How about a system where your character goes insane depending on how exteme your decision making is.A character that kills 50 people in a matter of minutes(if thats whats called for) isnt going to walk away a wisecracking hero.
Your never going to get a perfect snapshot of morality that everyone agrees with.All game developers can do flesh out their characters and concentrate on their personalized reactions as a individual.
Your never going to get a perfect snapshot of morality that everyone agrees with.All game developers can do flesh out their characters and concentrate on their personalized reactions as a individual.