RJ 17 said:
Just read someone's thread about The Old Republic and someone responding to him made a pretty good point in drawing out the lifecycle of an MMO. It comes out, there's a big rush for it, everyone's happy. A few months later the free trials from the initial rush start to end and players aren't interested enough to continue and pay for it, so they go back to WoW. It plugs along for a little while longer before finally saying "screw it" and going free to play.
This applies to all MMO's that are not WoW.
That got me thinking...just what would it take to knock WoW off the throne of the MMO? Everquest used to be known as Evercrack because it was so ridiclously addictive. Then WoW comes along and just straight up steals people's souls. Any thoughts on what kind of MMO could possibly beat WoW? Would it be based off of an already successful franchise the way that WoW is based off of WarCraft or would it be an original concept? What features would you implement?
Nothing. WoW will eventually burn out on it's own, and no game, no matter how much hater/fanbois will cry, will ever change it. It's not because WoW is the best on market, it's not because other games are worse or too much like WoW. The reason is much much simpler - People invested whole lot of time in WoW.
Back before 2004 MMO market wasn't exactly big, decent internet connections still were rare and available to those that actually bothered to look for them. MMOs back then well even more of a niche. Then came WoW. With tons of advertisement, basing on popular RTS franchise, made by beloved studio of many. At first it was pretty slow, pulling numbers not really that much different from EQ, but over months, as the word of mouth grew and more people had better internet it exploded.
8 years later, even someone didn't play all that time, the character became an investment of sorts. Not just having sentimental value, but a year of playtime on it costed the player ~180$. For many You will have to multiply it by 4-5 years. It has established community, established content, and went through tons of iterations over the time.
Now, when new MMO comes it starts form scratch, You won't have 10 raids, 30 dungeons, polished PvP system, defined guilds, etc. This leads to pretty simple issue for players. If the new MMO doesn't really offer all that innovative game play on polished enough level, why start from scratch when You already have everything in that other game You spent 500-600$ on?
That's also why DoTA2 won't kill LoL. People invested time and money in LoL, why would They move to DoTA if the gameplay isn't all that much different and They would have to build up their prestige and experience from scratch?