Crash486 said:
Why [does all games] incorporate self-regenerating health?...
...What the hell was wrong with health packs?
Well. The simple answer is that it's easier for the developers.
With the health pack system, they had to hide the stuff in nooks and crannies, or secret rooms and whatnot. That all takes extra time.
It also means that they always know how much health the player has for an encounter, which means they can scale it accordingly.
It makes things easier for the developers, and it makes it easier for the player. Whether the latter is a good thing is subjective for us all.
Personally, I prefer not having either, but if I really do need to survive three rounds, at least make it a "luck-based" system instead. Either health system is ludicrous, but the regen-system especially takes away a vital gameplay management factor.
Crash486 said:
Why do they feel to the need to force me to carry only 2 weapons at a time?
What's the point of this mechanic, and don't tell me realism.
.
Lot of games are doing it these days because MoH did it, followed by CoD, and then Halo.
And it works in those games, no complaints.
But that doesn't mean it a universal best-system-ever kind of deal.
I've never seen a system that I could describe as "realistic", but I have seen some that came closer than others, most notably the system from the old Hidden & Dangerous series, which both incorporated size-based slots and weight limitations, and restricted your movement according to weight too.