Not initially. People have to buy into this new ecosystem in order for all other markets to die off, and not have anything replace it.fix-the-spade said:Not true at all, with no competition and no second hand market to deal with, prices of software would sky rocket.Crash486 said:The answer is, we'd be using the pc-gaming model. From my perspective, it's a far better one, you give up access to a physical disc but gain convenience of buying instantly from your living room, and far cheaper prices to boot because there's no middle man to cater to.
Steam is waiting in the wings to scoop up the console gaming market.
Erm, that doesn't sound right. Consoles are more popular, and the gaming industry would not want to take away from easy money, right?fix-the-spade said:PC games are cheap because they compete with consoles,...
This is true.fix-the-spade said:piracy,
On-going sales for a titles lifetime, this brings in money for publishers to continue to operate. This should actually bring game prices down. The quality of titles must compete with older ones, like books must compete with classics. However, this doesn't mean that new games won't sell, or that prices won't come down.fix-the-spade said:older games
Free2Play is not what they are competing against, and it is mostly MMORPGs. Look at WoW vs Free2Play. WoW is not competing against Free2Play, Free2Play is competing against WoW.fix-the-spade said:and free to play.
Free2Play is a new model that publishers are trying out, to spread out the revenue stream. With the decline of the demo, the cost of entry has gotten too steep for some (many?) gamers. With Free2Play the cost of entry is nothing, which means that gamers can try before they buy, and choose the games they enjoy playing. Those that can't afford to pay, won't have to pay anything and can still play with their friends.
This is the concern. Subscriptions are desirable for publishers because they provide a steady stream of revenue. Would you rather work as a contractor and get paid when the job is done, or get paid weekly/bi-weekly for your labor?fix-the-spade said:If that was all removed, they had complete control of your access and you had no physical property, they would likely tie your to a subscription, probably at a price similar to cable TV or broadband. If you were really unlucky they'd tie you into a subscription and make you pay extra for the games.
You can look at any product, when there's a monopoly prices go up and consumer rights go down. Sony and Nintendo already tried to fix prices in the nineties, you can bet they would again ifthey could.
Thinking about this, a quote from the refuse ending of the Mass Effect 3 Extended Cut. "The freedom to choose."
Control = Digital Distribution and DRM.
Destroy = Ceasing the production of consoles, and console games.
Synthesis = A blending of DRM, and physical copies/used games.
Refuse = Let things continue as they were before the Xbox One/PS4, by refusing to purchase this console generation.