Aprilgold said:
direkiller said:
*legasp* your taking my points out of order to make yourself look more valid, and not reading my whole thing. I'm done after this, your seriously just sitting there debating with me over this when I have provided proof to my side and the ones to yours haven't been the best.
Lets look at the definition of persistent one more time.
http://www.bing.com/Dictionary/search?q=define+persistent&qpvt=persistent+definition&FORM=DTPDIA
The very first one is:
continuing despite problems This makes the world persistent since X group is advancing on Y group despite having to face a problem.
Now lets look at the definition of world.
http://www.bing.com/Dictionary/search?q=define+world&go=&form=QB
There are plenty there to choose from. I'm going to say that the maps in CoD are a world since they are all connected, not in a physical sense but they are all within their own little confines, their own little worlds. So they are all their own little playgrounds that players fight each other on.
Combine both and you have persistent world. Since players are fighting eachother, which presents a problem to both sides, they are both persistent despite the problems they are facing. And each map or what have you is actually its only little floating world within the confines of a game.
And if you want to go with the "it resets" defense then realize that if a persistent world doesn't change in any way because of player's action then it isn't a true persistent world. Also, servers have to be reset, therefore I am still correct, since nothing can stay persistent forever without reset in almost all MMO's.
On the second sentence you took it out of context, and I didn't say that in my post, so your lying outright to make yourself seem more correct.
I'm done after this post, your wasting both of our times with this. Once a person resorts to lying to make their side seem more reasonable, then it stops being a fair playing field and I'm not going to be here to fight dirty.
why are you doing word gynastics past the point that no one whould agree with you?
context of the words together is what is important. You twist the words so much
this is a persistent world
http://www.gameogre.com/eveonline1.jpg
this is too
http://www.gamesitestop100.com/rotation/rotate.php
even this is
http://www.pakman.com/wp-content/uploads/2011/08/minecraft3-300x199.jpg
this is not
http://i.imgur.com/A0dE2.png
as for things you never said
i was grouping
"Using one of these, I could argue that the persistence of the the enemy makes the world persistent, despite the size. It also doesn't say if it has to be in the same world, so Call of Duty is still a MMO because it can host thousands of servers full of at least 16 people per server."
this
"we can call any game that comes out that has a following at least 1,000 online an MMO."
and this togeter
"like stated before, its a massive multiplayer online game and 10 people is not massive"
it was not takein out of contex
as you seem to have missed part of the critea il post it again:
"Most MMOGs also share other characteristics that make them different from other multiplayer online games.
MMOGs host a large number of players in a single game world, and all of those players can interact with each other at any given time. Popular MMOGs might have thousands of players online at any given time, usually on a company owned server. Non-MMOGs, such as Battlefield 1942 or Half-Life usually have fewer than 50 players online (per server) and are usually played on private servers."
(it is refering to half-life multiplayer not singleplayer)
Lol games are not single game worlds where large number of people interact.It is small rooms where small number of people interact. MMO is not a general term for games with multiplayer like your using it. It refers to a spcific type of game. LoL is not one of those games
"
There are plenty there to choose from. I'm going to say that the maps in CoD are a world since they are all connected, not in a physical sense but they are all within their own
little confines, their own
little worlds. So they are all their own little playgrounds that players fight each other on."
little and Massive do not go togeter(as little in this case also reffers to the number of player interactions aswell) also see above it list games like COD
"and if you want to go with the "it resets" defense then realize that if a persistent world doesn't change in any way because of player's action then it isn't a true persistent world. Also, servers have to be reset, therefore I am still correct, since nothing can stay persistent forever without reset in almost all MMO's."
When i say it resets i mean your current mach has no barring on the next mach. In a MMO barring technical issues what you do today effects the next with mechanics built into the game.