What was the most disapointing sand box game you played?

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sageoftruth

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Strelok said:
I'll third Red Dead Redemption, interesting world, done better by Gun and Call of Juarez. Annoying main character, I couldn't muster any other emotion but loathing for him. Boring story, terrible villains. I got a few hours into it and just could not continue. A real miss by Rock Star and the start of a downward spiral they never recovered from. I also got Crackdown with the RRoD XBox I rebuilt that was pretty terrible, but I couldn't play it for long, the jaggies and horrible draw distance were enough to deter me from ever playing again.
I'll fourth it. I haven't given up on it yet. I got it for my PS3, and the aim assist makes everything way too easy. Also, as you said, the story really isn't that interesting. If the story takes an interesting turn after the assault on the fort, maybe I'll change my mind.
 

Trippy Turtle

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May 10, 2010
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Disappointing would be GTA V. It wasn't bad by any means. I just didn't get much out of it compared to GTA 3 for example. I expected to not want to put it down.
Least favorite would be Red Dead Redemption, but I wasn't expecting much anyway.
 

Flammablezeus

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sageoftruth said:
Strelok said:
I'll third Red Dead Redemption, interesting world, done better by Gun and Call of Juarez. Annoying main character, I couldn't muster any other emotion but loathing for him. Boring story, terrible villains. I got a few hours into it and just could not continue. A real miss by Rock Star and the start of a downward spiral they never recovered from. I also got Crackdown with the RRoD XBox I rebuilt that was pretty terrible, but I couldn't play it for long, the jaggies and horrible draw distance were enough to deter me from ever playing again.
I'll fourth it. I haven't given up on it yet. I got it for my PS3, and the aim assist makes everything way too easy. Also, as you said, the story really isn't that interesting. If the story takes an interesting turn after the assault on the fort, maybe I'll change my mind.
If aim assist makes the game too easy for you, then turn it off. They give you options for a reason. Also, don't think of the story as one big story. Sure, there's an over-arching story, but the focus is on the smaller stories with the characters and strangers as well as the world itself and the numerous random events that can occur within it.

Just ride for a while and take in the sights and see some of the random things. Go hunting. Track down bounties. Take on night watch duty. Play some poker. Break in some horses. Rob a store or safe. Invade gang hideouts. Go treasure hunting!
 

Gamer87

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Spore.
The idea seemed so fun, and the first two stages were. But they lasted far too short and then it just turned into a war strategy game instead of an evolution game. (I don't mind strategy games, I just wanted to play god in Spore a little longer, like the whole idea of the game was built on - evolving cool creatures)
 

an annoyed writer

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I'm going to be a contrarian to several people in this thread and say Saints Row 2. You see, I got Saints Row 3 for free a little while back and absolutely fell in love with it, and when I was done getting 100% completion on the base game I was thirsty for more. I'd heard all sorts of good things about SR2 and how SR3 was basically its stripped-down clone. So, I plunked down the $10 at the local used game store and brought home a copy in immaculate condition, complete with the manual and even the little cheat-code insert that originally came with it.

Now, I wasn't expecting the game to be made of gold here: it was over half a decade old, and I was kinda expecting it to look like shit. I did not expect, however, that its primary color scheme would also be reminiscent of fecal matter, with a draw distance so low that I was wondering if it was running on the Dynasty Warriors 3 engine. But I could deal with games with bad graphics(I still use my N64, after all). What I can't deal with, is bad fucking controls. And the controls for SR2 on the Xbox 360 are bad. Not as bad as GTA IV, but still jarringly bad after coming from something with such tight and wonderful controls like SR3. This applies to all control schemes: on-foot controls have asinine ideas like using the "X" button on an Xbox controller to jump(going against every reflex you've developed if you've played anything like Halo, SR3, Crackdown, and most platformers up to that point)and the vehicles don't quite feel great either. I failed many missions over and over due to the really bad controls and cheap AI that took every advantage of your fumbles. On fucking easy, mind you. Aircraft handled even worse, with the ability to flop over and die mere moments after getting off the ground being so common that the Wright Brothers would be laughing the makers of the game's aircraft out of the room.

And then, there's Stilwater. Now, I actually like Steelport quite a bit. It's an absolute joy to drive around in, you can tell where you are in a pinch, with recognizable landmarks all over the city, and the game rarely has a shitstain in the color pallate. It looks reasonably good for its time. Not perfect by any means, and still behind a lot of graphical powerhouses, but still very appealing. Stilwater, on the other hand, stands in stark contrast to that. Driving is a chore in that city, with landmarks being less common than general "themes" for different areas of the city. Now, I do like the fact that there are plenty of interiors in many buildings that populate the city, and they are of pretty decent quality for a game with such a large game map, but that's one of very few advantages I can honestly say it has over its successor, which while they have some real high-quality interiors, they have much, much fewer.

The character customization is also something I found to be more likeable in SR3 as opposed to SR2. You see, it's about quality vs. quantity. Sure, SR2 had a lot more options and sliders for the customization, but as much as I tried I could never make my character exactly as I wanted her. In SR3 however, the outfits were of far superior quality, and I found exactly what I like in terms of style. Yes, I'd like it if I could give my character a small bolero to go with her cute fluffy dress, and make that dress have a satin shader applied to give it some shininess, but I couldn't do that in SR2 either so as far as I'm concerned that's a moot point for the argument for SR2's supposed superiority. Plus, the introduction of jigglebones to dresses/skirts really helps since they actually move more like actual dresses/skirts, as opposed to dress-shaped pants like in SR2.

Finally, the story. I find this one a bit harder to argue, since SR2 does have more impactful moments, like Aisha's death, and it does have a nice feeling of nonlinearity when it comes to taking down and wrestling control from the enemy gangs. However, as I played through the game I began to look at my Saints Boss in a light similar to that of how Tom Hanks saw Woody when he first read the Toy Story script that was revised by Jeffery Katzenberg's orders: Woody in that draft was so mean-spirited, so hostile, and so unlikeable that Tom exclaimed "My character is an asshole!" while recording lines for a test reel. I found the Saints boss to be in a similar light, especially in small moments like when she used her bartender as a bullet shield to save her own hide from the Masako when she first encountered them. Keep in mind, the Bartender was getting flirty with her just moments before being turned into a woman-shaped pile of smoked swiss cheese via a death hail of XM8 rounds and an on-the-spot Molotov. That, and how she treated her homies with such little respect(except for Johnny) made her hard to sympathize with. In Saint's Row 3 and 4 however, the sociopathic element is still there, but you get a feeling that the character actually cares for a few someones, and those would be their homies. They don't act like a sociopathic murderer just for shiggles, but instead they do what they do for their friends, who are more like a chosen family than anything. A puckish rogue, rather than the cold, heartless murderer of the second game in the series.

Now I'm not saying Saints Row 2 is bad. However, I did find it much harder to like than the third.
 

joest01

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Apr 15, 2009
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leberkaese said:
Batman: Arkham City. Asylum was great and awesome. City... not so much.
Boom!

Also SRtT was a letdown after SR2, can't even tell you why, just didnt click with me.

Didn't read all of the responses above. Was Far Cry 2 mentioned? If it was the posters gamer card needs revoking!

Lastly, no idea what the RDR hate is about. What a great game. As far as I'm concerned one of the very few open world games that pulled off story (Infamous did too).
 

Netrigan

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Most disappointing in the sense that it could have been so much better... I think I'll go with The Saboteur. I think if they had gone with a bit more stealth and lot less climbing up to rooftops (if you don't have a quick way to get up there, don't make it a core mechanic... although I don't mind it being possible). It just seemed to be lacking that central hook that would have made it a great game and I think a better emphasis on stealth might have been that hook.
 

Tohuvabohu

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sageoftruth said:
I'll fourth it. I haven't given up on it yet. I got it for my PS3, and the aim assist makes everything way too easy.
Genuinely curious here. But, why haven't you turned it off? All these complaints about the aim assists in RDR and GTA. And I feel like a crazy man for actually going into the options and turning them off.

OT: It's hard for me to say, honestly. If I had to pick one, then the most disappointing sandbox I've personally played, and this is not exactly a game I'd call BAD, would be Prototype.

It's odd because I really liked the concept on paper. I love the idea of playing as a superpowered killing machine. But, Prototype just didn't combine these ideas as well as I thought it would have. It was fun, for awhile, but it quickly began to feel like a slog.

On the concept of a superpowered killing machine, playing as Kratos in God of War is great fun. Fighting hordes of monsters. Massive enemies. Even bigger bosses. And tearing them all to pieces. So much fun!

But, playing as Alex just isn't very fun. Sure it seems exciting to wade through hundreds of bullets and tank shells and obliterate everything in sight, mass-consuming people, changing forms. But... it wasn't. Alex was just unsatisfying to control. Which was a real shame. Because the game had a great variety of enemies. But the combat felt jerky and too lacking in depth. Once the game began to feel like a slog, I just gave up on it. I still wouldn't call it a bad game, but I just lost interest in it and played other more interesting games.

In certain ways, Infamous and Prototype are pretty similar. But I just feel that Infamous is the far better game, because the core gameplay that Infamous revolves around is so much deeper, and far more satisfying. It was surprising because before either of these games were released, I thought Prototype sounded a lot better and more interesting than Infamous. But pretty much the exact opposite happened.
 

SonOfVoorhees

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GTA5. Main game was great but once the game finished the story, the game just seemed empty - i think it was due to how much the 3 characters voice acting added so much to it. I still want a Mercenaries 3 game - may have one where your fighting a middle eastern terrorist group. :)
 

sageoftruth

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Tohuvabohu said:
sageoftruth said:
I'll fourth it. I haven't given up on it yet. I got it for my PS3, and the aim assist makes everything way too easy.
Genuinely curious here. But, why haven't you turned it off? All these complaints about the aim assists in RDR and GTA. And I feel like a crazy man for actually going into the options and turning them off.

OT: It's hard for me to say, honestly. If I had to pick one, then the most disappointing sandbox I've personally played, and this is not exactly a game I'd call BAD, would be Prototype.

It's odd because I really liked the concept on paper. I love the idea of playing as a superpowered killing machine. But, Prototype just didn't combine these ideas as well as I thought it would have. It was fun, for awhile, but it quickly began to feel like a slog.

On the concept of a superpowered killing machine, playing as Kratos in God of War is great fun. Fighting hordes of monsters. Massive enemies. Even bigger bosses. And tearing them all to pieces. So much fun!

But, playing as Alex just isn't very fun. Sure it seems exciting to wade through hundreds of bullets and tank shells and obliterate everything in sight, mass-consuming people, changing forms. But... it wasn't. Alex was just unsatisfying to control. Which was a real shame. Because the game had a great variety of enemies. But the combat felt jerky and too lacking in depth. Once the game began to feel like a slog, I just gave up on it. I still wouldn't call it a bad game, but I just lost interest in it and played other more interesting games.

In certain ways, Infamous and Prototype are pretty similar. But I just feel that Infamous is the far better game, because the core gameplay that Infamous revolves around is so much deeper, and far more satisfying. It was surprising because before either of these games were released, I thought Prototype sounded a lot better and more interesting than Infamous. But pretty much the exact opposite happened.
Good point. I never thought to check that. I'll be sure to turn it off next chance I get.
 

sageoftruth

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Flammablezeus said:
sageoftruth said:
Strelok said:
I'll third Red Dead Redemption, interesting world, done better by Gun and Call of Juarez. Annoying main character, I couldn't muster any other emotion but loathing for him. Boring story, terrible villains. I got a few hours into it and just could not continue. A real miss by Rock Star and the start of a downward spiral they never recovered from. I also got Crackdown with the RRoD XBox I rebuilt that was pretty terrible, but I couldn't play it for long, the jaggies and horrible draw distance were enough to deter me from ever playing again.
I'll fourth it. I haven't given up on it yet. I got it for my PS3, and the aim assist makes everything way too easy. Also, as you said, the story really isn't that interesting. If the story takes an interesting turn after the assault on the fort, maybe I'll change my mind.
If aim assist makes the game too easy for you, then turn it off. They give you options for a reason. Also, don't think of the story as one big story. Sure, there's an over-arching story, but the focus is on the smaller stories with the characters and strangers as well as the world itself and the numerous random events that can occur within it.

Just ride for a while and take in the sights and see some of the random things. Go hunting. Track down bounties. Take on night watch duty. Play some poker. Break in some horses. Rob a store or safe. Invade gang hideouts. Go treasure hunting!
I've already done those things, and I've gotten pretty tired of them. Most of them feel more like work than actual fun. Looking for stuff on a large map, playing minigames that don't require much thought or effort... In the end, it feels like more of that dreaded grind that I try to steer clear of in games.
Anyway, you're the second person to point out my silly disregard for the options menu. Sorry about that. I'll be sure to adjust the auto aim next chance I get. Maybe the combat will be more fun after that.
 

Flammablezeus

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sageoftruth said:
Flammablezeus said:
sageoftruth said:
Strelok said:
I'll third Red Dead Redemption, interesting world, done better by Gun and Call of Juarez. Annoying main character, I couldn't muster any other emotion but loathing for him. Boring story, terrible villains. I got a few hours into it and just could not continue. A real miss by Rock Star and the start of a downward spiral they never recovered from. I also got Crackdown with the RRoD XBox I rebuilt that was pretty terrible, but I couldn't play it for long, the jaggies and horrible draw distance were enough to deter me from ever playing again.
I'll fourth it. I haven't given up on it yet. I got it for my PS3, and the aim assist makes everything way too easy. Also, as you said, the story really isn't that interesting. If the story takes an interesting turn after the assault on the fort, maybe I'll change my mind.
If aim assist makes the game too easy for you, then turn it off. They give you options for a reason. Also, don't think of the story as one big story. Sure, there's an over-arching story, but the focus is on the smaller stories with the characters and strangers as well as the world itself and the numerous random events that can occur within it.

Just ride for a while and take in the sights and see some of the random things. Go hunting. Track down bounties. Take on night watch duty. Play some poker. Break in some horses. Rob a store or safe. Invade gang hideouts. Go treasure hunting!
I've already done those things, and I've gotten pretty tired of them. Most of them feel more like work than actual fun. Looking for stuff on a large map, playing minigames that don't require much thought or effort... In the end, it feels like more of that dreaded grind that I try to steer clear of in games.
Anyway, you're the second person to point out my silly disregard for the options menu. Sorry about that. I'll be sure to adjust the auto aim next chance I get. Maybe the combat will be more fun after that.
I played with expert aiming from the beginning, and I really enjoyed it. I also didn't really look at the full map at all and actually turned off the minimap sometimes and just wandered around.

For me, I can get joy just from following somebody and watching what they do. I get happiness from simply immersing myself in the world itself, and I can only really do that when I'm in the mood for it. Different strokes for different folks and all that. In the end, it might just be that it's not your kind of game. I always stand up for RDR though, because I think the game accomplishes exactly what it sets out to accomplish.
 

sageoftruth

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Flammablezeus said:
sageoftruth said:
Flammablezeus said:
sageoftruth said:
Strelok said:
I'll third Red Dead Redemption, interesting world, done better by Gun and Call of Juarez. Annoying main character, I couldn't muster any other emotion but loathing for him. Boring story, terrible villains. I got a few hours into it and just could not continue. A real miss by Rock Star and the start of a downward spiral they never recovered from. I also got Crackdown with the RRoD XBox I rebuilt that was pretty terrible, but I couldn't play it for long, the jaggies and horrible draw distance were enough to deter me from ever playing again.
I'll fourth it. I haven't given up on it yet. I got it for my PS3, and the aim assist makes everything way too easy. Also, as you said, the story really isn't that interesting. If the story takes an interesting turn after the assault on the fort, maybe I'll change my mind.
If aim assist makes the game too easy for you, then turn it off. They give you options for a reason. Also, don't think of the story as one big story. Sure, there's an over-arching story, but the focus is on the smaller stories with the characters and strangers as well as the world itself and the numerous random events that can occur within it.

Just ride for a while and take in the sights and see some of the random things. Go hunting. Track down bounties. Take on night watch duty. Play some poker. Break in some horses. Rob a store or safe. Invade gang hideouts. Go treasure hunting!
I've already done those things, and I've gotten pretty tired of them. Most of them feel more like work than actual fun. Looking for stuff on a large map, playing minigames that don't require much thought or effort... In the end, it feels like more of that dreaded grind that I try to steer clear of in games.
Anyway, you're the second person to point out my silly disregard for the options menu. Sorry about that. I'll be sure to adjust the auto aim next chance I get. Maybe the combat will be more fun after that.
I played with expert aiming from the beginning, and I really enjoyed it. I also didn't really look at the full map at all and actually turned off the minimap sometimes and just wandered around.

For me, I can get joy just from following somebody and watching what they do. I get happiness from simply immersing myself in the world itself, and I can only really do that when I'm in the mood for it. Different strokes for different folks and all that. In the end, it might just be that it's not your kind of game. I always stand up for RDR though, because I think the game accomplishes exactly what it sets out to accomplish.
Now that you mention it, what does it set out to accomplish? If it's about creating an interesting western world, then I suppose it does succeed there. The thing that drew me in, in the first place was a bunch of people touting the game as a paragon of rich moral choices and deep characters. So far, I haven't seen much of that. The main character is interesting, since the game is basically him finding his place in the world, but everyone around him seems a lot less 2-dimensional.
Also the rich moral choices so far haven't been anything more than the same old Good vs. Evil morality bar. Having just played The Witcher and The Witcher 2, it has come across as pretty shallow. I'm hoping it will emerge later on after I storm the fort. I mean, the whole main plot can't just be about a guy wanting to kill his brother, can it?
 

DataSnake

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Vice City. Everyone talks about how great the GTA series used to be, so when I saw a copy in the bargain bin I decided to give it a go. Unfortunately, I had played Saints Row 2 beforehand, so it felt like a huge step backward and ended with me wanting my dollar back.