What the Fable Franchise should of been.

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IamSofaKingRaw

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Jun 28, 2010
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ALuckyChance said:
I never played Fable 2, as I don't have a X-box 360. However, I have played Fable TLC, and I enjoyed it. The only problems I really found with the game was both the unskippable tutorial and the scope of TLC in general. When I got past the tutorial, I expected nonlinearity and many sidequests. Instead, I got something that looked nonlinear, but really wasn't.

I wouldn't enjoy your suggestion on classes. See, I'm person who enjoys multiclassing to fit my needs as a character. With Oblivion, you only had a very basic mold, and could do whatever you want from there. Your suggestion sounds like picking a class and staying with it, which is fine in games like Diablo 2, but not an open-ended RPG.

Also, your whole 'level up to get skill points to find someone to train you in skills' sounds eerily like the Gothic games (and Risen!). You might want to look at them; you might like 'em.
I never said you'd be stuck in one class. I would hate that too (maybe I shoul edit that in the OP..) its just that it'd take longer to level up and gain skillpoints making trying to excel in multiple class take longer.

For example, a new sword technique for the Swordsman class requires 3 skill points (you need to lvl up 3x to get those), and so does the new attack for the Ninja class, you could spend all skill points in the swordsman class to get more advanced attacks or you sould spread them out and be equally good in each class.
 

Angerwing

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Jun 1, 2009
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You've come up with something so far removed from Fable, I'm baffled why you've even brought up Fable in the first place. This isn't a re-imagining of Fable, it's a new idea for a game (albeit, mind-bogglingly derivative) that's going under the name of Fable (for some reason).

I'm sorry, but all you've done is come up with a handful of ideas from different games. That's poor form in game design. Derivative games are dime a dozen, because they're so lazy and easy. Fable wasn't perfect, but at least Molyneux tried to come up with some new things.

Grinding is NOT FUN. It's fine in MMOs, because they're MMOs and you have people to talk to, but not in single player games. The leveling system you described is extremely bland, and seems like a pointless addition. I hate being pigeonholed into a strict leveling system, unless it's just there to unlock abilities as the game progresses. Like Fallout 3, where you level to 30 relatively quickly, before you can finish all the quests.