You're getting it ass backwards. I'll just quote Andy Chalk and Xzi.Jangles said:We were all shocked and amazed at how cool it is that you get to see naked girls and huge alien monsters getting blown up on a football field. Where has all that excitement gone?
Andy Chalk said:As for DNF, it sounds like just a balls-out fuckup. Randy Pitchford talked the talk about really "getting" the game because of his time at 3D Realms but it's pretty clear that either he's not calling the design shots or he's just full of shit. I've been shouting from the rooftops since long before the game launched that what made Duke Nukem 3D great was not swearing and dick jokes and schoolgirl blowjobs; it was an imaginative arsenal, brilliant level design and truckloads of innovations. DN3D was one of the finest shooter experiences ever, that just happened to feature a character originally designed as a cheap, throwaway parody of 80s and 90s action heroes.
Somehow, Gearbox got that formula backwards. The focus was entirely on Duke the character - or, more to the point, Gearbox's interpretation of the character, which I think was almost entirely off-base anyway - while the actual gameplay was by all reports sorely neglected. As far as I'm concerned, the reviews are simply the final proof that Gearbox and 2K simply did not get it - and now 2K is paying the price.
And God forbid someone reviews something based on gameplay.Xzi said:No, it didn't hit a home run. It didn't even make a base hit. The only thing it kept in tact from Duke 3D was a decent sense of humor. That wasn't even Duke 3D's main selling point for me. So what were the real selling points?
- Branching, complex level design with multiple paths to your final destination, as well as several secret areas.
- Challenging exploration and weapon puzzles required to progress from area to area.
- Originality and charm. The weapons were unique, and you got to use any of them at any time (assuming you had ammo). Rather than make more unique weapons, DNF just copied all of its weapons from Duke 3D, and limited how many you could carry.
- Survival aspect of the game. No regenerating health, limited health packs and ammo scattered throughout each level.
Oh I remember that quite well. But even so, Duke Nukem 3D managed to be a solid game as far as its shooting mechanics went, and it's still some fun to play today (although honestly, I'd much rather play Doom; better, more intense gameplay is worth losing the ability to aim up and down and and losing the jokes). Duke Nukem Forever, on the other hand... Well I just explained this above so I'm not going to repeat it all again.Projo said:No one remembers that Duke Nukem 3D, at the time, was just a generic FPS incorporating most of the modern FPS mechanics of that era - except with gratuitous sophomoric "humor".
Okay, if people want to whine and cry about Mass Effect 2 not being an RPG, whatever. But you cannot call Mass Effect an FPS. It is impossible. If you need a refresher, FPS stands for "First Person Shooter." All three of those are the key words here: it's a shooter, and it has to be in FIRST PERSON. Mass Effect is a third person game, and therefore by definition NOT a first person shooter because it's not even a first person game. Mass Effect is not a first person anything.Schadrach said:Yeah, but ME wasn't really an FPS. At least not a game that people look at for an example of an FPS.Kevlar Eater said:It was done in Mass Effect 1, and taken out in the sequel.Schadrach said:Ooh, ooh, I know the next way to modernize shooters -- let's remove ammo as a resource! Instead your guns heat up, so you can only fire a few shots in a burst and then need to go back to hiding behind the conveniently placed chest high walls! Now all we need is one otherwise decent shooter to incorporate this concept, and it can be the new "thing" that all shooters need to have forever more! I mean, don't *you* hate when you run out of ammo at an inconvenient time?
No, no I did not.Jangles said:And to all the young people reviewing the game exactly the same way the pros do it just becuase they hate it, have some integrity and ask yourself if you had fun.
And, for the record, that is more or less what they got. Last time I checked, Duke Nukem 3D (The last FPS in the series though there were several 3rd person games that came later) has most of the same control problems. That does not, of course, excuse their presence but mechanically it is Duke Nukem game and many of the design decisions seem to reflect the fact that development began back in the early days of the FPS (the genre is now nearly three times older than it was when 3D was released).AlternatePFG said:People were expecting a Duke Nukem game that actually played like Duke Nukem.
Actually, with only a few exceptions, that feat is relatively easy. Of course, I played both when they were released nearly 20 years ago and somehow get suckered into buying them every time they come out on a new platform so I might not be the best example.mjc0961 said:Also, I've heard some people say that two weapons makes it harder and older FPS games were too easy (or boring) because you had every gun all the time and could just easily destroy everything. To anyone who says that, I call bullshit. Go play Doom or Doom II on Ultra Violence and beat the entire game with NO CHEATS. Then come back and tell me how easy it was because you had all the guns. If you still claim it's easy, you're either a liar or you're a god at FPS games, but honestly my best is on the former. And if you tell me it was still boring, well then I must confess that I'm going to assume you're a robot.
Looks like we wanted the same thing.Keava said:Have you even played Duke Nukem 3D?Jangles said:*ramblings*
No one, and i mean no one, who was waiting for DNF was not doing so fro the story or complex gameplay. We wanted FUN, quick-paced, reckless shooter with interesting level design and silly yet usable weapons.
What we got?
Generic, cover based, slow paced, painfully linear boring shooter with overdone plot that seems to be more exposed than actual shooting. The game lacks pacing, the levels are straightforward without any reason to stray off the path, often even not allowing it or punishing you for trying, it has too many static gameplay elements like turret section or unskipable scripted events that prevent you from moving forward, enemies coming in packs of *gasp* one-two at a time, long periods where there is no shooting at all just moving from point A to point B through narrow paths, bad gun play that has no feel to it.. It's like they took everything that made DN3D enjoyable and changed it for everything that makes so many gamers go "meh" about current day shooters.
Interesting. I hadn't thought about it like that. I would still prefer run and gun to trundling cover based tho.Projo said:No one remembers that Duke Nukem 3D, at the time, was just a generic FPS incorporating most of the modern FPS mechanics of that era - except with gratuitous sophomoric "humor".
And so, they complain when Duke Nukem Forever is just a generic FPS incorporating most of the modern FPS mechanics of this era - except with gratuitous sophomoric "humor".
Now i can't speak for everyone here, but most shooters suck, so playing like one isn't really a good thing.Levethian said:Good that Duke Nukem Forever is finally finished, like a massively constipated turd that just needed to get out of 3D Realm's system. Now they, led by Gearbox, have a fresh start.
I found DNF to be fun, the Duke I remember pretty much. People keep bashing the bad 'mechanics' without saying what that means. It plays like most shooters as far as I can tell. Duke moved where I told him to, shot where I told him to, and threw shit where I told him to... I had tried to play through Crysis 2 previously, but it didn't hold my interest :/