What will the 8th Generation bring to the table?

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Yopaz

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Jun 3, 2009
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Zachary Amaranth said:
Yopaz said:
This is a flawed analogy as it costs less and takes less effort for McDonalds to make a hamburger, but making a Madden using improved graphics and physics engines is still expensive though the intellectual work put into it is far less. So there you have it. This is also the reason Wii games are (often) cheaper than PS3 and Xbox games. Since the Wii can't compete with Xbox 360 in graphics and processing power the console simply can't handle the top notch.

I am guessing you don't know very much about programming based on this analogy. Do you want to try again?
So PC games have less effort put into them? Good to know.
Looking at some of the ports we've got that's quite clearly the case.

OK, to be serious it does take less to program for a PC because you program ON a PC, did you know that? The kits they got to work with are better developed because there aren't any major changes in the system they're working on. Most games are made for Windows though Mac and Ubuntu are getting more and more with time.
The whole process with testing is also easier when programming for PC since the programming is done on the platform it's going to be tested for.

So in short. It's easier to program for PC. Don't believe me, compare the market for indie titles on PC and console.
 

XMark

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Jan 25, 2010
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Oh! One big thing I forgot to mention is that the 7th generation brought quality voice acting to the table. Yeah, there were a couple games in previous generations with good acting, but the 7th generation is the first where the majority of games have from good to great voice acting quality. I think the 8th generation will have an even higher standard of acting quality, including full performance capture like L.A. Noire.
 

burningdragoon

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Jul 27, 2009
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The only thing I want to see in the next set of consoles (other than basic hardware upgrades and more RAM) is built in screen and video capture.

And to comment on the first thing, complex AI and realistic physics are, simply put, balls hard.
 

Reggie Rock

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Jan 12, 2012
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Let's think of it this way:

PC gamers are assholes
Console gamers are pussies
Companies are dicks

Pussies are happy just playin games and having fun and the Dicks just want to fuck us over all the time without thinking it through. But the Assholes just want to shit all over our fun.

So the Pussies get mad at the dicks sometimes because, pussies get fucked by dicks. But dicks also fuck assholes. And if they didn't, we'd get our fun and games all covered in elitism.
 

floobie

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Sep 10, 2010
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XMark said:
Soviet Heavy said:
Gameplay is going to take a backseat again once the new consoles launch while the programmers cream themselves over their new graphics engines.
I've got an entirely opposite view on this. Graphics are pretty close to photo-realistic in this generation already. Sure, next generation will have higher poly counts, better real-time shadows, etc but all that will only work towards taking what was already 90% photorealistic and pushing it up to about 95% photorealistic. When there's very little room left to go in improving the overall look of the graphics, the thing that you have to do to make your game stand out is to provide better gameplay than the competition.

Maybe I'm over-optimistic but I think the 8th generation is going to be a massive gameplay revolution.
My thoughts (and hopes) exactly. I'm just guessing, but I get the impression that people who really, really care about graphics are probably in the minority by now. Gamers the world over seem to be largely put off by the back seat gameplay has taken to "ooh pretty". So, hopefully developers will take notice and react accordingly.

On the other hand... When the newest version of Call of Duty can make over 1 billion dollars within 16 days of launch... more than even the best of movies can claim... maybe the public at large doesn't give a shit about gameplay. Maybe they just want to pay ridiculous amounts of money for a few new maps, guns, slightly upgraded graphics, and a contrived 2 hour long single player campaign...

Hm. I hope my first paragraph is the correct one :(

That aside, I think consoles will do the following:

- More emphasis on online sales, less emphasis on physical media.
- All the DRM fun associated with that.
- 1080p across the board.
- Ideally, consoles will become better at doing the media centre thing.

What I'd also like to see:

- Some truly usable browsers. The only thing preventing a console from being a useful internet device is the shitty browsers on current consoles. I'd totally use this all the time if they were actually good.
- A bit of an "app store" for consoles. Maybe an app that can allow me to play .mkv videos...? Wishful thinking, I know.
 

Something Amyss

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Dec 3, 2008
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Yopaz said:
OK, to be serious it does take less to program for a PC because you program ON a PC, did you know that?
And Nintendo didn't jack the licensing fees with the other next gen consoles, but you saw fit to ignore that when saying why the price was lower, so I'm not sure why I should factor in this.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Zachary Amaranth said:
Yopaz said:
OK, to be serious it does take less to program for a PC because you program ON a PC, did you know that?
And Nintendo didn't jack the licensing fees with the other next gen consoles, but you saw fit to ignore that when saying why the price was lower, so I'm not sure why I should factor in this.
And Nintendo has also stated that they consider HD graphics over rated because it boosts the costs which they gave as a reason why they wanted to make something more than just a stronger version than the Wii which does in fact indicate that Wii games are cheaper. This comes from someone who sits with the budget of a huge video game company and compares their budget with other video game companies. However I am sure you have more knowledge than someone who does this for a living.

Edit: Also the part of my post that you quoted has nothing to do with Nintendo so I can't really see a context with what you're actually arguing against and the content of your post.
 

loch belthadd

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Aug 20, 2010
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Around the middle/end of the next gens lifespans, there will be poorly optimized virtual reality peripherals. Then the ninth gen will mostly just use a better version of that.
 

Conza

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XMark said:
(History Snipped, Great summary.)

Obviously the next generation will have better 3D graphics, bigger storage for games, more RAM, etc but what do you think will be the big revolution that the 8th generation will bring to us?

Here's my guesses:
-Games shift away from linear scripted sequences, opting more for more dynamic, emergent situations supported by more complex AI and realistic physics

-All games on all consoles available as digital download in addition to physical copies (don't think we're quite ready for online-only yet)

-Motion controls mature into some form that doesn't only support casual gaming.
I think motion, kinda like Eye Toy & Kinect but more sophisticated would be good, but then again who wants to jump around to play games? Kids and 30-40s Women? Otherwise?

I just realised a solution for online-only, you're able to purchase keys at retail stores still... So they don't go out of business + prices aren't inflated by singular markets.

Your first point I left for last because that sounds cool, but also quite impossible.

Do you mean to say, that instead of a fixed story, you're just in a world or some sort? Could you elaborate on this a bit more? I think I get what you're saying, but if I do, that doesn't seem possible.
 

Dango

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Feb 11, 2010
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I hope I'm not the only one who was expecting a Pokemon thread.

OT: Nothing new, most of the big changes last generation came from "revolutionary" games like Call of Duty 4.
 

XMark

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Jan 25, 2010
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Conza said:
Your first point I left for last because that sounds cool, but also quite impossible.

Do you mean to say, that instead of a fixed story, you're just in a world or some sort? Could you elaborate on this a bit more? I think I get what you're saying, but if I do, that doesn't seem possible.
Here's an example. Let's say you're making a military FPS and you're scripting something where when you approach the terrorist base with helicopter support. A terrorist comes out with an RPG and shoots the helicopter and spins and crashes into a building. First you'd have to figure out how to make sure the helicopter is in the right spot when the player hits the invisible trigger, so maybe the helicopter flies in front of you to hover at a designated waiting position. You hit the trigger and the scripted animation starts. The terrorist walks out. Now you have to either make the terrorist temporarily invincible or tie the player's hands somehow (maybe the player's still riding in a humvee or something). Then you have to script the shot from the RPG to the helicopter's designated hovering point, animate the smoking and spinning helicopter, animate the deformation as it hits the building, animate the debris from the building, etc. It's a lot of work to make that one thing happen, and probably more work to make sure that the player stands in the right spot and has a good view of it.

Now, if the game has more advanced AI and physics, then all you need to do is set up the situation and it'll naturally happen, probably slightly differently for every player of the game. Just tell the helicopter pilot AI to circle around the terrorist base, and give the terrorist AI a high-priority objective to take down the helicopter. Then it's no longer a scripted linear sequence, just a situation in which there's a very high probability of a cool helicopter crash happening.

Maybe one player approaches the situation, and the helicopter's flying just over the humvee that he's riding in when the RPG hits in. That guy has to get out of the humvee and run like hell.

Another player approaches the same situation. And this time the NPC helicopter pilot reacts quick enough to dodge the RPG shot, but in its evasive maneuver clips a building, and it's too out of control to avoid the next RPG shot. The helicopter is jolted back towards the building, its blades all get clipped off by the building wall. The blades fly out everywhere and the helicopter drops like a stone.

Yet another player approaches the same situation, sees the guy with the RPG and manages to take the shot. Another terrorist runs in and picks up the RPG, and manages to hit the helicopter, which is closer to the base this time and ends up crashing into a ammunition cache. BOOM! Whoa, hey, there's a new entrance to the base now!

That's the kind of thing I'm talking about - instead of forcing the player through linear sequences, developers can just set up situations where something awesome is just waiting to happen, and trusting the engine to work its magic.

Although, I suppose any sequences involving recorded dialogue by voice actors will have to remain about the same as this generation.
 

Monkeyman O'Brien

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Jan 27, 2012
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DRM. They are going to go out of their way to restrict us even more. So no used games, no rentals, nothing. And if they all do it then we will be fucked. Sure if MS does it and Sony does not then its a death sentence for the 360 but Sony will want to fuck us over too.
So, basically, PC gaming is gonna kick off again.
 

JoesshittyOs

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Aug 10, 2011
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TephlonPrice said:
Actually take risks for a change
You know, with the amount of money and hardware that these new consoles are gonna take, I have the feeling that we're gonna see less and less risks with this new generation. I think the publishers are gonna be even more overbearing this time around.

CarlMinez said:
By the looks of it, the new generation of consoles will bring little to nothing to the table. What puzzles me is how, for example Xbox players, seems perfectly content knowing that they'll pay for an overpriced box being shipped with an outdated Radeon HD6670 (that would be the Xbox 720).

And yet, console players are still defending their consoles with religion conviction, and just pointing out an obvious difference in performance is often met with hatred. Like literally hatred.
I think it's one of those things where they see how just ridiculously snobby you are about your PC's, they feel the need to take you down a notch. Can't say I disagree with them.
 

TephlonPrice

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Dec 24, 2011
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But I think we'll see:

-More shitty, buttfuckingly bad online passes that would fuck over customers & rental stores worse
-Trying to use graphics to justify shit gameplay
-Terrible 3rd party support (Nintendo cough)
-More gimmicky crap (reliance on 3D & motion gimmicks)
-Rehashing of the shitty mechanics that haven't worked out well

I'm not even gonna care about the graphical side of things because there'll probably be so much bullshit that'll be in the way of simply going online with a game.
 

Wintermoot

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Aug 20, 2009
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same shit as the previous gen except for Nintendo that,s going to try something new that Sony and MS are going to copy.
 

Dan Dairam

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Jul 12, 2011
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I'm expecting a much stronger shift to digital distribution. The super mainstream titles like the Halos and the Maddens will have to still be sold with physical copy version as it would be impossible to convert all of their fans to DD. But all the rest, expect to pay $60+ for the privilege of downloading them to your hard drive.
 

Neyon

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May 3, 2009
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De-Uglified graphics with HD textures.
The ability to run a game in 1080p at 60fps average at least a few years down the line.
Included or full support for SSDs.

More of everything we have been seeing recently.

The Red Goblin said:
Let's think of it this way:

PC gamers are assholes
Console gamers are pussies
Companies are dicks
PC Gamers would probably be the dicks and Companies the assholes.
 

snagli

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Jan 21, 2011
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Well, probably still a Call of Duty each year, 2, maybe 3 games made by Valve that show that they are still the best around, and of course the "retro" games will shift forward a little so that Halo will become retro and "from the good old days".

Motion controls probably won't get improved because of all the idiots ready to defend them. 3d puzzle games will all imitate portal in some way, 2d puzzle games will be indie (because big companies don't believe in 2d anymore).