What the Hell, Gearbox?

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Omechron

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Apr 15, 2009
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So, carry ten weapons mod when? Seriously, any time a community doesn't like something this easily fixable, they just easily fix it. Oblivion for example: borderline unplayable at release due to the crazy leveling system and crummy combat. Now?
 

Jesus Phish

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Jan 28, 2010
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Crash486 said:
Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.

I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
My guess as to why all these games, and I haven't looked into this at all, is that they're all using the same engine or a subset of that engine and they couldn't be bothered to tweak it. When was the last time there was an FPS with no limit to the weapons you could carry (ie, at some point in the game if it allowed for it you could be holding every single weapon) and med kits? Probably so long ago that they don't want to use that game engine or update it.
 

Vibhor

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Aug 4, 2010
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Hyper-space said:
Vibhor said:
I was mocking your post that it was incorrect just like you mocked the OP.
See,this is the problem that we all face when we go off topic.
It was you that went off-topic in the first place and Just Cause 2 still has minor health-regen and relies mostly on med-packs (saying that you can kill so and so in one quarter doesn't change shit). Hell, just replace Just Cause 2 with any game where your character can take massive amounts of punishment.

You have no argument, my point is still valid as you never even so much as TRIED to refute it. Instead, you decided to dwell on something that's beside the point and irrelevant.

So next time, if you have no goddamn fucking argument, don't go off-topic and then claim that everyone is at fault.
You said just cause has no health regen. Your point was wrong. And even your minor health regen is actually a major health regen. If I replace just cause 2 with a game where your character can take massive ammounts of punishment then it always comes to regen health. Look at Saints row 2. It has regen health. GTA 4 does not have regen but the character cannot take more than 1 close shotgun to the fact. Any other game left would be old school run and gun shooters which actually have no need for this mechanics. Thus the OP is not wrong, the only one that is wrong is you.
 

Alien Mole

The Quite Obscure
Oct 6, 2009
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Shydrow said:
The demo has been around since Pax2010 it is really old.
'Fair enough' to everyone who pointed this out to me - it makes me wonder why they'd use so old a build, but finger crossed, then!
 

Alon Shechter

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Apr 8, 2010
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Vibhor said:
Alon Shechter said:
Vibhor said:
Stavros Dimou said:
Vibhor said:
BlastedTheWorm said:
Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
You shitting me?
3D realms didn't made shit for duke nukem. When the project was shifted to gearbox, it 0% complete. Everything that has been done is made by Gearbox.
No,Gearbox aqcuired 80% of the game finished.
But still, Gearbox had it for a year. They could easily remove that from the game and make it some thing more suitable. What they have right now just hinders the fun.
And you know this how exactly?
Let's not point fingers until we actually have someone who really deserves it.
What?
3D realms left the development in 2009. Right after that Gearbox was hired to work on the project.
Problem ignorant person?
And 80% of the product was handed to them.
Also, what kind of asshole are you to attack someone on the internet with no good reason?
 

Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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I recall someone here on The Escapist discussing why these mechanics were so popular a while back, though I can't remember who. The reason that they have caught on is because they allow the developer to know exactly how much health the player will have when entering each room. In a traditional shooter, levels had to be designed with how much health the player might have in mind. If health was too sparse, then rooms further from a health pack couldn't have a lot of enemies, or else they would become far too difficult. But if the player had too much health then the game was too easy.

The advantage (from a developer's viewpoint) of a health regen mechanic is that they know how much health you will have when entering any room (i.e. full health, because you'll wait to regenerate). This means that they can pack each room with a challenge designed to keep the player playing at maximum capacity. It allows for a game that is much more action packed, even if the need for strategy is drastically reduced.

That is actually why it caught on with gamers at first too. While it's worn a little bit at this point (especially with those of us who like the addition of strategy) a sizable portion of the gaming audience is just looking for some brain dead action. They don't want to think about their resources, they just want to put crosshairs over heads (and don't get me wrong here, I enjoy that sometimes too).

Unfortunately, as this demographic that really likes the over the top action that a health regen system allows for has become the majority, those of us who like the added strategic elements of managing health resources have been forgotten.
 

Winterfel

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Feb 9, 2011
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Drakmeire said:
I'd like there to be a health bar as well as a shield so the heath can only be increased by med kits but the shield will slowly recharge over time... Have any games even done that?
Seems you've missed out on borderlands!
 
Apr 28, 2008
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Triforceformer said:
Irridium said:
Well, looks like we have one, final hope.

Iron Sights on some of the guns lololololololol.
If I can still carry 8 guns at once, run at the speed of a cheetah, and don't have regenerating health, I'll take the ironsights hit.
 

JoshuaMadoc

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Sep 3, 2008
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I just don't get the rage for health regen. Even my friends say it's a crime, but I think it's an untapped mechanic that dudes in Treasure should pick up and make an acid trip out of it. I dunno, like having player health have insane regen and the enemies having equally insane firepower to the point where the game is like a tug-of-war.
 

Vibhor

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Aug 4, 2010
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Alon Shechter said:
Vibhor said:
Alon Shechter said:
Vibhor said:
Stavros Dimou said:
Vibhor said:
BlastedTheWorm said:
Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
You shitting me?
3D realms didn't made shit for duke nukem. When the project was shifted to gearbox, it 0% complete. Everything that has been done is made by Gearbox.
No,Gearbox aqcuired 80% of the game finished.
But still, Gearbox had it for a year. They could easily remove that from the game and make it some thing more suitable. What they have right now just hinders the fun.
And you know this how exactly?
Let's not point fingers until we actually have someone who really deserves it.
What?
3D realms left the development in 2009. Right after that Gearbox was hired to work on the project.
Problem ignorant person?
And 80% of the product was handed to them.
Also, what kind of asshole are you to attack someone on the internet with no good reason?
If they were any good of a company, they could just modify the shit and make it fun. They had 2 mother friggin years. Or even if everything was shit from start then they could just do it from scratch. They had no time limit and nobody was waiting for the game to be released
 

ChildofGallifrey

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May 26, 2008
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dogstile said:
Everyone shout halo clone like its a bad thing, I know how hard people hate on halo nowadays for some insane reason.
I'll be the first to say that I dislike the Halo franchise, but even a fool has to admit that it single-handedly revolutionized the FPS genre. But, therein lies the problem. Every other shooter wants to play just like Halo nowadays (regenerating health, 2 weapons, etc.) The Halo franchise can't reasonably be blamed for this. Other developers decide to copy its mechanics, it's not like Halo forced every FPS to have the same build, but it's much easier to have one clear scapegoat rather than blaming the industry at large. Still, that's my reasoning for rarely playing FPS games anymore; the genre is stagnant now. There needs to be some other kind of innovation to mix things up a little. I'm not sure what it could be, but it's time for a breath of fresh air.

That being said, this was a really poor move on Gearbox's part. The classic Duke games were all about wacky fun and machismo. Without an arsenal of crazy weapons and first aid kits lying around everywhere...I dunno, it just doesn't seem like Duke. Granted, I haven't played the demo, my opinion is just based on footage I've seen. The game will still probably be pretty fun in its own right, but I just don't think it'll feel like Duke.
 

Triforceformer

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Jun 16, 2009
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Irridium said:
Triforceformer said:
Irridium said:
Well, looks like we have one, final hope.

Iron Sights on some of the guns lololololololol.
If I can still carry 8 guns at once, run at the speed of a cheetah, and don't have regenerating health, I'll take the ironsights hit.
While I can respect "Older school than some old-school FPSes" to a point, something about Serious Sam rubs me the wrong way. Sure I can blow a bunch of shit up like it's 1995, but it's also really repetitive.
 

Dfskelleton

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Apr 6, 2010
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Alien Mole said:
MiracleOfSound said:
Yup.

The problem with this system is that the main selling point Duke has is being an 'old school' shooter, yet it's conforming to current mechanics which, when placed next to other games using the same mechanics, just show how mediocre it is in comparison.

The demo was very poor. I hope the full game build is a lot better.
With only about a week between demo and full game release? I honestly don't see it happening. If Gearbox cares they might listen to fan feedback and tweak a few things, but how could the demo be that different from the finished product?

Unless they're pulling a switcheroo the likes of which hasn't been seen since the Raiden/Snake thing, of course. Right after the demo segment Duke says 'bugger that' and suddenly starts lugging around a small armoury. Because that's totally going to happen.
Actually, the demo is, compared to the release, pretty old. I think this is the EXACT same demo they showed when they announced the game! I'm guessing they've fixed some of the weird graphical errors, and maybe they've made the character a bit more damage resistant, but I don't think they'll do a lot about some of the other problems.
What we wanted was "A throwback to fun, ridiculous, over the top old shooters with an intentionally goofy, wise-cracking, one liner spewing action hero". Now what we have is "What would happen if you played Halo as Duke Nukem with your sheilds all the way down through the entire game"
 

similar.squirrel

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Mar 28, 2009
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The important thing is that you're all throwing a hissy-fit because an entertainment product mightn't turn out the way you wanted it to. Pretty cool, eh?
 

ChildofGallifrey

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MianusIzBleeding said:
Im sorry but since when did Duke Nukem become a "clone of Halo"?
To be a clone means to be EXACTLY the same...and last time I checked, Duke Nukem and Halo were completely different
Unless Duke starts fighting The Covenant I dont think you should refer to it as a Halo clone.
Its like saying that Oblivion is a GTA3 clone
It's a 'Halo clone' in the same way that Dante's Inferno was a 'God of War clone'. People use that term to describe a game that's nearly identical in its presentation to another, popular game. In DNF's case, they mean that it's in the same genre (FPS) and has the same core mechanics (regenerating health, 2 weapon limit, etc.). It's something that's existed as long as video games have.

It's not meant to be taken as a direct clone, more like...if you were to reskin the enemies to make them look like Covenant and changed nothing else about the game, it would look and feel exactly like Halo (small differences aside). The term actually goes a long way back. FPS games used to be called 'Doom clones' in the early 90's. It's just a simpler way to say that one particular game plays remarkable like another.
 

Hyper-space

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Nov 25, 2008
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Vibhor said:
If I replace just cause 2 with a game where your character can take massive ammounts of punishment then it always comes to regen health.
Jesus fucking christ, you are implying that there has never been a game where the character can't survive more than one shot with med-packs.
Look at Saints row 2. It has regen health. GTA 4 does not have regen but the character cannot take more than 1 close shotgun to the fact. Any other game left would be old school run and gun shooters which actually have no need for this mechanics. Thus the OP is not wrong, the only one that is wrong is you.
You do not say why there is no need for this mechanic, you do not say why this mechanic should be removed, despite it clearly just being a matter of preference and amounting to little else than "i do not like oranges, all oranges should hereby be more like apples".

You only mention recent games that unlike my previous point, still have the main character being able to withstand more than normal punishment (i played both Saints Row 2 and GTA4, and it was only on harder difficulties that he could barely survive a shotgun to the face). In a game such as CoD, its only on the lowest difficulty that you can survive a shot to the face and even then it can't be something like a sniper-rifle or shotgun.

So there is a need for these mechanics, and if you don't like them, then go play another game. Just because you don't like them doesn't mean that entire fucking universe has to revolve around your preferences.
 

Deathninja19

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Dec 7, 2009
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CCountZero said:
Couldn't agree more.
I'm the kind of no-lifer who buys 18 games per year, but even I wouldn't fork over cash for this piece of backstabbing, falsely-advertised junk.
Shame on you Mr. Pitchford
Sam., I've had enough of FPSs, I used to love them but have played so many recently that I'm sick of them. I hoped Duke would be different and you know fun, I'll wait until it's released but it doesn't look enjoyable at all to me.