Kinguendo said:
OH and the Snow Elves should hate the Thalmor too, as the Snow Elves seem to be the most calm and pacifistic race. That would be awesome, I would try my hardest to make sure the Snow Elves City became the best city... OH and you get your own home for free straight away which gets bigger like the one you got in Morrowind.
I have to disagree, and even if they once were it seems unlikely they would be now.
From what we know of their history, it basically revolves around warring with the Nords for control of Skyrim, and then when they lost going to ask the most meglomaniacal, cold-hearted bastards in the Elder Scrolls setting for help before (predictably) being enslaved and slowly mutated by being force-fed toxins for hundreds of years.
Then if any survived that they'd have been trapped in the dark surrounded by their degenerate, feral cousins for centuries more, presumably trying to avoid the roving doom robots of their former masters still hunting them down and whatever horrible monsters live down there.
I'd love to see a tiny group of unchaged Falmer revealed as a big twist, but if they survived they'll probably be the ones pushing the degenerate Falmer to war against the surface. Remember, the Nords almost exterminated their species and forced them underground in the first place. Beyond the Dwemer, who are all gone, there is noone the Falmer would be likely to hate more.
If it turns out I have just described the plot of Dawnguard or some future DLC, sorry. Just reading the foreshadows.
Da pyro man 999 said:
Personally, I'm pretty stoked about crossbows making a return.
Personally, I'd like to see a race modifier for mages. Vampires in Skyrim are geared towards stealth gameplay, werewolves are (theoretically) geared towards combat. Mages seem to be missing from the trinity. Lich would seem a good choice, as Mannimarco's presence in oblivion shows that Elder Scrolls liches can maintain a "normal" looking appearance after death. Perhaps a quest in which you discover a powerful necromancer trying to complete the transformation, and at the end you have the choice to either pick up from where he left off or leave well enough alone.