SL33TBL1ND said:
peterwolfe said:
Nylis said:
EcksTeaSea said:
Judas Iscariot said:
What makes it different? Nothing apart from the absolutely fucking retarded leveling time limit.
This. Now way in hell I am ever going to consider picking it up now because of this.
I heard about this game a while ago. And considering how "great" FFXI was, I figured I would pass on this one.
But what is this about a leveling time limit?
You start to get less experience the more you specialize in a given class. Why? Fuck if I can tell ya.
Law of diminishing returns I suppose... Still pretty stupid though.
Pretty much. My main beef with it (besides the fact that it sounds like an irritating, tacked on mechanic) is that some classes, at least in MMOs, just gain XP better.
Let's take two in-game jobs: Gladiator and Thaumaturgist. Gladiators are tanks, Thaumaturgists are ranged dps. In a party of multiple players, each filling a role, there wouldn't be much difference in how much xp everyone gets based on class, but when you're solo grinding, the Gladiator's going to take a much longer time killing enemies than the Thaumaturgist, especially at higher levels. This means the tank is going to level slower than the caster, meaning if you give them the same time limit for gaining xp, the caster's just going to be naturally higher in level.
Now, say they balance it by extending the time the Gladiator has until it's fatigued. That would just undermine the whole point of it all, the idea that the longer you spend in one class, the slower you develop. So either the system is going to be hella broken, or it's going to be totally pointless.