Two things were missing from Twilight Princess.
The one that's most obvious is the homely feel of the towns. The places were all out barren. Everyone in the one town huddles together in that one stout tower to avoid the monsters, to give you the feeling that the town has been completely emptied due to fear. I didn't feel it. The people in Hyrule were absent-minded and, to be humbly honest, the dead people walking around in Ocarina of Time's hyrule had more personality. Even the cats had more character in Hyrule than the people.
It felt a little better in the mountain and top of the waterfall with the other beings, but compared to the constant ache of the world being empty - whether Link was wolf or human - the loneliness was pretty hardcore.
I think a way that could have fixed this would be to have done what Ocarina or Windwaker did. They let you talk to everyone, and even the blandest npc had something to say. The major characters were not too wholey removed from the rest of the world, and the rest of the world was not absent of itself.
The other thing that could have fixed Twilight were more side quests, funner side quests, and bigger payoffs for them. I spent forever getting all those stupid spirits, and by the end of the game how useful was the prize? It wasn't.
The one that's most obvious is the homely feel of the towns. The places were all out barren. Everyone in the one town huddles together in that one stout tower to avoid the monsters, to give you the feeling that the town has been completely emptied due to fear. I didn't feel it. The people in Hyrule were absent-minded and, to be humbly honest, the dead people walking around in Ocarina of Time's hyrule had more personality. Even the cats had more character in Hyrule than the people.
It felt a little better in the mountain and top of the waterfall with the other beings, but compared to the constant ache of the world being empty - whether Link was wolf or human - the loneliness was pretty hardcore.
I think a way that could have fixed this would be to have done what Ocarina or Windwaker did. They let you talk to everyone, and even the blandest npc had something to say. The major characters were not too wholey removed from the rest of the world, and the rest of the world was not absent of itself.
The other thing that could have fixed Twilight were more side quests, funner side quests, and bigger payoffs for them. I spent forever getting all those stupid spirits, and by the end of the game how useful was the prize? It wasn't.