I'm totally with you that you aim with the free look camera; however, if that camera is too sluggish or just doesn't feel right, your aiming is also very hindered as like you said you aim with that camera. IIRC, MP3's camera was just too sluggish on consoles even with the sensitivity cranked up and no matter what I did with the settings (sensitivity and acceleration), aiming just never felt right. The point of the over-the-shoulder (OTS) and ADS (mainly FPSs) shooting is mainly for a sensitivity toggle for people playing with a controller as ideally you want the free look camera to be high sensitivity and if there was no OTS or ADS fire, then you wouldn't be able to fine tune your aim as you don't want very high sensitivity when trying to move your crosshairs just a little bit. So, that's why there's an aim button. I will say that I totally don't get why FPSs punish your gun's accuracy for hip-firing (same with TPS's blindfiring) as hip-firing and ADS firing requires the same amount of aiming skill, you got to point the camera at the enemy regardless of how you shoot.Ezekiel said:The mechanics of Max Payne 3 make more sense to me than those of other shooters. You already know where you want to aim with the orientation of the camera, so it makes no sense to me that every other third person shooter requires you to hold an aim button, which transitions you into an over the shoulder view that cuts off a third of the picture and requires left and right view switching. Holding an aim button is an unnecessary strain on my finger. I never play Max Payne 3 with any aim assist on my mouse and keyboard. Putting an option in there for casuals doesn't take away from the aiming. The aiming is fine. I can turn around with my mouse in less than a second. Any problem that you're experiencing has to do with Sony and Microsoft using the same sluggish, inefficient controller design for eighteen years. Use a mouse. This series started on PC. While it's nice that you can do so many things in MGS4, Max Payne 3 isn't that kind of a game. It knows what it wants to be. You don't need to be grabbing people. I agree that a better crouch mechanic would be nice, but I'm rarely in a situation in which I need to crouch. I played the game twice on the highest difficulty and something I love about the combat is that you can't stay in cover for long. I also like that the guns are picked up and dropped in the heat of battle, unlike in MGS4, GTA V, Tomb Raider and many others. Load-outs and upgrade systems are overrated. The realistic carry system is ingenious.
Switching shoulders is only a good thing as you need change you view even in the free look camera as you want the camera slightly offset so your character isn't covering up the middle of the screen and messing you up. Only like 1% of your time spent is actually aiming OTS and it should zoom in a bit as you are focusing on that enemy/area anyways. Also, you need shoulder switching just for fairness since if you have one guy behind a wall shooting to his right vs another player behind a wall shooting to his left, the guy shooting to his left would need to move out into the open more to shoot the other player; this is even without OTS aiming at all as your character is still offset a bit from center in the free look camera. You do not map the shoulder swap to where I need to take my thumb off the left stick to switch shoulders, it's bad controller layout on the dev's part.
Controllers are very easy to aim with; I have a 36% hit accuracy in Warfighter for example (really the only online game that tells me my hit percentage), that's probably better than lots of PC players. Yes, a mouse is better for aiming but a keyboard is worse for movement vs a controller; I prefer a controller vs a KB/M because I hate controlling a character with a keyboard. The controller is better for a vast majority of games. I understand a KB/M allow for much better controls for stuff like RTSs, stuff like SimCity, etc. where a lot of buttons are needed. It's also developers' fault for wasting so many buttons on the controller like there's no need for melee or grenade buttons in shooters (as you can use the shooting buttons for both). Look at MGS4 with all the shit that fit on that control scheme, it all worked, and it does stuff PC shooters don't even do (like what other TPS has 1st-person leaning?).
I didn't mean to say that MP3 should allow for grabbing enemies, I do think grabbing enemies for basically body shields would be a cool mechanic that would fit in with Max Payne's gameplay (especially MP3 with a more sluggish Max). However why can't I crouch while on a piece of cover? That's something super basic (PS1 basic) and a reason I died a few times in MP3. Why can't I go from prone to cover on a chest-high wall? I died so much because of that. I agree that a crouch isn't that important against AI enemies due to how games determine hits from AI enemies but playing against human players a crouch is very useful, and MP3's crouch is unusable. I have no issue with how you pick up guns in MP3 (as that really doesn't have to do with controls), but why is there no button to quick switch weapons? I understand if you don't want the flow to be that fast where Max is shooting an AR then a fraction of a second later he shoots a shotgun due to having a quick weapon switch, but you can do that via animations (making his character take a second to switch guns) vs making the player bring up a radial dial to switch guns.