What would you do if you controlled a franchise you liked?

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Kotaro

Desdinova's Successor
Feb 3, 2009
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Mega Man: Actually make a Legends 3, and ask Inafune to help with it. Then make a game that bridges Classic with X. After that... I don't know.

Castlevania: Boot the Lords of Shadow nonsense, go back and make a game that covers the Battle of 1999, then reboot it again (because with this last hole in the timeline filled, there's really nothing more to do) but keep the new series true to the spirit of the franchise rather than just ripping off God of War.

.hack: Make a real MMO. Take the general gameplay feel of the G.U. games, tweak it to work in multiplayer, and make a damned .hack MMO. Also, remake LINK for the 3DS or Vita and actually localize it.
 

Gizmo1990

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Oct 19, 2010
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Devil May Cry. I would bring back happy, fun times Dante and pretend like moody, punk band, emo douche Dante was just a bad dream he had one day.

I would also keep Nero as far away as possable. I did like DMC 4 but it was in spite of Nero not because of him.
 

TristanBelmont

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Nov 29, 2013
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A third Metro game would be great, but I think there's still possibility for that since the second just came out a year ago. I would just confirm another one is all....

Another STALKER game would be lovely.

I would have given Silent Hill to Del Toro years ago.

I would have released an actual Thief 4, not a poor man's Dishonoured rip-off starring Batmin.

Assassin's Creed would have stopped at Brotherhood, the last good one.

I would put out a teaser for Half-Life 2 Episode 3 Map Pack 1 every single year.

If I controlled Platinum Games, I would make a Smash Bros. of all their franchises.
 

Silverbeard

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Jul 9, 2013
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Schadrach said:
The Legacy of Kain.

This one is easy, make one more game (call it "The Legacy of Kain: Redemption"?). Set it immediately after Defiance, with the plot entailing the following:

[ol]
[li]Killing off the Elder God.[/li]
[li]Using the time-streaming chamber to figure out who will be chosen after the end of the game.[/li]
[li]Jumping forward to locate them and turn them into vampires as well as train them for what's about to happen.[/li]
[li]Removal of the hylden back to their side of the gate.[/li]
[li]Then back to the Blood Omen era to put the Reaver back in Avernus Cathedral (potential quick crossover with with previous incarnation of Kain here, as Defiance Kain takes the Reaver from Avernus Cathedral not long before Blood Omen Kain takes the Reaver from Avernus Cathedral, so *somehow* some version of the Reaver has to make it back there, and end-of-plot Reaver makes the most sense as it neatly closes the infinite Raziel loop and explains how Mobius would know the results of a clash between William the Just and Kain, without requiring multiple Reavers).[/li]
[li]Finally, a return to the Pillars of Nosgoth at the earliest point that doesn't break the timeline (which puts it post-Soul Reaver) and Kain's suicide, thus putting the people located in step 2 in the position as the new guardians of the restored Pillars.[/li]
[/ol]

There, it's finished. The plot is actually resolved, finally.
I say that they should have put forth new Legacy of Kain games a long time ago. By now the series has fallen off the public radar and how much profit can anyone make off of a game made specifically for fans? Nobody coming into the game cold is going to know any of the dense lore in the previous games. They'd be thoroughly lost.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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I'd make the next Elder Scrolls game an almost direct sequel to Skyrim. Doesn't need to have anything to with the Dragonborn, I just want to destroy the Thalmor. It would probably take place in Hammerfell since they were able to push the Thalmor out of their province. It could also use Summerset Isles and have you organize or participate in counter attack against the Dominion's capital. On more powerful consoles, I think they could actually do a war storyline proper justice since there could be way more npcs on screen at a time.
 

Zipa

batlh bIHeghjaj.
Dec 19, 2010
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Star Trek, bring it back properly as a TV show and get rid of all this Abrams nonsense. Also bring back Ira Steven Behr, he did an amazing job with DS9.
 

V4Viewtiful

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Feb 12, 2014
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Make Sonic Adventure 3, give it a bit of a Sonic Generations edge BRING BACK THE F*CKING CHOAS! and do what ever I could to bring back Sonic Chronicles so that you could link up the two game.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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My first thought is basically any superhero franchise. I would not tell another origin story unless the source material was super obscure or mandated it (like you were directly adapting the one volume of a comic or a single graphic novel). Seriously, unless we get a Speedball movie, just assume people know who the character is. Doubly for Batman, Spider-Man, Superman, and Wolverine. I'd then make sure there was an interesting story to tell. I think we've demonstrated these do exist. I think we can make comic plots that movie goers will enjoy.

The Crow: I would let Eric Draven rest in piece. There's been quite a few Crow titles, some of them with good stories. Technically, this is a comic book, but I'm not sure about a super hero.

Highlander: I'd like a crack at "saving" this series, actually. It's a good premise with a lot of horrible entries. I don't know what route I'd go, though. This is an instance I'd actually consider doing a total reboot.
 

Thaluikhain

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Jan 16, 2010
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Zachary Amaranth said:
My first thought is basically any superhero franchise. I would not tell another origin story unless the source material was super obscure or mandated it (like you were directly adapting the one volume of a comic or a single graphic novel). Seriously, unless we get a Speedball movie, just assume people know who the character is. Doubly for Batman, Spider-Man, Superman, and Wolverine. I'd then make sure there was an interesting story to tell. I think we've demonstrated these do exist. I think we can make comic plots that movie goers will enjoy.
Yeah, second that. Also, put the sidekicks in. Batman is the least interesting thing about the Bat family.
 

Silvanus

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Jan 15, 2013
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Guild Wars-- I'd step away from the Living Story, and start working on a real expansion for GW2. In that expansion, I'd open up Cantha, as players have been wanting for quite a while, now. Also, Dredge as a playable race (though I may be alone in wanting that).
 

Schadrach

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Silverbeard said:
Schadrach said:
The Legacy of Kain.

This one is easy, make one more game (call it "The Legacy of Kain: Redemption"?). Set it immediately after Defiance, with the plot entailing the following:

[ol]
[li]Killing off the Elder God.[/li]
[li]Using the time-streaming chamber to figure out who will be chosen after the end of the game.[/li]
[li]Jumping forward to locate them and turn them into vampires as well as train them for what's about to happen.[/li]
[li]Removal of the hylden back to their side of the gate.[/li]
[li]Then back to the Blood Omen era to put the Reaver back in Avernus Cathedral (potential quick crossover with with previous incarnation of Kain here, as Defiance Kain takes the Reaver from Avernus Cathedral not long before Blood Omen Kain takes the Reaver from Avernus Cathedral, so *somehow* some version of the Reaver has to make it back there, and end-of-plot Reaver makes the most sense as it neatly closes the infinite Raziel loop and explains how Mobius would know the results of a clash between William the Just and Kain, without requiring multiple Reavers).[/li]
[li]Finally, a return to the Pillars of Nosgoth at the earliest point that doesn't break the timeline (which puts it post-Soul Reaver) and Kain's suicide, thus putting the people located in step 2 in the position as the new guardians of the restored Pillars.[/li]
[/ol]

There, it's finished. The plot is actually resolved, finally.
I say that they should have put forth new Legacy of Kain games a long time ago. By now the series has fallen off the public radar and how much profit can anyone make off of a game made specifically for fans? Nobody coming into the game cold is going to know any of the dense lore in the previous games. They'd be thoroughly lost.
You just gave an excuse for an HD remake pack! The actual game play of the later games wasn't bad and could get away with comparatively minor tweaks, Blood Omen was clunky as hell though. Titles after Blood Omen could be rebuilt using largely the same engine and some of the same models though, to give a generally consistent feel even.

Use the Nosgoth game to cross-promote the remakes and new title.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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HD Retro-remake of Zombies Ate My Neighbors, not really a franchise but a game worth remaking for modern folks to play.
In that vein also a total modern remake of Haunting Starring Polterguy.

As for actual franchises? Tie Fighter HD, do it right... and ensure that Battlefront doesn't end up being Battlefield: Star Wars.
 

Ihateregistering1

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Mar 30, 2011
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The Elder Scrolls: Improve stealth by adding more new techniques and abilities to the skill tree instead of just "now you do 10% more damage". So add things like death from above and below kills, ability to carry bodies, chain kills, etc. Basically take a cue from Far Cry 3.

Krush, Kill, n' Destroy: Bring these games back with a brand new engine in glorious HD with some unit rebalance and better UI, or a full-blown sequel.

Dungeon Keeper: Make #3, and if we can't do that then at least release an HD version of 2.
 
Jan 27, 2011
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V4Viewtiful said:
and do what ever I could to bring back Sonic Chronicles so that you could link up the two game.
AUGH! WHY?!

Chronicles was horrible!

I mean, ok, the first half was semi-decent, with pretty decent dialogue and a fairly balanced combat system. It wasn't anything special, but it was playable at least, and the dialogue made me laugh a few times.

But as soon as you hop into that spaceship for the second half of the game, everything falls apart. The good dialogue dries up and becomes virtually non-existent and it's no longer about Sonic and friends goofing around in an RPG, but it turns into just a sub-average sci-fi story that just happens to occasionally star sonic and friends. And the combat goes from strategically mixing up fast normal attacks with the occasional skill, into spamming nothing but skills (which take WAY too long to execute, thus slowing battles to a crawl, and you HAVE to enter the Elite Beat Agents Style commands perfectly or the skill is worthless), and then using either Tails or Cream to provide the party with as much MP regeneration as possible to fuel the endless use of skills. It was an absolute chore to get through.

Oh, and the music and sound effects were thoroughly atrocious all the way through. It's like they literally made them all the day before release. The treasure chest sound has audio corruption for crying out loud!

It was an awful RPG and addition to the sonic series. I say this as a fan of Sonic, a fan of RPGs, and someone who MAKES RPGs for fun in his spare time. It's the only DS game I truly regret buying.

It deserves to be forgotten about entirely, IMO.

Hell, if I could find decent looking RPGmaker compatible sonic graphics, I could probably make a much better sonic RPG in a month or less, no sweat.
 

stringtheory

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Dec 18, 2011
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Command & Conquer:
1. Just straight up retcon Tiberium Twilight.
2. Make a proper fourth game in the Tiberium Continuity with as many of the original staff as possible, but all this hinges on whether the actor who plays Kane is willing to come back because no one else can fill the role. Also have the original composer do the soundtrack.
3. Watch it sell like hotcakes.
 

V4Viewtiful

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Feb 12, 2014
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aegix drakan said:
V4Viewtiful said:
and do what ever I could to bring back Sonic Chronicles so that you could link up the two game.
AUGH! WHY?!

Chronicles was horrible!

I mean, ok, the first half was semi-decent, with pretty decent dialogue and a fairly balanced combat system. It wasn't anything special, but it was playable at least, and the dialogue made me laugh a few times.

But as soon as you hop into that spaceship for the second half of the game, everything falls apart. The good dialogue dries up and becomes virtually non-existent and it's no longer about Sonic and friends goofing around in an RPG, but it turns into just a sub-average sci-fi story that just happens to occasionally star sonic and friends. And the combat goes from strategically mixing up fast normal attacks with the occasional skill, into spamming nothing but skills (which take WAY too long to execute, thus slowing battles to a crawl, and you HAVE to enter the Elite Beat Agents Style commands perfectly or the skill is worthless), and then using either Tails or Cream to provide the party with as much MP regeneration as possible to fuel the endless use of skills. It was an absolute chore to get through.

Oh, and the music and sound effects were thoroughly atrocious all the way through. It's like they literally made them all the day before release. The treasure chest sound has audio corruption for crying out loud!

It was an awful RPG and addition to the sonic series. I say this as a fan of Sonic, a fan of RPGs, and someone who MAKES RPGs for fun in his spare time. It's the only DS game I truly regret buying.

It deserves to be forgotten about entirely, IMO.

Hell, if I could find decent looking RPGmaker compatible sonic graphics, I could probably make a much better sonic RPG in a month or less, no sweat.
As a first attempt it was more successful than you give it credit for with a few clever combat mechs, it expanded on Knuckles history a little more and it had good sound design (sounded like it was in a cave at times i'll admit but that was only in Combat). it's like the opinion on Sonic Colours people have, despite what you don't like it had potential and not even you could ignore it.
And how is spamming specials in that game any worse in other RPGs where you literally just watch, at least you engage in combat, most RPGs you don't have to.

Like most RPGs and half of Sonic,s games it needed and can still be refined I mean there are worse rpgs that got better, give it more of a chance than that.
 

Zaeseled

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May 17, 2011
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I'd do a better job with localization. I'd bring Monster Hunter Frontier to EU and NA to start with, I'd also bring those awesome goodies. PSP/3DS/WiiU cases, keychains, holders, plushies and whatever else.
 

Hero of Lime

Staaay Fresh!
Jun 3, 2013
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The Zelda series: About a year ago I would have pushed for spin-offs, but it looks like we will be getting more of those in the future. Majora's Mask remake is an excellent idea, and Zelda U looks good so far from the little we have seen of it. I guess I would stay on the current course for the series.

Pokemon: The same as Zelda, for the most part I feel like Gamefreak has a good handle on the series. If I could have creative control for a Pokemon game, it would be a fighting game. Not just like Pokken fighters, I want a fighting game with every Pokemon represented. I would also get rid of the "best" version of each game like Emerald, Platinum, Crystal etc. Instead, I would push for sequels if they wish to go back to a region in the current console generation. I loved that Black and White 2 were another whole Pokemon game worth playing instead of just making a third Gray version.

Paper Mario: I would bring back the combat from the first two, overall presentation, and focus on story telling that have been missing in the last two games, Sticker Star in particular. That is all...
 

coheedswicked

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Mar 28, 2010
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regalphantom said:
Elder Scrolls - Re-introduce mutually exclusive factions and ability requirements for guilds, as well as more interesting locations and dungeons for TES VI. Mutually exclusive factions add a bit of flavor and variation for people willing to play through multiple characters, and skill requirements will my magic-less nord from becoming the Archmage of the Mages Guild.
I actually love this idea. The number of factions in Morrowind made for a rich experience, and the skill requirements made you feel like you earned your spot.

As for mine...

Marvel: I would love to see some GOOD videogames based on their characters/ universe... something on par with the Batman Arkham games (note I didn't say an imitation of the Arkham games... that style works for Batman and may work for other characters but really the character needs to dictate the style of game). How cool would an Iron Man game be where you can customize your suit with different metals for armor, weapons, etc.based on how you want to play? Or an Ant-Man game where you can grow to 60ft tall or shrink down to 1/2 inch, or fly around as the Wasp? There are many more ideas that I can think of but i don't want to get into TL;DR territory.
 
Jan 27, 2011
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Oh boy. :( I'm not looking forward to this.

V4Viewtiful said:
As a first attempt it was more successful than you give it credit for with a few clever combat mechs, it expanded on Knuckles history a little more and it had good sound design (sounded like it was in a cave at times i'll admit but that was only in Combat). it's like the opinion on Sonic Colours people have, despite what you don't like it had potential and not even you could ignore it.
And how is spamming specials in that game any worse in other RPGs where you literally just watch, at least you engage in combat, most RPGs you don't have to.

Like most RPGs and half of Sonic,s games it needed and can still be refined I mean there are worse rpgs that got better, give it more of a chance than that.
*sigh* Look, I'm sorry I'm being so harsh on a game you obviously like. And you're free to ignore all this. But really, I hate the game. I feel like it lied to me. When I started it, it was a half-decent but unpolished sonic RPG (with bad sound design). Then, halfway through it just kept getting progressively more horrible and unenjoyable until I would have dropped it had I not actually paid for it.

Really, I'm disappointed in Bioware.

1) The only clever things the game did in combat were the "running away" minigame, and the team-up skills (which crono trigger did better, but whatever, I'll let it slide). And I GUESS the Chaos. ...Ok, maybe that's enough, but it realy suffered in terms of how it executed the concepts.

2) Yeah, it was neat that they showed what happened with the Echidnas. But after you hit that spaceship, all the interesting dialogue about it vanishes until you hit the final dungeon. :s I really do take issue that the sonic characters dialogue takes a backseat in the second half.

3) Good sound design? What? Half the songs were either bad quality, badly remixed chiptune, or didn't fit right. The sound was easily the worst part of the game.

4) I actually LIKE Sonic Colors. Yes, it had problems, but the game was totally playable. In fact, outside of the fact you can't manually drift or sidestep, and the flow-stopping Blue Cube power, the game was fantastic. It had issues, yes, but they didn't ruin the core experience. The flaws in Chronicles really do drag down the core experience, IMO. Turn based RPGs live on two things. The story and the battles. The story fell apart and became really dull almost entirely after the halfway point, and the gameplay got worse over time as well. :(

5) I think I misworded that argument about skill spamming. I actually don't MIND a game that relies heavily on skill use (my games certainly do), but what irritates me is that the only way to fuel those skills are to take Tails or Cream along to restore your MP, or keep Rouge along to keep stealing MP items for you, even though I really felt with the amount of Armored enemies, she stopped being useful after the halfway point. I just really feel that for how central skills were, it was too annoying to replenish the points needed to use them. In my own games, I make MP restore slwoly over time in battle, and restore (either over time, or instantly) between battles, because I know the player will be using lots of skills, and I want them to be able to do so freely. MP restore items in my games are mostly there to make you scramble to restore MP for one or two turns during the longer boss fights, and to put a limit on how much the player can spam their much more powerful skills.

6) I don't like interacting during the battle phase, unless it's incredibly quick and snappy and failing it doesn't totally ruin the turn (like how the Mario RPGs do it!). However, Chronicles makes you do a 5 second minigame for each skill, and if you fail it, the move is totally worthless (or does so little damage that it IS worthless). And when you have something like 6-8 actions per turn, that means there are about 30-40 seconds where you need to focus on making sure you don't screw up the special move you're depending on. And that's also 30-40 seconds of extra time tacked on to every single turn, making the battles drag on and on.

Personally, I like my battles turns quick and snappy. I want to input my moves, and have the turn end in under 10 seconds. I want to evaluate my situation, punch in the strategy I want to commit to that turn, and see how it plays out immediately so I can again evaluate what I need to do on the next turn. To me, the core thing I enjoy about RPGs is planning and executing a strategy. Adding additional busywork between turns to make that strategy work at all tends to make the regular battles feel like they're dragging on forever. And for an RPG about sonic, having a battle system that feels super slow is a horrible thing. :(