What Would Be Your Race In A Mass Effect MMO?

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modernRecluse

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DJ_DEnM said:
Collector, just because they're so awesome. Or Prothean for that matter.
ASSUMING DIRECT CONTROL!

OT: I'd want to be a Turian Vanguard if they made that possible. If not, I'll go human and name him Jenkins. xD
 

Aisaku

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Bara_no_Hime said:
Jitters Caffeine said:
My friends and I made a Mass Effect d20 Tabletop out of the GURPS system, so I'd probably stick with the character I made in that. A Quarian Mechanic turned Mercenary. Barring that, I'd probably pick a Krogan for sheer violence's sake.
Interesting. I made a Mass Effect d20 system out of Pathfinder. Playtested it from 1st to 25th level.

OT: Asari (Adept) or Quarian (Engineer or Infiltrator).
Wait, what? That's awesome! Have you posted your systems anywhere online? Are you willing to share? o_O I'd love to GM this.
 

zuro64

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Turian or Geth! Mabye stay human if i feel like it.
Chicago Ted said:


Batarians all the way. Extremely disappointed they weren't made a race in the ME3 multiplayer. Next to Krogan, these guys seem like some of the hardest warriors in the galaxy, and probably the least detailed race. These guys deserve a lot more than to be made just the generic bad guy race of the game.
Well... Batarians are not that friendly to the rest of the races plus nobody really trusts them when most become pirats or mercinaries but i heard you!
Also, Krogans ARE the most hardest warriors in the galaxy since they have always been fighting against there own or someone else. They were the only ones that could defeat the Rachni on there home planet because of there hardened evolution of fighting. That says quite alot and also just look at them, they look really badass!
 

CommanderL

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Fluoxetine said:
Raika said:
usmarine4160 said:
Matter of factly, I'd be an elcor
Skeptical: Have fun taking three hours to travel to the quest objective. For humans, it takes three minutes.

Upbeat: To stay on topic, I would play a human or a turian. Irritated: The lack of lady turians in Mass Effect 3's multiplayer grinds my gears.
Sarcasm: Because there's certainly no way they could retcon a personal movement device.

also on a planet with low gravity i am betting the elcor would be much faster -kinda like a fast tank-
 

Raika

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Fluoxetine said:
Raika said:
usmarine4160 said:
Matter of factly, I'd be an elcor
Skeptical: Have fun taking three hours to travel to the quest objective. For humans, it takes three minutes.

Upbeat: To stay on topic, I would play a human or a turian. Irritated: The lack of lady turians in Mass Effect 3's multiplayer grinds my gears.
Sarcasm: Because there's certainly no way they could retcon a personal movement device.
Uppity: Well, excuse the hell out of me.
 

antidonkey

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Hmmm.....My first thoughts are either Turian or Geth. Humans tend to always be the boring choice when it comes to race options in RPGs......MMO or otherwise.
 

Bara_no_Hime

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Aisaku said:
Bara_no_Hime said:
I made a Mass Effect d20 system out of Pathfinder. Playtested it from 1st to 25th level.
Wait, what? That's awesome! Have you posted your systems anywhere online? Are you willing to share? o_O I'd love to GM this.
Haven't posted it anywhere, but sure, I'd be willing to share.

The basics are as follows. If you want more specifics (like exact class conversions, spell lists, and weapon/armor prices and upgrades) then you should probably PM me.

Anyway.

I used existing Pathfinder classes, spells, and rules to build most of the system.
Soldier in ME = Fighter.
Engineer = Summoner (from the Advanced Player's Guide classes).
Adept = Sorcerer.

Those were the most basic, and needed the least alterations. For Adepts, I created alternative "Bloodlines" that act as specializations in specific disciplines - such as Gravity or Force - depending on if you want your Adept spamming Singularity and Lift or Shockwave and Throw. For Engineers, I mostly just refluffed Eidolons and Summon Monster so that the same stats represent Combat Drones, Turrets, and other support mechs.

For the other three (Sentinel, Infiltrator, and Vanguard) I had to do a little more work. They were originally based on Bard, Rogue, and Inquisitor (respectively) but the changes to all three were significant (and too complex to list here). Suffice it to say that Sentinels can regenerate shields, Infiltrators turn invisible and snipe things, and Vanguards flash across the battle field and shoot things with shotguns.

Speaking of shields, typically all armor (at least all armor purchased by PCs) comes with a shield generator that provides (at minimum) 50% of the character's Max HP as Shields. Better armor can provide up to the character's full Max HP as shields. Each armor also carries one dose of MediGel (a single Channel Positive Energy as a Cleric of the character's level) and can be expanded to carry more. One party member's medigel affects the entire team, so if you have a four-person team, then you have four doses (more with armor upgrades).

I took some gun mechanics from Call of Cthulhu d20 and d20 Modern. Therefore, my guns tend to hit a lot harder than standard Pathfinder guns (partly because that book wasn't released yet when I came up with this, and partly because ME armor is effective against guns, unlike normal medieval armor). I wanted to make sure shields not only mattered, but were life-saving - and they are.

As is cover. In standard Pathfinder, you can take cover behind an object and get a +4 to AC vs Ranged attacks... which is 90% of things in ME. That means that the battle map (often half irrelevant in most Pathfinder games) is suddenly very important. Finding cover, staying in cover, flanking enemies in cover, and using biotics to pull enemies out of cover is suddenly VERY important to survival.

On biotics, the most important item was my co-opting of the Pit spells from the APG. I basically squashed Lift and Singularity into the Pit spell progression - Create Pit, Spiked Pit, Acid Pit, Hungry Pit, and Reverse Gravity (at 2nd, 3rd, 4th, 5th and 7th levels respectively). The main difference - I have the pits go UP instead of down, causing enemies to "fall up", take falling damage, and float "prone" in mid-air. Rather than being prone giving a penalty to hit with ranged (as it does on the ground), this mid-air prone provides a +4 bonus to hit, to represent the ease of hitting enemies after they've wandered into a Singularity spell (or been targeted by Lift).

On tech, all Enchantment school spells (Charm, Confusion, Dominate, Suggest) have been given to the tech side of things, but only work on Synthetic enemies. More general spells (such as Daze Monster or Hold Person) work on both synthetics and organics (to represent Neural Shock type abilities).

On Energy types
Electricity disrupts Shields (for x1.5 damage) and deals normal damage to Synthetics, but does half damage to Organics.
Fire does normal damage to everything. Certain organic races have Regen (such as Krogan) which is interrupted by fire damage.
Cold deals extra damage (x1.5) to certain undead-like creatures (such as Husks).
Acid damage (very rare) bypasses Shields and affects HP directly. Thresher Maws have such an attack - which is why their attacks are so often fatal.

... and I need to get going. If you want a copy/paste of my files, PM me, I'll be happy to send them over.
 

BloatedGuppy

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Elcor Infiltrator, thus fulfilling a long time dream.

And if I couldn't be one, I probably wouldn't play. Out of spite.
 

Fappy

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Bara_no_Hime said:
Hey cool, I did something similar. My system is home-brewed mostly from the latest Star Wars d20 system with a splash of Pathfinder and 3.5. We're actually running our 3rd campaign this summer and I still have a lot of work to do between then and now to hammer out version 3.0. I use a classless system that depends on talent points used for training, feats and powers. The first version used classes, but I soon realized that there was no need to be restricted by the conventions of the actual games and started crafting the rules more in-line with the way it is described in the lore.

@Aisaku: You'd be surprised how many people actually made their own ME tabletop systems. I've seen a bunch of them floating around the internetz.
 

boag

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Hanar Vanguard.

Volus Soldier

Krogan Engineer

Quarian Adept

Elcor Vanguard

In that order.
 

Lunar Templar

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Sep 20, 2009
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Aris Khandr said:
Quarian, though I'm sure I'd make an Asari alt. Possibly also a human, but only if the MMO gives me more hair styles than ME itself does. I want longer hair, dangit!
indeed, long hair or gtfo.

since i'd be playing purely to play with my friends (hai Aris :D) the one i like the look of best
 

Patrick Buck

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Nov 14, 2011
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Probably human, Adept. Becuase Biotics are cool.
But oddly whenever I play Mass effect, I'm always soldier. Always. Just don't like the other classes then. :/