree but you always had the option of using all forms of attack if you really had to (and because certain challanges/puzzles required specific skills and abilities), so imagine that you choose to play as a warrior (melee focus) and you encounter an area where you are required to snipe enemies from afar, you'll find yourself either a) unable to proceed or b) having a ludicrous amount of difficulty getting further because of your class choice.

I remember playing Too Human (I chose to be a beserker/pure melee class) and I was doing ok until I reached the boss of the second level (who's first 'form' requires ranged attacks to bring down), the next hour consisted of me slowly chipping away at the health bars of 20 platforms (I couldn't even touch the boss yet) with my pathetic ranged attacks because I was foolish enough to pick the 'wrong' class.
Well thats was because of bad game design. Why would the devs make a game that had parts that required a certain class knowing thaty some players wouldn't have picked that class.
 

Orcus The Ultimate

New member
Nov 22, 2009
3,216
0
0
People at Sony should reuse Fable and make it better with another brand name....

"You CAN present a dark world of injustice, but you need to get the people designing the world and the people writing your script on the same page. Fable is too cartoonish (in both presentation and depth) to support that sort of complex narrative. I can?t help but get the feeling Peter Molyneux thinks this is somehow funny.

There is something wrong with that guy."

that was funny !