What would a game be like with annoying levels of realism and would you still play them?

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Tharwen

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May 7, 2009
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Some games are already this realistic. I'm thinking Heavy Rain/Europa Universalis/other games that I can't think of right now.

They just aren't so blatantly and inconveniently realistic as the examples you gave.

Anyway, to play along: You're playing a game, and nothing interesting happens at all. What you spend your time doing in the game is essentially an extension of the normal, unremarkable life you've had up to that point.
 

lordnemos

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Mar 5, 2011
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No more ever-spawing police (soldiers, guards etc), why go from room to room when I can do what the real military does and level the whole fricking building, I'd have peripheral vision when I drive (and walk or run), people can be intimidated no need for killing all the time, unsolved crimes are a reality. The enemy can run out of bullets. Destructible environments. A rock is a weapon. I could go on and on...
 

HassEsser

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Jul 31, 2009
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TypeSD said:
I hear ARMA 2 is pretty good (bad) with realism? A big war smulator more than a game.
I am very surprised that ArmA 2 has been mentioned in a realism thread this late. Yes, ArmA 2 is easily the most realistic game ever made, without a doubt; and sometimes it gets to be very over whelming. You'd need to be a very specific demographic if you wanted to get into ArmA 2, and if you are a console gamer, forget about it, you will hate it.

And, yes, sometimes the realism gets very annoying. Like, sometimes you'll just be walking through a village when BAM you just fall down, game over, you're dead, someone shot you and you couldn't see them. And you thought GTAIV had hard helicopter controls? ArmA's flight controls are akin to Flight Simulator in its complexity, and you will never figure it out.

But don't get me wrong, ArmA 2 is a fantastic game, you just need to be a huge realism buff to get into it properly.
 

NLS

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Jan 7, 2010
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octafish said:
Rainbow Six: Raven Shield would be exactly as it is, and it would be glorious.
Good old times. Hope they resurrect the old gameplay sometime.
 

Kavic86

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May 28, 2010
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If you want to play a Multi player FPS with almost instakill and it work and no respawning then check out America's Army 3. Its pretty realistic in a way but not overly done to make you not want to play it unless your one of those pray and spray type of fps players. More or less the way the game is its set up that you have a goal for both sides, complete that goal and win... or just out right slaughter the other side to win. If you get shot and are hurt your accuracy is affected you start the game with limited ammo, no ammo or health packs to pick up. There is a medic but all they do is pretty much patch you up so that when you do get shot you don't bleed to death, which can happen.

Basically the game is about strategy and teamwork, with out it your dead unless your skilled enough to take out the other team or accomplish your goal first. (in that game some people only play one map only because they know all the tricks in it and all the ways to get something done, put them in another map and they are still somewhat good just they tend to die more often that if they were in the map they know)
 

varulfic

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Jul 12, 2008
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electric_warrior said:
Oblivion- you can only carry like five things at any one time, when you get hit you get weaker, you have to eat and drink regularly or you die, you have to sleep every night or you go slowly crazy, you have to walk everywhere, unless you buy a horse for £5000 or so, there's no such thing as magic and one hit with a sword kills you, but the same goes for everyone else, you can kill them with one hit, and you don't have to sit through a loading screen every time you go through a door.
It would make for an awesome game for a conniving thief character. Make the game focused on stealth, put a bigger emphasis on dialogue and non-violent solutions, and make you able to hire mercenaries if worse comes to worst.
 

maturin

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Jul 20, 2010
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Wargamer said:
Plus, think how epic Grenades would become; their blast radius would be huge (larger than the distance you can throw them, in fact) meaning that one good grenade can end a whole squad. On the other hand, it also means you have to throw them from behind cover or you die too. Plus there would be a mechanic for diving on top of a grenade, thus taking the brunt of the blast and saving your team - very heroic!
Well, not really. Grenades have a miniscule *blast* radius.

But you could be standing 200m (over two football fields) away and have a little chunk of metal hit you at the speed of sound and kill you. There would only be a very few fragments that travel so far, but still, explosives are funny. Or the thing could go off right next to you and you would live, if you happen to lead a charmed life.
 

Rpground

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Aug 9, 2009
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if in Nethack an enemy can pick up a cockatrice corpse and bash you over the head with it turning you to stone,but he also turns to stone cause he didnt have gloves on...wait...THAT CAN AND DID HAPPEN TO ME,MOTHERFU-

OT:if in minecraft the deeper you got to bedrock the less air there would be to breath,constant stocking on oxygen tanks...ballocks!
 

Drunkbot

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Nov 9, 2010
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If you want ultra realism, there is a world full of it out there. So the question could then become, what out there is something you do in video games that breaks the realism and draws you to that activity there rather than the real world?

Such as, GTA or Saints Row is fun because it lets the player act out criminal behavior with reduced or no consequences, which is different from reality for most people.
 

Zergadooful

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Sep 30, 2010
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Have you ever played Mafia II? It's not completely realistic, but it's still pushing the limits of fun.

There's a high octane car chase through the streets of Empire Bay, where you can't shoot and drive at the same time, dive out of a moving car, or survive a car crash. That is, if you don't run out of gas first. Sounds like fun, right?
 

kypsilon

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May 16, 2010
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The reason I play games is to avoid the deluge of reality most of the time, so no, I wouldn't play them if they had that kind of consequence to them. I'm surprised you didn't mention anything about the Elder Scrolls game though. Alchemical mishaps, magical mishaps, falling off of a ledge too far and getting mauled by a bear as you get stuck between a tree and a rock, unable to wiggle free shortly before the game crashes...sigh...Armageddon.