What turns you off games?

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Jessta

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Feb 8, 2011
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Pacing, bad aesthetics, difficult camera, blunt game play (doing the same thing over and over) overtly complicated menus (armored core)
 

high_castle

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Apr 15, 2009
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Bad writing. I will forgive a lot of gameplay wonkiness, bad vehicle sections, annoying QTEs, escort missions, stupid sidequests, planet mining, etc. if the story is good. But the moment that drops out, I have no interest in playing anymore.
 

Katana314

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Oct 4, 2007
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Open world games that are just individual mission levels with a lot of unrelated driving inbetween. Some of them I honestly think would have been better dividing up the interesting on-foot areas into individual levels. Red Faction Guerilla got pretty tiring anytime I died and had to come back from a checkpoint.
Assassin's Creed 2 gets it mostly right. The cities can easily be traversed on foot, and there are fast-travel stations to other locations.

GTA4 also wasn't bad, since it had taxis.
 

Shia-Neko-Chan

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Apr 23, 2008
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Dialogue choices just for the hell of it.

Hollywood-style script writing "Captain, what are we going to do?! I don't think we can hold on for much longer" "This is MY SHIP, Cadet!!"

Illusion of choice that really just favors evil choices.

Random evil choices that really have no place in context.

Boring unimaginative story (Oh no, not the ALIENS!)

Uninspired, boring visual style. Usually these just go with the normal cookie-cutter styles. Goth, Punk, "gangstuh", etc...

Games that skimp on story details in order to more easily shoehorn dialogue choices into the character conversations.

bad animations.

Boring, styleless main character. (I gots a buzzcut, I'm cool, right guise? Also this is MY ship!)

Facial customization systems where it's impossible to make a character look the way I want them to.

Facial customization systems where the character always ends up looking ugly or boring because it's "realistic".

Bad hitreg or hit detection. It's pretty hard to like a game when I'm shooting an extremely high rate of fire weapon at someone who is almost point-blank, but I only hear a bullet impact every once in a while. Both the Call of Duty and Battlefield series suffer from this.

Horrible character balance. I quit blazblue (the first one) due to this.

Obvious game developer laziness.

MMORPG's that go with the cookie-cutter classes such as "Dwarf with the long braided beard who's a blacksmith" and "Elf with pointy ears, nice face, and bow and arrow"

Try hard game communities where everyone is seemingly angry at each other all the time.

Elitist game communities.
 

Grey_Gore

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Feb 10, 2009
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Padding of any kind:

*Fetch quests that have you move back and forth between *two* NPC's, multiple times.
*Vehicle sections taking place in (mostly) bland, uninhabited and/or linear levels.
*Progress checks that amount to "You must be at least THIS well-geared/experienced/rich to proceed". [sub]Not too common, thankfully.[/sub]
*Hitherto-unseen reinforcements in combat (Looking at you, Dragon Age II).
*Monster spam that makes up 80% of all the game's encounters.

[sub]Bad translations are also a pet peeve of mine in this regard, though that's probably me being overly obsessed with the subject.[/sub]
 

jonyboy13

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Aug 13, 2010
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SoopaSte123 said:
I'm somewhat of a min/max-er, so if I play a game and realize I did something that prevented me from getting the best items or stats, I restart, which can lead to countless hours replaying a game. Perfect Example: FFXII Zodiac Spear. Yes, I did restart the game with a 90 hour save file.
Nothing more that I hate than missing the strongest or almost strongest weapon in the game just because you did some completely random and not related stuff.
Please tell me, how the fuck opening chests in Lower Town is related to the damn Zodiac Spear?>>"

I also must have the best stuff in the game but I'm not that insane to restart 90 hour saveXD (had Masamune in FFXII, good enough for me).
 

teisjm

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Mar 3, 2009
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Grinding.
Trying to fill the missing hours in a games length with repetitive booring stuff is not the way to do things.
I understand MMO's have it, cause they need something for people to to, once they've done all the developers had to offer, and no matter how much they make, people will get through it before the next content patch, they can only add content at a certain speed, so the alternative to grind in this case would be no gameplay at all.
But when it sticks it's ugly nose into singleplayer games, that are done from start to end, and not something that'll be continually added stuff to, it just shows that the developers ran out of money or ideas for more stuff, or tried to extend the length of the game by filling it with a ton of "Meh".

Also, games that put a ton of money into making pretty looking, high poly graphics, only to make crappy animations.

Also, games where the stuff that your character could perfectly pass through is unpassable, i mean if you're gonan define the boundry of the world, could you please do it with something else tha a 2 foot fence, which our double-jumping hero can't seem to pass for unknown reasons?
 

Leonardo Zaninetti

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May 21, 2011
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Overly macho characters. It always annoyed me when all the main characters in a game are all "I'm gonna tear you a new asshole! Eat lead, motha f**kers!" and giving it all that. You can be glad you survived a fight, that's fine. But when they just charge in being all super-manly it pisses me off.
 

Evil Moo

Always Watching...
Feb 26, 2011
392
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Incredibly irritating characters, particularly if it is the player character. No, I don't want to have to listen to your 'witty' remark for the 50th time today. >_>
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
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Bad controls and Quick Time Events.

Two Worlds II has "sneak" and "run" mapped to the same button. Why? That pisses me off every time I play it and I never get used to it.
 

itf cho

Custom title? Bah! oh wait...
Jul 8, 2010
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Getting stuck on 'rails'. Nothing I hate worse in a shooter than to hit a section where I can no longer proceed at the pace I prefer and am forced onto rails. I totally stopped playing Call of Jaurez: Bound in Blood when they did that to me twice. Finally got through one rail section, heaved a sigh of relief, and then got put back on rails again.
 

airrazor7

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Nov 8, 2010
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unbalanced gameplay: I hate playing games where your character is limited in mobility and ability yet you have to fight enemies who can bounce off the walls, fly and shoot tracking energy blasts. Example: FF7 Dirge of Cerberus. The game felt as if I were playing a Devil May Cry game with outdated Call of Duty controls

also under unbalanced: I hate action games in which you spend most of the game combo-ing waves of enemies only to encounter a massive boss that keeps you trapped in one spot while it goes through its patterned "I keel you in 1-to-2 hits" attack animations. Then when there is finally a break in the pattern, you have about 3 seconds to advance towards and cause damage to the boss with attacks that make it feel like you're throwing tissue paper at it until the boss rinses, lathers and repeats its attack pattern on your ass. Ninja Gaiden Sigma 2 nearly did this, Bayonetta did this and a few other games whose titles that I can't think of at the moment.

poor game mechanics: I've been playing Metroid Other M (disliking it so far) and I was severely delayed in one section of the game due to a chameleon sub-boss that wouldn't reveal itself (you can only damage it when you see it) so I was stuck in the room for 30 minutes until it decided to stop playing hide-and-go-hide with me and started to actually fight back so I could kill it in 2 minutes.
Also, switching from 3rd to 1st person in combat is not that great. No matter how quick, precise and accurate you are with the wii-mote, the enemies will usually not give the player enough time to switch back and forth between the two views.

repeating bosses: I frakking hate that, it comes off as the developers trying to add more time to a game without actually adding new or different elements. The counter to this is when a boss repeatedly appears and its presence fits with the story.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
3,126
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honestdiscussioner said:
Unskippable sections.
I think you should be a bit more specific on this one.

I'd say unskippable cutscenes, in particular repetitive unskippable cutscenes. Just listen to the Too Human review and hear about death. They need to not do it that way, it's terrible, especially if it's long.

Forced mini-games for better endings - Hey Cousin, would you like to go bowling?

Terrible QTE setups - I don't mind QTEs as a concept(see Guitar Hero QTE games), but if I don't know it's coming, only going to happen once, is set off to a side I'm probably not going to pay attention to, or something equally stupid, then don't put it in.
 

Geek_DR

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Dec 14, 2010
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Rathands said:
Male gaze. I want to play the game for fun - not to look at some polygon tarts fake tits.
Totally agree. It's at best distracting(in a bad way :p) and at worst insulting.
Between the horrible characters and the pandering "sexiness" of Devil May Cry 4 I didn't make it to the third level (and I was trying to like it, since so maybe people do seem to).

OT: Bad characters, bad story or bad camera.
 

trollnystan

I'm back, baby, & still dancing!
Dec 27, 2010
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Bad dialogue/voice acting is a big one. Also bad writing.

Nonsensical use of sex appeal is another. A example I've used before is Jack and Samara from Mass Effect ": Jack's outfit, coupled with her personality and background, makes a certain amount of sense, whereas Samara's is just "hur hur, she got boobies" stupid.

Nonsensical use of sex appeal used for the lulz can be fun though, if it's done right.

I also got turned off from playing Witcher because of the whole sex-as-reward thing. Especially the whole pin-up bit which objectifies the women as trophies and adds that extra bit of sleaze. Yeah, you don't have to do it, but just knowing it's in the game depresses me. CD Projekt IS Eastern European however so it's to be expected I suppose... (Sorry, are my prejudices showing?)