What was the worst Level You played in a game

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Johnny Novgorod

Bebop Man
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Feb 9, 2012
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Another entry - the forest level in Silent Hill 4: The Room. Another lazy, lazy design that essentially turns the ominous Silent Hill backwoods into a linear hallway that's chopped into compartments with trees painted on either side. I hate this level. It's boring and linear in more ways than one. I also hate the monster dogs in it. They're faster than you and there just doesn't seem to be a good way of dodging their attacks, so they always take some health out of Henry before he skips into the next "room".
 

Rozalia1

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Mar 1, 2014
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Outside the first and the last level (which consists of just the final boss) every level in Amy might as well be the worse ever. Level 2 is crap, but in a "errh its crap but I can deal with it" kind of way. Level 4 (the stealth one) is the big one people hate but the game actually glitched on me so I made through it fine (zombies saw me but didn't game over so I booked it to the exit)...level 3 though in the subway was pure hell.

I tend to play a lot of those "worse game ever" games like say Hydrophobia Prophecy and I usually find them not as bad as people make out, hell I've enjoyed the likes of Ear Lead...but Amy is just a pile of crap with nothing redeeming it.
 

Sean Hollyman

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Jun 24, 2011
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Polis Massa on Star Wars Battlefront 2. If you play as Empire, you're boned. Terribly placed spawn point, YOU KNOW EXACTLY WHICH ONE I MEAN.
 

MysticSlayer

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Apr 14, 2013
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The Library from Halo: Combat Evolved. The game itself was littered with running through the same hallways over and over again, but The Library took it to a new extreme. Not only do you run through pretty much the exact same hallways again and again and again and again and again, but you also are fighting only slightly modified groups of enemies that are incredibly easy. The only real challenge is making sure you don't run out of ammo. Really, the level is just a boring trudge through the same boring hallways fighting the same boring enemies in an attempt by Bungie to secure the "Most Repetitive Level" award. To this day, The Library is the primary reason why I don't replay the campaign, because I just can't bare the thought of dealing with it again.
 

Maximum Bert

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Feb 3, 2013
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Not sure I remember bad levels from a fair few games on the C64 but its hard to remember specific ones in one of the Dizzy games there was a part you could fall down and if you did there was no getting out I seem to remember it being stupidly tricky to not fall down there as well due to how Dizzy moved about (stupid arc jumps).

So basically you had to reload the game if you fell in and that took a while talking 30 minutes at least just to have another shot at it (and probably fail again).

Donkey Kong Country probably had my most hated levels though especially the ice ones and the pitch black ones.
 

Tuesday Night Fever

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Jun 7, 2011
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The two sections of the original Max Payne where you are unconscious/drugged.

You have to find your way through a maze and then complete a second maze that's also a jumping puzzle (using wonky 3rd person controls), all while you hear the same looping sound effect of a baby crying in the background over and over again.

Ugh.
 

Suhi89

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Oct 9, 2013
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doxydejour said:
Fighting
Elizabeth's mother
in Bioshock Infinite. Grrrrrr.
Ugh. This. As if it isn't bad enough there's infinitely respawning enemies, she sing's the Lacrymosa from Mozart's requiem in the most annoying warbly way possible. I had to turn the sound down or I'd have broken my tv in frustration. Not only that but you have to complete the fight three...fucking...times, and it add fuck all to the story.

Also, I was quite enjoying Jak II until one particular mission was forced upon me. If you've played the game you know the one. Infinite spawning enemies? Check. Camera that hates you? Check. Potential one shot kill if you make a wrong step? Check. Horrible level that breaks the flow of the game as you replay it for hours trying to progress the story. And none of the later missions are near as hard.

And finally, the section in FF IX where you're forced to use Garnet but most of the time she'll just stand there and not do anything. You want me to use my healing magic because you're about to die? Tough, I'm too emotionally stressed. Arghhhh
 

crazygameguy4ever

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Jul 2, 2012
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not really a level, but the killer croc/sewer area of Batman Arkham Asylum.. it just keeps going on and on and knocking out Killer Croc with a rolled up newspaper.. I mean with a batarang.. every few minutes or so is boring and annoying..a black mark on a other wise great game.
 

jademunky

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Mar 6, 2012
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ShadowRatchet92 said:
Simply put, for me, It has to be the Cortana Level from Halo 3. Given how close-quarters the level was, and the fact that the Flood could constantly heal, Even on easy, the level was still frustrating and badly designed. So, what was the worst level you ever played? Doesn't matter if it was broken or made to challenging.
Level 3 in Battletoads

I do not know what kind of being this level was designed for but I have never seen anyone finish it. (is there even a level 4?)
 

Alarien

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Feb 9, 2010
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I can say, without reservation:

The watercraft/jetski-thing levels from Uncharted 1.

That load of poor design bullshit easily trumps The Library from Halo, Atlantis from Tomb Raider (blech), and the entirety of Battletoads. At least Battletoads was well designed for the most part (if hellish). The other two were awful and the jetski's in Uncharted were utterly unforgivable.
 

Darks63

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Mar 8, 2010
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Blighttown in DkS. The upper portion has platforms that move as you run on them that can kill you. also there whole upper portion is all walkways which you can be knocked off/rolled off/ dodged off. The Blowdart Snipers which can get you inflicted with toxic in 1 to 2 shots one particular area is a shooting gallery with 4 of them.. The Ogres and Abomination enemies which are much tougher than any regular enemy you would have encountered thus far. the flame dogs suck too.

Lower Blighttown is not quite as bad, but there are thing about it that suck as well. The Swamp that poisons you and in order to move at normal speed in this swamp you need a particular ring. Those goddamn mosquitoes omg those mosquitoes they spawn is several waves, they are worth nothing soulwise, they attack quickly which inflicts poison also, and they dodge a lot which makes hitting them with any heavy weapon difficult.
 

thesilentman

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Jun 14, 2012
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Malbourne said:
The Sacred Grounds in Cave Story were definitely crafted to be challenging. I'm not all that skilled when it comes to rote platformers anyway, so it was an obstacle to complete on normal difficulty. Still, the devotion to the end-game mechanics made playing through "hell" worth it.
Sacred Grounds itself wasn't difficult. Ballos was. Fuck playing that level on Hard. =(

OT- Straight up difficult? Level wise it has to be the Perfect Run in Super Mario Galaxy 2. I know that there are harder levels out there, but seriously, fuck that level. Those tricky jumps are not supposed to work like that! Especially with the spin tiles!

For boss fights, I'll say Four Kings. Mainly the whole timing window you have to reach, but they've infuriated me more than I'd like to count because I get close, I die. I take my time, one King spawns. Grr.
 

FPLOON

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Jul 10, 2013
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Easy... The Airship Tanker mission in Jak 2 on Hero Mode...

What's interesting about this mission is that the hardest part of this mission is at the very beginning even before you get a change to shoot down parts of the Airship Tanker itself... I mean, it's bad enough you have to take down several waves of hover guards, but when you're doing this on Hero Mode where, instead of going down by one or two shots, they have to go down by up to four or five shots if you're aiming correctly... while each of their shots can take down a good chunk of your health from all sides, including the cheap shots from your blind spots...

It sucks that, every time this mission comes up, I end up wasting a good Dark Jak moment just to take out the first wave, which if I don't do that anyway, could take down your overall health in half if you're not "careful"...
 

Iwata

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Feb 25, 2010
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This damn fight!



The trailer made it look awesome, but the actual gameplay was just an endurance test for your thumbs.
 

Diddy_Mao

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Jan 14, 2009
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Not really a level in the strictest sense, but I hate hate hate playing Blitzball in FF X.
These dags if I decide to play through the game I just put down my controller, go make a sandwich, and check my email. By the time I'm done I've lost the mandatory playthrough and I never have to look at the Blitzball stadium again.
 

Mocmocman

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Dec 4, 2012
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Bioshock Infinite's last combat level. I don't really feel like babysitting the airship, actually.
Sean Hollyman said:
Polis Massa on Star Wars Battlefront 2. If you play as Empire, you're boned. Terribly placed spawn point, YOU KNOW EXACTLY WHICH ONE I MEAN.
Polis Massa is actually my favorite level, and for that reason. Around that one command post is some of the most intense fighting of the whole game. If I was actually trying to win, I would get a tank and drive it to their farthest command post, capture it, and come up behind them.
Endor however, was a massive screw the Empire map. Eleven billion Ewoks? Yay.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
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Tuesday Night Fever said:
The two sections of the original Max Payne where you are unconscious/drugged.

You have to find your way through a maze and then complete a second maze that's also a jumping puzzle (using wonky 3rd person controls), all while you hear the same looping sound effect of a baby crying in the background over and over again.

Ugh.
No dude, you didn't even say the worst part.

In the second dream, if you fuck up and fall into the abyss, the Baby's wail extremes in a way that's almost DEMONIC. *shudder* my poor ear drums.

The first one you can pretty much skip with one leap of fait. That 2nd one... Fuck that shit. TV goes on Mute and I pull up a walkthrough, cause fuck that shit.
 

Offworlder_v1legacy

Ya Old Mate
May 3, 2009
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The derelict Reaper in ME2, especially on higher difficulties. Taking on an army on an army of husks in a game that isn't really build around close combat backed up by scions in an area that has little to no cover, no thanks.

I know there are worst levels but it stings more when it's in one of your favourite games. Y u always do this to me game.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Skin said:
ShadowRatchet92 said:
Simply put, for me, It has to be the Cortana Level from Halo 3. Given how close-quarters the level was, and the fact that the Flood could constantly heal, Even on easy, the level was still frustrating and badly designed. So, what was the worst level you ever played? Doesn't matter if it was broken or made to challenging.
Holy crap I totally forgot about that level. It was so mindbogglingly awful.. At least The Library was actually fun to play co-op on Legendary, but Cortana was just... ugh...
I didn't find it bad so much as just terrifying... When I played it on legendary, I kind of just sprinted through some sections.