What to Expect from Dawnguard?

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Coach Morrison

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Jun 8, 2009
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SajuukKhar said:
Valen_Starwalker said:
Dawnguard is easily 10+ hours without fast travel.

The only way to beat Dawnguard in 2-3 hours, is to literally skip every bit of dialog, fast travel, and probably never fight anything just run past it.

Not to mention all the side content of
-Lost to the Ages
-The Falmer books quest
-The Paragon's quest
-The Crossbow upgrade quests
-The Legendary Dawnguard relic quests
-The Vampire ring/Amulets quests
-Collecting the parts of the ancient Vampire to upgrade the bloodstone chalice quests.
Yeah 2-3 hours seems like an exaggeration, I remember when it first came out everyone was saying it was at least 7-8 to go through one side, without accounting for side quests.
 

chiggerwood

Lurker Extrordinaire
May 10, 2009
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Be prepared to be led around by the nose and completely underwhelmed and or pissed off. Seriously fuck dawnguard, fuck the lead you by the nose do what we say, go where we go, gsmeplay

"NO you cannot take any initiative!" the game says "Now get back on the fucking trail. It doesn't matter that you've won a war, become the Harbinger of the companions, the Archmage of the college, and don't forget KILLED THE FUCKING WORLD EATER, and that this piss-ant blood sucking piece of shit is so far beneath you that he's barely a fucking blimp on the fucking radar, you will follow the the linear path of boring as hell quest and dick-hole characters that we have set before you, and you will follow it ************ or you get to eat shit sword boy. I'm sorry, what's that you ask? Why can't you just go kick down the door and chop off the head of the ************ that's beneath you and just be done with it? Because, fuck you that's why! now go to the next arrow on the map and do what we say!"

Oh and by the way the way enjoy feeling yourself dying as you traverse; did I say traverse? I meant trudge! Through the Soul Carin! The only good thing to come from Dawnguard was a couple of side quest one area, a few weapons and some mods, fuck Dawnguard.

Oh by the way

don't click unless you want a major plot point spoiled.
The prophecy is bullshit. It was made by a guy that decided to be a dick, because the gods are dicks, so yeah all the shit the game has you do? Pointless, completely fucking pointless. Seriously, Bethesda dropped the damn ball on this one.
 

Rose and Thorn

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May 4, 2012
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Soviet Heavy said:
************.

I just had to jump the gun didn't I? If I had waited just a few more hours this goddamn morning, I could have saved six bucks with the Thanksgiving Sale, but nooooo, I had to go ahead and buy it at twenty.
Yup, I did that same thing with XCOM. Life, she has funny humour, no?
 

Valen_Starwalker

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Nov 20, 2012
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zdog jr said:
SajuukKhar said:
Valen_Starwalker said:
Dawnguard is easily 10+ hours without fast travel.

The only way to beat Dawnguard in 2-3 hours, is to literally skip every bit of dialog, fast travel, and probably never fight anything just run past it.

Not to mention all the side content of
-Lost to the Ages
-The Falmer books quest
-The Paragon's quest
-The Crossbow upgrade quests
-The Legendary Dawnguard relic quests
-The Vampire ring/Amulets quests
-Collecting the parts of the ancient Vampire to upgrade the bloodstone chalice quests.
Yeah 2-3 hours seems like an exaggeration, I remember when it first came out everyone was saying it was at least 7-8 to go through one side, without accounting for side quests.

Again. This isn't a long dlc. All it is walking across the map, and back. That isn't a "full" dlc to me. They placed quest markers on the other side map, and that's it. Even most of the side missions are like that when it comes to getting the vampire rings/amulets. One ring is on side, and other is on the other side of the map.

That's not more content, because I am walking in the same damn area.

Even soul cain is just one big empty space of nothing, and EVEN IN THAT. Killing the Keepers was just running across the map from one side to another.

That's not how a dlc should be made.
 

Coach Morrison

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Jun 8, 2009
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Valen_Starwalker said:
zdog jr said:
SajuukKhar said:
Valen_Starwalker said:
Dawnguard is easily 10+ hours without fast travel.

The only way to beat Dawnguard in 2-3 hours, is to literally skip every bit of dialog, fast travel, and probably never fight anything just run past it.

Not to mention all the side content of
-Lost to the Ages
-The Falmer books quest
-The Paragon's quest
-The Crossbow upgrade quests
-The Legendary Dawnguard relic quests
-The Vampire ring/Amulets quests
-Collecting the parts of the ancient Vampire to upgrade the bloodstone chalice quests.
Yeah 2-3 hours seems like an exaggeration, I remember when it first came out everyone was saying it was at least 7-8 to go through one side, without accounting for side quests.

Again. This isn't a long dlc. All it is walking across the map, and back. That isn't a "full" dlc to me. They placed quest markers on the other side map, and that's it. Even most of the side missions are like that when it comes to getting the vampire rings/amulets. One ring is on side, and other is on the other side of the map.

That's not more content, because I am walking in the same damn area.

Even soul cain is just one big empty space of nothing, and EVEN IN THAT. Killing the Keepers was just running across the map from one side to another.

That's not how a dlc should be made.
You still boast that you can play through it in 2-3 hours, something we find highly unlikely unless you just skip everything you can and you may not enjoy it, but I had fun in the soul cairn and a good portion of that falmer area once I had left the crystal portion.
 

Valen_Starwalker

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Nov 20, 2012
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zdog jr said:
Valen_Starwalker said:
zdog jr said:
SajuukKhar said:
Valen_Starwalker said:
Dawnguard is easily 10+ hours without fast travel.

The only way to beat Dawnguard in 2-3 hours, is to literally skip every bit of dialog, fast travel, and probably never fight anything just run past it.

Not to mention all the side content of
-Lost to the Ages
-The Falmer books quest
-The Paragon's quest
-The Crossbow upgrade quests
-The Legendary Dawnguard relic quests
-The Vampire ring/Amulets quests
-Collecting the parts of the ancient Vampire to upgrade the bloodstone chalice quests.
Yeah 2-3 hours seems like an exaggeration, I remember when it first came out everyone was saying it was at least 7-8 to go through one side, without accounting for side quests.

Again. This isn't a long dlc. All it is walking across the map, and back. That isn't a "full" dlc to me. They placed quest markers on the other side map, and that's it. Even most of the side missions are like that when it comes to getting the vampire rings/amulets. One ring is on side, and other is on the other side of the map.

That's not more content, because I am walking in the same damn area.

Even soul cain is just one big empty space of nothing, and EVEN IN THAT. Killing the Keepers was just running across the map from one side to another.

That's not how a dlc should be made.
You still boast that you can play through it in 2-3 hours, something we find highly unlikely unless you just skip everything you can.

o.e I was being over-dramatic- Shooo.
 

Stuntcrab

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Apr 2, 2010
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Keep this mod nearby

http://skyrim.nexusmods.com/mods/23491

If you ever run into some sort of glitch caused by dawnguard then this unofficial patch will fix it right up, also look into mods, some good gun mods if you're into that.
 

jthm

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Jun 28, 2008
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Valen_Starwalker said:
jthm said:
Valen_Starwalker said:
jthm said:
Valen_Starwalker said:
Soviet Heavy said:
So I just bought Dawnguard on the PC, downloading as I type this out. What can I expect from the DLC? I've heard good things about the new area and the Crossbows sound fun. However, I've also heard that it makes an insane amount of Vampire assaults across the towns in Skyrim. How much of a deterrent can this be, and what other things might I want to look out for?
You can always mod this vampire attacks out of the game.

Truthfully Dawnguard isn't worth 20 dollars. It's not a real DLC as they claim they were making.
All they did was add two new forts, a new small area, and updated how Vampire, and werewolves works. They also added a new wapon. Either than that.. it's a very short shitty dlc I think.

Now Dragonborn that looks like it's going to be good though.

I saw Dragonborn, and read a little.. and it really puts Dawnguard to shame.



SPOILER WARNING.



They added more than that. Vampire and Werewolf Talent trees were welcome. Did you do the dwarven quests for the rare mineral to create a unique item? Also, darkwater cave, the soul cairn and the falmer temple where you get Auriel's bow. Also, Auriel's bow can be used to change gameplay a bit. Honestly, depending how you choose to play a vampire lord, it can change the way you choose to play the game.

That said, I do have to agree that $20 is a bit steep. But I got it on sale for $15 and have been pretty well satisfied.
CORRECTING WARNING.

All they really did in Dawnguard was add the new places on the opposite of the map every time so in reality you have 10% game play, and 90% of walking to the quest.

This DLC was not worth 20 dollars. It isn't even worth 15.
COMMON SENSE ALERT!

Or you could, I dunno... fast travel? It's still a good 10 hours of gameplay. I pay 10 bucks for a 2 hour movie, I don't think 15 for ten hours of game is unreasonable.
Hahahahaha.

No, Dawnguard is not 10 hours of gameplay, and suggesting fast travel is a wrong way to handle things.

Bethesda promised us good dlc, and Dawnguard isn't it. Dragonborn is the DLC that we should have gotten.

I can beat Dawnguard in just a few hours of gameplay. (Maybe like.. 2, or 3) if I sit there, and played it, and finish it.

If you don't believe. I'll start it all over again, and time when I start, and finish it.

EDIT: I also don't count walking to the next quest/cave/tower/whatever/etc extra content. If I wanted more walking in Skyrim. I would just start a riften, and walk all the way to Markarth. I would save 20 dollars.

The amount of things that could have been done with dawnguard, and the simply for me did not deliver. First of.. Why can't I control the castles? Fix up the garden make it look pretty, or clean out Dawnguard Fort, getting rid of all those spider webs.
Etc. etc. A lot more could have been done to that dlc.
Sure, go right ahead and replay it. Be sure to time yourself and record the whole thing for youtube.

Me, I had to start a new game and a new character, because dlc for skyrim doesn't come out on the system I bought it for initially (I didn't repurchase skyrim, just borrowed it long term), so it felt like a lot longer. But then I was constantly going off dlc quest to fight dragons and do the main quest as a vampire lord, or assassinate people with gargoyles or sometimes just go on murder sprees in the larger cities. So maybe it felt like longer to me, but I interspersed it with other gameplay. Point of fact, it added to my game and I feel it was money well spent. Helps that I got it on sale, but honestly I would have been okay with 20 for it.

As far as customization goes, why? I don't care that I didn't alter the castle or the fortress. I have hearthfire for that. If I get really desperate to buy a flower pot for the corner, I'll play the SIMS.
 

JochemHippie

Trippin' balls man.
Jan 9, 2012
464
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Awesome environments and the mothafuckin' crossbow.

Don't worry about the attacks too much. Town guards are one of the more OP enemies out there :3
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
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I actually bought it a few weeks ago and enjoyed the content. To be honest, I didn't really like Soul Cairn. It's visually cool for a while, but it's actually boring to explore and quite repetitive. The Vale is pretty damn cool, though. You really shouldn't worry too much about the vampire attacks wrecking your game. They killed Belathorn (owner of the general goods store in Whiterun) in my game, but you shouldn't ever run into the danger of running out of shops to sell to/buy from. And if you joined the Thieves' Guild, you'll probably sell your gear there 90% of the time anyway. I think the attacks add a nice dynamic to the game. Makes the world feel dangerous and like it has consequence. And let's be honest, it really needed that.

Other than that, it's OK content. I don't really like vampires (never have, really). I came for the Falmer backstory and new locations. The crossbows are kind of boring. If I'm gonna be an archer, I want an actual bow and not a weapon meant for farmers hastily trying to prepare for battle. There are some cool bows, though: Auriels Bow is good whenever and Zephyr is nice for low-level or low-difficulty play due to it's fast firing speed (not so good on harder difficulties, since it does less damage. You waste too many arrows. Though I think the game sucks on higher difficulties anyway).

Overall, it's a decent addition to the game.