What would you change for Mass Effect 3?

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DVS Storm

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Jul 13, 2009
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Well I want working vehicle sections, more dialoque with your teammates, just a few more RPG elements, more guns and more ugrades and just a larger game in general. I also hope that there would more realistic love-scenes. Not because I would want to watch those but just to fuck with media and seriously when we have a love-scene it should be a love-scene.
 

Smooth Operator

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Oct 5, 2010
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Well let's see, since I have a preference to RPG games rather then GoW:
- a proper inventory system, no not the horrid thing from ME1, RPG's had awesome inventories for over a decade now not to mention BioWare isn't frekin new to RPG's
- fat loot, it just goes with RPG's, not to mention it tickles me in all the right ways
- exploration, stuff those probes where the sun don't shine and go fix up Mako
- diversity, the damn classes should be far more pronounced, not to mention weapons should have their uses, and the ammo types should also have some meaning to it, don't just blend over everything so everyone does the same stuff in combat
- make the ship load in one single damn pack, I mean seriously are you just f*cking with us
- and screw the thermal packs, they are of no use at all
- maybe a little less schizophrenic dialog options, I don't want my character to bash someones head in when I click "I disagree"
- and non-silly boss fights, ya you know what I mean

That about covers it, the stories and all that are really nice, I just wish it would me more then a poor shooter.
 

Josh123914

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Nov 17, 2009
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Xaositect said:
Less "pop out and shoot" emphasis for the entire game. It ruined the gameworld in ME2. Near everywhere was a box filled shooting gallery. It was shit.

More freedom and choice for power based characters. Dont be so fucking lazy and shove an extra gun in their hands. It makes it obvious that you didnt care about anything else as much as the shooter combat in ME2. Dont do it again in ME3.

Characters actually having a significant role in the story instead of just being picked up off a shopping list and having a personal (shooter based) errand for the player to run. Incidentally, Liara, Ashley/Kaidan and Wrex be the priority for returning squadmates. All ME2 squadmates follow them in priority.

Better romances. The romances in ME2 were the worst Bioware have ever written. 2 conversations, one "are you sure" (which is essentially what the first two conversations are comprised of anyway), and then an absolutely pathetic romance scene in most cases, often bordering on the plain tacky (SlutsuitMiranda for example).

Actual hubs this time, not tiny shopping malls designed to break up seperate shooting galleries. And worlds that you land on and explore the plot without being broken up into 30 minute shooter missions filled with intrusive and boring load screens, and ending on insanely stupid mission complete screen.

A new vehicle that isnt made of tissue, is used in moderation, yet allows some of that vast scope back in after ME2: the corridor trawler.

I could go on for ages.

Areas for Bioware to improve on are limitless, just as they were after ME1. The question is not CAN they, its WILL they? Will they actually not be lazy this time, and improve instead of strip out. Will they be brave this time, instead of willfully dumbing the game down out of greed and coveting other developers audiences and sales figures?

My bet at the moment stands at "no", and if true, its the last bet Ill bother making on Bioware for sure.
I agree with this guy, I thought playing an Adept would be cool(Tali being the techie, Garrus the Soldier and me the Biotic) and being able to take out almost anything I wanted with blue magic but sadly that wasn't the case, ok, so throw is basically a 1-kit kill against Husks and Warp does some decent damage but if I try going against Krogan or YMIR mechs my biotics do fuck all and I have to rely on my teammates(which is fine) but even then if they go down I'm stuck defending myself with a piss-poor sub-machinegun, some Collector beam Ammo(which is the only weapon I can effectively use against bad-guys with shields) and having a crapload of skill points in a class that obviously wasn't designed for this kind of cover-based shooting.
Maybe they can balance out Adept in the future because for me the class is overpowered against anything reasonable and completely useless if the enemy even considers wearing armor or anything that even resembles shielding. And as someone else has already pointed out FIND A NEW SKIP BUTTON, I'm on my 2nd playthrough trying to do a 100% paragon but I can't do that becasue anytime I think of pressing X to skip Mordin's lecture about his days in the SSTG the game picks the neutral choice for me, in fact I picked a neutral choice when there was only 2 choices, left neutral or right neutral, and the game gave me 5 Renegade, WTF?
 

run_forrest_run

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Dec 28, 2009
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Bring back the charm and intimidate skills except this time don't force us to make a certain amount of paragon or renegade choices to unlock the option to put more points into them. I hated having to stick to one set of choices in order to unlock all the speech options. In Mass Effect 2 I made the choices that I thought suited the situation and suffered because I could unlock all the speech options. If we could simply put points into speech skills without having to reach a certain level first then we couldmake the choices we felt were suitable but still access certain speech options.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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JourneyThroughHell said:
Paragon/Renegade.

I think I've discussed that with somebody in the Halo fans group, but my opinion still stands that this morality system shit has to go.
Agreed, or at least make it so we can choose to be a dick sometimes and nice sometimes without being penalised for our want of variety.
 

JourneyThroughHell

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Sep 21, 2009
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MiracleOfSound said:
JourneyThroughHell said:
Paragon/Renegade.

I think I've discussed that with somebody in the Halo fans group, but my opinion still stands that this morality system shit has to go.
Agreed, or at least make it so we can choose to be a dick sometimes and nice sometimes without being penalised for our want of variety.
Well, then there's no reason for having a morality system at all.

Not only that, but the stupid "+2 Renegade" breaks the immersion and basically explains most of the in-game choices to you.

The Renegade character in Mass Effect is someone who doesn't play by the rules... in theory. In the actual game, you get Renegade points for talking shit to people and being an ass. That's not "doesn't play by the rules". That's "being an ass".

[sub]DISCLAIMER: ME is awesome, very much so. I just think that the morality system is an obvious setback.[/sub]
 

Spencer Petersen

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Apr 3, 2010
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Make it so I end up fighting anything else than just robots, mercenaries, geth or collectors. I want some enemy variety, and some choices which alter who you end up fighting. Maybe some cerberus assassins if you go paragon, maybe some citadel forces if you go renegade.
 

OutcastBOS

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Sep 20, 2009
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Most of what I want has been said already, but I do have another suggestion. I want more inter-species romance for manShep. Liara and Tali were alright, but FemShep gets a Drell and a Turian and Liara to boot. Don't tell me I was the only one to want to exercize the breeding request on Tuchanka...
 

Josh123914

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Nov 17, 2009
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MiracleOfSound said:
JourneyThroughHell said:
Paragon/Renegade.

I think I've discussed that with somebody in the Halo fans group, but my opinion still stands that this morality system shit has to go.
Agreed, or at least make it so we can choose to be a dick sometimes and nice sometimes without being penalised for our want of variety.
OR they could make a neutral version,Renegon (or Paragade) where if you pick enough neutral options or have even paragon and renegade bars you unlock other conversation options(Ultra neutral)so it would be like:
Paragon : Blue Option
Renegade: Red Option
Neutral :Yellow Option
 

pspman45

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Sep 1, 2010
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I want (in no particular order)

1. my bro Wrex back on the team
2. grenades. not those crappy frisbees from ME1, but i throwable, maybe lazery grenade. it would help the cover based combat on so many level, even if you only got one
3. more subtle drops of humor, not too much that it would be trying to be funny, but clever jokes dropped at just the right second
4. Engineer to not suck as much, the combat drone might as well be made of wet cardboard
5. more NPC interaction, preferably with the random crew members of the normandy, instead of them spewing the same dialogue each time you go see them
 

Mortdestro

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Jan 8, 2011
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Keep the Firewalker, increase its health, make it the primary mode of mineral-gathering (quick, easy, doesn't interrupt the flow of missions), show health status in HUD. Maybe choose between the Mako (improved, preferably, also able to collect minerals) and Firewalker at beginning of the mission/assignment, with each having its own advantages.

Make two or three dimensions of morality (alien-friendliness, nice/jerk, hero/badass), and create certain thresholds for certain dialog options, to enforce some semblance of consistent character in Shepard (The racist SUDDENLY really cares about quarian rights??), with the opportunity to have plot developments and subtle choices change his/her outlook throughout the game.

Return to leveling system for persuasive dialog, but make it unaffected by morality. Role-playing games need to encourage role-playing. Have a persuade level, with a choice each level between particular persuasive techniques, one being Paragon, and one being Renegade (e.g. 1st level: Schmooze/Frighten, 2nd level: Charm/Intimidate, ... last level: Inspire/Terrorize, etc.), with the opportunity to get all of them, at the cost of spending twice as many points on the Persuade skill. In dialog, choose "Charm," opening up a new wheel with each option representing a level you've earned. Maybe a fifth level of a particular alignment is unlocked when all four of the initial options of that morality are chosen.

If thermal clips must be kept, make them advantageous. Make it like the first game, but when you're overheating, you can flip through your clips. If overpowered, make overheating quicker.

Provide incentive to switch cover. Grenades or other explosives are a good choice here. Also, blind fire in cover could be helpful, especially as a squad command.
 

high_castle

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Apr 15, 2009
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My wishlist is fairly simple (I think):

Same-sex romance options for MShep. Jade Empire did it. Dragon Age Origins did it. Dragon Age 2 will be doing it. Every other BioWare game on the table right now has gone this route. ME and ME2 both were intended to be inclusive of m/m pairings, and both pulled out at the last minute (double entendre not intended). It makes the FemShep/Liara pairing into something there just for exploitation, and it does no credit to a gaming studio that tries to be inclusive in its other titles. DA:O statistics showed that more people played the m/m romance option than might be expected, and it didn't scare anyone off buying the game. So grow up, grow a pair, and just include what was supposed to be there from the first.

Reimplement inventory. Good grace. ME's inventory system was a bit cumbersome, but not horrible. Unwieldly, but not beyond repair. It needed balancing. Finessing. And what it got was completely obliterated. Part of the fun of an RPG is upgrading armor, finding that newest, shiniest bit of equipment and trying it on. ME2 eliminated that completely, and I for one sorely missed it. I know they want to bring in the shooter crowd by simplifying some of the RPG elements, but guess what? Inventory has its place in shooters, too. Shooter fans are used to achieving certain kill streaks to unlock new, fancier weapons. New is different. Variety is the spice of life. So bring back the inventory and let us actually customize our character's gear.

Add a helmet toggle. In ME2's defense, the N7 armor had this feature. But all those shiny sets of armor they peddled to folks who pre-ordered came without this feature. And it looks just a tad ridiculous to see Shep throw a glass of water against the plastic face-shield of his helmet. This is simple and stupid and I don't know how it was overlooked.

Return Charm/Intimidate to separate skill trees. I understand what the folks at BioWare were going for with this, I do. They were freeing up talent points you might otherwise invest in dialogue options, letting you take heavy-hitting skills again. They're going after the shooter crowd, after all. God forbid those fans don't get another Insta-Kill button. God forbid they invest their skill points in something a little more subtle. But in tying persuade options to particular moralities, they basically force you to play to the extreme: ultra Paragon or ultra Renegade. I enjoyed that in ME1, I could role play a character who was something in between, who had a soft spot for anyone victimized by slavers and colonists, and cracked down hard on Cerberus for their role in Akuze. Very rarely will you find someone whose personality is absolutely consistent, who behaves the same way no matter the environment or the people around them. But that's what ME2 almost forces you to do in order to pass all the persuade checks. It makes the character more 2 dimensional, which is the last thing you want in an RPG, a game defined by its characters.
 

The Gray Train

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Aug 8, 2010
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-Melee weapons would take too long to ready, use, and holster/sheath in ME's really brief cqb situations.
-The mako was cool, except for the handling, and the fact the developers apparently don't realize there is a middle ground between plains and sheer cliffs.
-Keep the resource management, because it was nice being able to actually use the minerals i was finding.
-Said before, but a hybrid heat system for weapons (it actually makes more sense than either one alone, especially from a military viewpoint).
-Romance Dr. Chakwas (you know i'm not the only one).
-Be able to punch every non-human councilor and ambassador Udina in the face. a lot.
-More weapons (but not the inventory from ME1. it was a mess, and it isn't realistic carrying around a hundred shotguns), maybe an actual armory.
-CO-OP. Seriously. Not even controlling two Shepards; controlling the team members would be badass.
-Of course, the morality system. Let US choose how we respond, and tailor NPCs' treatment of us accordingly. No matter how much of a saint I act, I sometimes like to throw out a good ol' badass curveball. I kinda like the morality system of Fallout: New Vegas, which recognizes various shades of gray.
-Grenades.
-Let ME target the damn missile launcher!
 

Nimcha

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Dec 6, 2010
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I'm not asking for much, ME2 was pretty close to perfect already for me. I just never want to have to fight mercenaries again. I wiped out the three biggest groups in the last game, I really don't want them in my face again.

Oh and maybe a little more backtracking and a return of the elevator. I preferred that over loading screens.

And maybe if they're feeling generous, add some NPC interaction between each other, like the Miranda/Jack tension but then not confined to one situation.
 

mattttherman3

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Dec 16, 2008
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Helmet toggling, more variety of weapons(and not charge me for new ones in dlc), armor for all companions, better Biotic powers, females and children of all species. I personally wouldn't have changed the music composer but whatever, as long as it is someone good.
 

Josh123914

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Nov 17, 2009
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Dr. Paine said:
badgersprite said:
I actually had a bunch of thoughtful comments about what might improve the gameplay, or what I would like to see happen in the story, but my inner fangirl is currently screaming, "I WANT THE ASARI BARTENDER AS A SQUADMATE!!! SHE'S SO COOL!" so that's all I'd ask for, really.
... you know, I completely forgot about that. Yeah, get the bartender matriarch and tank-bred krogan as squadmates, that'd be great :D
O_O agree'd, assuming the Tank-bred isn't dead and the Bartender doesn't go batshit power crazy when she realises her daughter's the Shadow Broker. Also I'd like Aria, Joker and Dr. Chakwas on my team. Aria could join when the Reapers invade an Omega gets overun with Husks, Joker could join up if the Normandy gets destroyed in a firefight and Chakwas because, well, she's just awesome and even if the crew get's liquidized in the SM she's the only one left so she's more or less garuntee'd to be in ME3, OH, ONE LAST thing, allow me to bring my entire team with me for missions(or at the very least 5(my favs are Kasumi, Garrus, Tali, Legion and ''INSERT CHARACTER WITH LOYALTY MISSION'')) because we spent the entirety of ME2 building up a small army and when we finally all leave the ship Miranda is constantly suggesting me and like, 2 or 3 others kill the horde while the other 10 take the stealth route, WTF? So yeah, that's about it, just thinking if I've missed any and ooh yeah, this is sort of a small one but GET RID OF RESOURCE SCANS, honestly, I found it fun on my 1st playthrough but now it's just tedious and repetetive.

P.S. Also raise the level cap, I didn't even know there was one until my 2nd playthrough and I was pissed because when I reached level 30 I only had Warp, Throw and Singularity maxed out and was at skills 2 or 3 with the rest, I read somewhere that the original had a level cap of 60 so raise it back up please. I can't see any benefits of lowering it other than to save time on programming in an effort to get out of work early(I think I quoted the last sentance for ZP's SMG2 review but IT COUNTS)
 

KalosCast

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Dec 11, 2010
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Take the smoothness and speed of combat sequences in ME2, and combine it with the range of skill choices in ME1. Then tighten up the writing a bit and I think you've got a perfect game.
 

Nimcha

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Dec 6, 2010
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starfox444 said:
Environments that felt alive.

All the cities have felt empty and dead, sparsely populated by a few named characters to either complete a quest with or buy or sell loot from and to respectively.
Wait really? You haven't been around Illium yet, listening in on the random conversations people have? Ok it's only a few different conversations, but still. The city felt alive enough to me. Maybe a bit more should be just walking about, but that's it.