Space Spoons said:
Whenever I hear the term "cheap tactics" used in conjunction with fighting games, I can't help but think of Sean Killian's "On Cheapness" [http://insomnia.ac/commentary/domination_101/on_cheapness/].
Yeah, people who cut out their connection just before your win registers are jerks... But if you can't beat a player who's using "cheap tactics" (Zangief's Lariat, Akuma's air fireballs), it's your fault, not theirs. If you can't find a way to beat their tactic, why should they stop? What's the point of playing at all if you deliberately avoid using moves that you know will give you an advantage? Why should they bow to you, the less experienced player?
In short, don't get mad when you lose to Zangief for the tenth time. Get off your ass and learn how to beat those "cheap tactics" you hate so much.
Incidentally, every half-decent Street Fighter player knows that you can beat a Lariat with a simple sweep (crouching high kick). Robbed of his Lariat, Zangief will be limited to jumping to approach you, which can be countered with an anti-air (everyone in SFIV has one), and Green Palm, which can be easily jumped, thus setting you up for a free cross-up and some easy damage. See? Simple as that.
EDIT: Meant "On Cheapness", not "You Can Lead a Scrub to Water".
Actually as per a post I have above, Zangief's Lariat (Hammer Punch in SF2) is invincible even to a sweep (tried it). And as I am a Chun Li player, she really has no effective anti-air. Couple that with a f*cktard who makes a 1 round, short timer and spams that move and its a recipe for grief.
I agree that since SF2, Zangief needed some retooling (he sucked in SF2) but he's a little over-powered now. And don't even get me started on Ryu and Ken. Shoryuken -- invincible. Okay, I can block it or hang back (but don't come in from the air). That's cool. But what about the Hurricane kick? Why is that impervious to fireballs now? What were the designers thinking when they decided to increase the power of already over-powered characters? The proof is in the pudding (ever met the onslaught of Ryu and Ken players online?)
What irritates me a little is that they took the balanced Chun-Li and nerfed her a bit. Her EX-Spinning Bird Kick no longer Vacuums and her Ultra and Super are too easily avoided (jump and get sent backward with only 1 -2 tiny hits to deal with even when hit).
I think if the devs make SF5, they really need to rethink the balance structure.
In Soul Calibur 4, everyone uses Mitsurugi, Amy, Cervantes or Kilik. Kilik is a noob players delight but I've learned to counter that against most (there are some TRULY skilled players who use him magnificently). But Mitsu and Amy, it's all speed and high/low combos that are hard to block online. Cervantes needs to have his teleport moves nerfed a little. But it's not the end of the world as you can easily counter impact it. I tend to use Seong Mina as she is again, pretty balanced. I tend to like balance.
In summary: Any move is usable and permissible... just don't spam it over and over as it's annoying, boring and dare I say it, cheap.