VVThoughtBox said:
Nothing will make video games into fine art as of this typing. In order for something to be a work of art, the artist must plant the idea that their work is art. In my opinion, video game developers and game journalists don't know anything about art. They're trying to plant the idea that video games are a work of art, but can't fully articulate a reason why video games are art. The best reason these people want video games to become art so badly is for the medium to be taken seriously, which is kind of a bad reason. Art is supposed to take people out of their comfort zone and expose them to new ideas. Art is also supposed to provoke a reaction out of the the viewer. Just to be clear, when I'm talking about art, I'm not referring to Jackson Pollock, Vincent Van Gogh, or Andy Warhol;
I'm talking about Judy Chicago and the Dinner Table:
http://cdn.brooklynmuseum.org/exhibitions/dinner_party/images/Dinner-Party_428-wide.jpg
Or Marcel Duchamp and the Fountain:
http://www.tate.org.uk/art/artworks/duchamp-fountain-t07573
Or the Red Square:
http://max.mmlc.northwestern.edu/~mdenner/Drama/visualarts/avant-garde/red_square18.html
That's what's considered art in the art world. Video games like The Last of Us and Beyond: Two Souls may look work of art, but sadly they're not considered fine art. Both games are more interactive movies than works of art.
This is half-baked.
For one thing, Duchamp's "Fountain", and the Dadaist movement that followed, was an assault on art that people mistook for great art. It was meant to tear down human achievement, not build it, born of depressed and angry cynicism after the first World War.
Also, avant-garde art isn't a great example of "fine art". Heck, there's debate whether or not it's good art. Red Square, I would argue, is a terrible piece of art, because it took little effort on the artist's part and it didn't impart anything of emotional value (it was more of a declaration of independence from traditionalism than anything particularly artistic). This is because I define art as "a method of conveying emotion".
It's as good of a definition as any.
And under that definition, then yes, we have "Fine Art" video games. "Fine Art" merely refers to a piece of art that places immense value on the aesthetic over practicality.
http://www.indiegames.com/2009/03/21/path3.png
There you go: A video game that sacrifices function (fun) in exchange for aesthetics and conveying the fears of maturing. A video game meant to be seen, pondered, discussed and experienced rather than played. Fine art.