Ah, I grew up watching my parents play the good old stuff. Quest for Glory series, King's Quest, Might and Magic, Heroes of Might and Magic, Monkey Island, Day of the Tentacle, The Lost Vikings... Still...
Betrayal at Krondor.
I'm firmly in the "bestest RPG 4eva" camp. Dammit, that ending. The game should've come with a warning label: "Will horribly traumatise and scar seven-year-olds and kick them into obsessing over fantasy and RPGs forever". Here is a game with a real story - a story that doesn't shove itself down your throat but weaves around you subtly and lets you discover it, a story with all the linearity of a railway but all the feeling of freedom of an open sky, a story that's not about advancing your customised self-insert Mary Sue protagonist but about getting to know and coming to care for the people in that story. It is the ultimate "interactive novel"-style game done right. Despite its age, it doesn't need nostalgia-tinted rosy glasses to be enjoyed now. Unlike with many old games, the graphics are neither irritating nor do they get in the way or are difficult to decipher. They supply atmosphere and provide visual information. They do everything graphics are supposed to do. And the soundtrack! Anyone remember the bird chirping?
Contrary to common misconception, though, Feist did NOT write the story or the text of the game. Frankly, such sophistication isn't his style. The story and the original characters were conceived by Neal Hallford and John Cutter, who wanted to explore the world and the dramatic potential Feist had been neglecting. Feist just novelised the story and adapted it into his series, cashing in on the success of the game despite botching much of the characterisation. Maybe that's why the game is so great. It's a labour of love as opposed to property. Can you believe Feist flat out forbids all fanfiction based on his books, despite being willing enough to cash in from somebody else's fanfiction in videogame form?
So yeah. Betrayal at Krondor is the bestest and my favouritest game of all time. Amazing game that will always hold a place in my heart, and I usually hate mushy talk like that. ^^ I'll stop now, or I could gush over it for another ten pages. (Starting with the characterisation. Lo and behold, an anti-hero with a dark and troubled past who *doesn't* spend every conversation and every waking moment angsting about it! Why can't everyone be as cool and have as much backbone as Gorath? Owyn, too, is an underrated character, given how much of a polar opposite he is and how perfectly he complements his darker and edgier companion. Okay, okay. Stopping now.)