What would get you interested in gaming magazines?

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Giantpanda602

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Oct 16, 2010
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I get GamePro, GameInformer, and Nintendo Power. I've been getting them for a while. I've heard a lot of reason why people would rather not get them, but I've always liked them.
What would make you purchase a subscription to a gaming magazine? (12 issues for 20$) I think that if they included more posters, like Nintendo Power used to do, then I would probably not be planning to cancel my subscription.
 

The Wooster

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Jul 15, 2008
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Giantpanda602 said:
I get GamePro, GameInformer, and Nintendo Power. I've been getting them for a while. I've heard a lot of reason why people would rather not get them, but I've always liked them.
What would make you purchase a subscription to a gaming magazine? (12 issues for 20$) I think that if they included more posters, like Nintendo Power used to do, then I would probably not be planning to cancel my subscription.
Some ethics would be nice.

If I wanted to read the desperate attempts of corporate hacks trying to shill garbage to people who don't know any better I'd read IGN. At least I don't have to pay for the privilege.
 

SageRuffin

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Dec 19, 2009
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More unbiased reviews. Sure, you may like the game, but give us some hard facts dammit. Include both pros and cons.
 

madwarper

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Mar 17, 2011
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I used to get NP, back before the internet was full of FAQs, walkthroughs, trailers, etc.

So, what would make me interested in that again? Only Al Gore taking my interwebs away from me.
 

Jezzascmezza

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Aug 18, 2009
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Really good reviews, written by really good writers.
And as others have said above me, have them mention cons and well as pros.

Oh, and I hate to bring up numerical scores, but if they are a part if the review, it should be "5" is an average score, and not "7".
 

Chamale

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Sep 9, 2009
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If they included back copies with each issue. I love reading 15-year-old Nintendo Power. I have one where a letter complains that Ocarina of Time is so photorealistic that the writer can't look at any of his other games.

Ocarina of Time. Photorealistic. It's impressive how far graphics have come.

Do any gaming magazines actually sell 10+ year old back issues?
 

Giantpanda602

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Oct 16, 2010
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I actually like GamePro a lot because it has a lot of interviews and stories that you don't find anywhere else. In the new issue and the last(?) one, they've done articles on the psychology of gaming. GamePro has actually stopped really putting reviews in the magazine now.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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If they didn't plaster half naked woman all over them. It makes it kind of awkward for women to read them in public...

I think i'll stick to the net thanks.
 

Scyoni

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I miss the comics they used to have in Nintendo Power. My brother had a subscription when we were young, and I used to be SO impatient to see what would happen with Link and Samus next! Overall, though, I think the keys to making an engaging magazine are fairly simple.

One, yes it has to have the reviews that they all do (although they need to be less biased- maybe referencing a user vote on the magazine's website or something for perspective.) Two, it needs to have extra information relevant to the industry that you couldn't find by hitting up google- by this I mean interviews or exclusive artwork (like posters, which have already been suggested.) Three, it would be nice to get demo-discs or demo codes when possible. They make it seem more valuable and interesting than a book, because for some reason a massive portion of the population is now opposed to books and the idea of reading instead of using visual media.

The last part is exactly what Jessica said. The magazines need to appeal to gamer guys, and gamer -girls-. There are a lot of us, thanks, and we would rather see a picture of the latest hero shirtless than a girl with "assets" bigger than her head. Either opt for cover graphics that appeal to both sexes, or market your magazine exclusively to one gender if you expect to get a lot of people.