IJI of course and maybe Soul Reaver 2 just because of the Twist, satisfying in his own way but the series was far from over.
I think what annoyed me about it was that it acted like whatever you chose was the right choice and you were so clever for picking that one. It rang kind of hollow after I played all the ending scenes.Baron von Blitztank said:Deus Ex: Human Revolution? Kinda...But I didn't like the Ending-tron 9000 so, No.
Basically this ^Iwata said:Fallout: New Vegas gave us closure to pretty much everything and everyone that mattered, and that's the way RPG's should end.
I agree with all the games you said exept XIII. Sorry, but the ending was....meh....kabooz18 said:Final Fantasy XIII
or Ghost Trick
dunno which I played last
though both had awesome endings
Ghost Trick is one of the best of all time and FF XIII just a good one.
best ending of all time is a TIE between The Whispered World and Fallout 2
to me, yes it wasBeat14 said:Maybe it's a stupid question, but is Cryostasis worth playing then?...teh_Canape said:Cryostasis
boy that one made me feel good
I own it, but I got it when my pc was to weak to play it >.<
ot: Binding Of Isaac, I like the endings however I'm sure I can think of something better in the middle of the night when I don't want to.
I feel I should second this. Both endings of Infamous 2 were fantastic.Beesejar said:Infamous 2 it ends appropriately and guarantees no sequels to ruin it Bravo Sucker Punch
My favorite part of those endings is that they both lead straight back to your cell in the Undead Asylum for New Game+. Closure? Ha! There's no escape. Ever.Ninjat_126 said:Dark Souls. Both of them.
To Link The Fire just has this horrible sense of bewildered betrayal, and this horrible realization that you've just been played.
Dark Lord is just epic. No clue what happens to humanity, or the undead, or anything else, but whatever's left, you're the new boss of it.
That's true, a game or any kind of fiction for that matter should leave a few mysteries for the viewer to think about after the story is over, however, all stories do need to have a certain amount of closure to end the story and answer the questions that should be answered. Not necessarily everything, but at least the most significant issues.Hyper-space said:Closure isn't a necessity, sometimes the ending can be that much more poignant when it leaves you asking questions, instead of rattling off everything that happens. For example: Would you have remembered the ending to Inception if it had ended with the spinning-top falling down? Probably not, because leaving you with something to think about AFTER you're done makes it much more interesting.Quantum Star said:So the general consensus nowadays is that video game endings are doomed to suck. If it's not Deus Ex's or Mass Effect 3's "press button to see this ending" business, it ends on a bull shit cliffhanger or has no closure and leaves the player completely unsatisfied like Final Fantasy XIII-2. The last game I finished with a great ending was Persona 4. You end the murderer's killing spree, discover the truth behind the murder cases, you've done everything that you needed to do, and it all wraps up on a positive note that makes you feel like you really accomplished something big. So I ask: what was the last game you finished with an ending that you were completely happy with?
Epilogues that explain what happened to everyone and everything is like the easy way out, it might leave you satisfied, but it won't have an impact on you whatsoever.