As for Lamb: I thought it was quite clear what her motivations were the entire time. She's the antithesis of Ryan. Ryan said that the only person you need worry about is yourself. Earn what YOU make. Keep what YOU earn. Never let anyone censor your ideals or your dreams. Lamb, on the other hand, was a collectivist (as labled in one of Ryan's audio recordings). She believes that all people should work towards the common good. That in order achieve Utopia, we must first become Utopians. And the way you become Utopians is by utterly foresaking the notion of your Self and completely surrendering to the "common good". This is what she was trying to turn Eleanor into. It's what Alex the Great failed to become.Mikejames said:I thought the game some decent moments, like Eleanor's character and the whole dreamlike Little Sister hallucination, but it didn't have the drive or atmosphere the first game had.
Lamb wasn't as compelling as Ryan, nor did I understand her motivation for wanting to reclaim the leaking hole of psychotics.
Alex the Great wasn't as creepy as Sander Cohen.
Playing as Super-Big-Daddy didn't have much tension, so they compensated by padding out helping Little Sisters with wave after wave of splicers and Big Sisters.
It got tedious, didn't really stand up on its own merits.
Agreed. Taking the original idea to a new setting, concept, and story, is what a sequel for Bioshock needs.j-e-f-f-e-r-s said:If you want to know what was wrong with Bioshock 2, just look at the upcoming Bioshock Infinite.
Still not sure about her return to Rapture after not being important enough in the first game. It wasn't like Ryan, staring mournfully at the decrepit wreck his utopia had become, it was someone trying to take over whatever sinking salvage was left of it. Plus, why combine Rapture's minds considering its clientele? Chalk it up to her being crazy I suppose.RJ 17 said:She believes that all people should work towards the common good. That in order achieve Utopia, we must first become Utopians. And the way you become Utopians is by utterly foresaking the notion of your Self and completely surrendering to the "common good". This is what she was trying to turn Eleanor into. It's what Alex the Great failed to become.
Well he was less subtle about being loony. That was something interesting about Cohen, he didn't want to kill you for the heck of it, just for his artistic integrity.Speaking of Alex, I do agree that Cohen was creepier than Alex. But come on, Cohen made sculptures out of the living and the dead. At least Alex certainly was crazier (i.e. loonier) than Cohen. Though I always loved the part where Cohen's got the guy playing piano...on a piano loaded with dynomite.
Hmm.. Well space isn't impossible, though it'd have to leave any steampunk themes. Underground? Not good enough.. Unless in a volcano. A different world entirely? Again, more sci-fi, but you could do anything you want with the setting.Yeah, it'd be great to see a new place, and Infinite will deliver this, but where else could they go? Just how many super-secret cities in unthinkable locations filled with psychotic super-powered freaks can there be?
RJ 17 said:where else?
That Adam gathering completely killed the game for me, it was incredibly tedious.me said:Bioshock 2: Goddamn did they make ADAM gathering annoying. In Bioshock 1 it's kill Big Daddie, get ADAM. In Bioshock 2 it's kill Big Daddie, escort little sister to a body (and not just any body, specific ones randomly littered about the map), defend her for ages while random splicers constantly charge at her, then repeat this one or two more times, then escort little sister to vent, then possibly fight Big Sister. Jesus that got old, and I know I could have just killed the little sister but I'm one of those people who try to be morally just towards a bunch of stupid ones and zeros. Also, I could have skipped some of the ADAM but I don't like missing out on anything that could come in useful later in games, which is especially dumb, since I stopped playing the game long before it looked like coming to a close, and don't give a damn. (Bioshock infinite looks awesome though).
Well they couldnt have you playing as a survivor/ newcomer again could they?Bobic said:snip
Actually I'm pretty sure they explained why the Vita-Chambers didn't bring Ryan back to life. I think it was Ryan, himself, that made it so that he wouldn't be brought back to life. Part of his whole "If I'm going down, I'm going down on my own terms" motif. Think he turned the closest one to his office off or something, leaving him out of range of the next closest rezz tube.TopazFusion said:Well, I can think of a couple.RJ 17 said:From what I can tell, there's no major plot-holes to speak of
The Vita-Chambers are a massive plot-hole in the sense that they can bring anyone back to life. This presumably would include Ryan, since the chambers are initially keyed to his DNA.
Kinda takes the wind out of the sails of Lamb's "Ryan is dead!" PA announcements.
Also, at the end of the first game, Rapture is leaking like a sieve. So to return ~8 years later, and find the place still inhabitable is a bit of a stretch.